Showing posts with label Mods. Show all posts
Showing posts with label Mods. Show all posts

June 16, 2014

The Most Popular Fallout 3 Armor Mods

Dragonskin Tactical Outfit by Antistar



The Dragonskin Tactical Outfit mod actually adds a selection of the titular outfits - in different colours and camo patterns - to the Wasteland. It is loosely based on the real Dragon Skin body armour apparently in use today by SWAT teams, Secret Service and other elite military personnel. During testing this armour withstood multiple assault rifle bullet impacts and even point-blank hand grenade blasts. The mod also adds matching 'Dragon' Combat Helmets, plus M40 Gas Masks (that provide some radiation resistance to the wearer), Combat Backpacks, Tactical Goggles and Balaclavas to complete the look.

The player will not need to find (or purchase) more than one outfit to be able to use it in different camo configurations: much cheaper and lighter 'camo packages' containing different 'covers' for the armour and helmets will allow the player to swap the camo type used by the outfit whenever they wish. The outfits themselves are quite expensive, but offer fantastic protection: they are intended to be amongst the best armour available in-game; before stepping up to power armour, that is. The outfits also increase the maximum weight the player can carry, and offer mild bonuses to the Small Guns and Sneak skills. Outfit and Helmet Camo Types:
  • Black, Desert, Urban, Winter and Woodland
Backpack Camo Types:
  • Black, Brown, Desert, Grey, Olive Drab, Tan, Urban, White, Winter, Woodland



Reinforced Chinese Stealth Suit by Shake


*Requires Operation Anchorage. This adds four armored variations of the Chinese Stealth Suit to the Wasteland called Dragoon Assault Armor, Dragoon Light Armor, Dragoon Imperial Armor, and Dragoon Swordmaster Armor. Also included are optional "Addon" items for Night Vision, increased Carry Capacity, and other various things. The set is a WIP, so expect changes or additions in the near future.

Warhammer 40k Space Marine armor by cerberos008


Become the Space Marine you've always wanted to be! With a complete redesign of the vanilla Power Armor, you can look exactly like the Emperor's finest. The sets of armor can be found inside three metal boxes in Underworld Concourse, within the 2nd floor room that's furthest from the city entrance. The boxes are right beside the mattress bed. Alternatively, when in-game, open up your game console and type in the bottom codes without the quotes to add the items into your inventory. See more >>


Advanced Recon Stealth Armor by Gopher


This mod adds several sets of stealth armor. Some of these are disguised so as not to be quite so obvious from a distance. Now you can choose your look and still be a ghost. Almost all the models are styled in the manner of existing FalloutNV and Fallout3 models, especially BrotherHood of Steel look and feel, with a touch of the Chinese armor style creeping in. Please note that the headgear and helmets designed to go with this armor are now found here: Advanced Recon Thermal Nightvision.
  • Advanced Recon Armor - This is hi-tec adaptation of the Brotherhood of Steel recon armor. It provides far greater protection whilst also incorporating stealth technology to give a stealth field when sneaking, with no weapon drawn and stationary. This means you rely on your skill when moving or in combat, but you get the chance to become literally invisible when you stand still, adding a new dimension to the stealth experience. **HINT** Go into sneak before fast travelling, and you will arrive at your destination with stealth field intact. Same for activating doors/gates. Stop for a second before activating gate and when you enter the new zone, you will be invisible.
  • Advanced Recon Armor (Battle Worn) - A battle worn version of the above.
  • Advanced Regulator Recon Duster : As above but disguised to blend in the wasteland better. Sometimes it is not a good idea to wander about the wasteland always looking like a hi-tec commando. This armor is disguised to look similar to the regulator duster. Up close it will not fool anyone, but at a distance it might.
  • Advanced Recon Death Walker Duster : As above but in black leather.
  • Advanced Recon Trenchcoat : As above but disguised to look like a military trenchcoat. A little smarter than the regulator recon duster. 
  • Advanced Recon Black Ops Coat : As above but dark grey/black.

Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 15, 2014

The Best Fallout 3 ENB Presets

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Midhrastic ENB for Fallout 3 by midhras



Midhrastic is an ENB configuration for use with Fallout 3 (and possibly also New Vegas). It was based off the ENBseries binary and shader files designed by Boris Vorontsov (of enbdev.com). ENBseries is an image post-processing method hugely popular in games such as Grand Theft Auto IV and Skyrim, and many users have designed their own configuration using original and scrounged code and personally tweaked values. I’m a tweaker and scrounger myself. Upon recently discovering that Vorontsov released an experimental binary for use with Fallout: New Vegas, and after trillville (a.k.a. Anthemios) used it to great effect in Fallout 3, I had to try and design my own ENB. What you can download here is the result of that desire. See more >>


Realism ENB 0_237 by Wanny


This is simply an ENB aiming for realistic image. Nothing more, nothing less. Contains a custom weather ESP file and cloud textures to make sure there are no bugs. DLCs are not officially supported as I didn't work on them much (yet) but they will work. DC/Surburban area is partial cloudy, North is overcast and Wasteland East/West is sunny.

It is heavily edited to my taste and may not please everyone. I got a few requests to upload this ENB config so there we are. Hope you enjoy. I won't provide support much as I don't have much time for modding and I hope you understand. See more >>


Lone Wanderer ENB by lonewanderer518


Lone Wanderer ENB will enhance the sense of visual immersion and gameplay. Powered by ENB .161 it uses sun glares, palette based color corrections, bloom, SMAA, SSAO, Indirect lighting, and detailed shadows. Post processing is done with SweetFX. This adds anti-aliasing, Lumasharpen, HDR, DPX, Tonemapping, Vibrance, LiftGammaGain, Dither and Curves . Additionally, the prepass effects have modifications and original tweaks from Kyo and Midhras. These prepass effects bring you tilt-shift, chromatic aberration, sharpening, film grain noise, advanced focus, and bokeh blur with multiple offsets.

Two key characteristics are more realistic colors and depth of lighting. A goal that will continue to be developed is customization. Many variables are being worked on to give the user a chance to adjust this mod to their taste. Revive your game and travel the wasteland as the Lone Wanderer. See more >>


Enb Next Generation by TheRadik


Enb Next Generation is based in two different configurations for a different experience than the original. The Next Generation "F3ProjectRealitymkl" is a configuration adapted for this mod. And the Next Generation Standard is a configuration adapted for itself, but is based mod "Fellout". The Next Generation of configuration F3ProjectRealitymkl fantastic mod, has more variety of climates and some effects, this setup works fine for Fallout 3 DLC. It supports FALLOUT GOTY, and might even be true for New Vegas, but you should get off FN Mkl Project Reality mod for New Vegas to make it work, but for now only recommend using it in Fallout 3, because later I will make a similar setup for Fallout new vegas.

The Next Generation Standard Configuration, stands on its own, does not need to install another mod, and is compatible for Fallout 3, also works for all the DLC, but I found that there may be problems for the nights can be very bright, but could be solved if you download the DLC Support mod "Fellout". See more >>

Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 13, 2014

Fallout 3 the Most Popular Guild / Faction Mods

Mothership Zeta Crew by Nylonathathep



So, you've finished playing Mothership Zeta and have conquered your own starship. You are the commander, but your crew consists on a know-it-all brat and an agoraphobic field medic. Not exactly the mightiest army ever, is it? Well, we are going to change that.

Mothership Zeta Crew adds a new faction under your command. It will develop a whole history arc involving the recruitment and commandment of a force comparable with the enclave or the Brotherhood of Steel itself. Can't say much more without spoiling the story! Once the mod is active and you've finished the Zeta add on, a button will appear in the command bridge, on the console at the right of your command chair. Press it and let the story begin! Features:
  • New areas on the ship and outside
  • Hordes of new NPC
  • New unique missions (5 for now)
  • Enclave commander-esque features
  • New Armor
  • New Weapons
  • Special features
  • An epic story arc


MERC 2 by Vforvic and SiN


In Merc 2 you will meet Blain who promises safety and security in exchange for your help in locating a long hidden base. Blain seems to know about both you and your father and promises to help you both. If you follow Blain you could unlock a secret that promises wealth, security and advanced technology. With his help you could forge a new faction in the Wasteland and perhaps tip the balance of power…or others that seek the power could do the same. If you win you could have a powerful new faction to command with new locations, weapons, armor and a safe place to call home.

When I started writing for this mod I had a vision of bringing us back to FO2 where the decisions weren't as clear cut; morality by choice, not by design. The 1.5 version of MERC 2 is the result; NPCs who seem to live and breathe, each trying to make sense of a world that doesn't make sense and where the rules only apply to those who can defend themselves. See more >>


Raiders Regulators Talon Expanded by PimpBot420


This mod attempts to increase the variety of Raiders, Regulators, and Talon company mercenaries that you run across in the wastelands. In addition to a greater variety of equipment, there are a handful of new items that are added. All new items can be found on the appropriate enemy. This mod will not affect any Raiders or mercenaries that have already spawned in your game, only to newly generated enemies.
  • Raiders have received 15 armors, 17 headgear, 14 weapons.
  • Regulators have received 2 armor, 6 headgear, 2 weapons.
  • Talon company has received 2 armor, 6 headgear, 10 weapons.
  • Female Regulators and Talon Company mercs have been added.

8 new armors are introduced: Carnage Hawk Armor, Hand-Me-Down Raider Armor, Highway Scar Armor, Sharp-Dressed Raider's Armor, Regulator Trench Coat, Talon Metal Armor, Regulator Leather Jacket, Talon Recruit's Outfit
11 new headgear are introduced: Hunter's Mask, Hunter's Hat, Regulator's hat, Black Eye patch, Pyro Helmet, Welder's Shade, Anchorite's Helmet, The Devil's Pigtails, Deactivated Slave Collar, Wasteland Flatfoot's Cap, Talon Riot Helmet. No video available for this mod. See more >>

Reillys Rangers Expanded by Tubal


Don't have any reason to return to the Ranger compound after completing Reilly's quest besides the caps? Feel that a mercenary team of 4 seems a bit small to operate in the DC ruins?
Reilly's Rangers Expanded adds new rangers and new features to the compound over time. As you help the rangers to explore they expand their operation.

This initial version adds new rangers as guards for the compound, a merchant, a player-owned tent, a wearable ballistic mask, and a few other minor tweaks. All features will become available by returning to Reilly with mapping data. Currently there is no consideration for how much data is needed, so 1 map marker is all that's needed to unlock another step. Leave the area for a day or so for the expansion to take place. Also re textures the Ranger Battle Armour, and the ranger logos decorating the place. No video available for this mod. See more >>

See also: 

June 11, 2014

Fallout: Tactics Mods and Game Conversions

Awaken v1.4 by Vault-tec.eu



Awaken is a Fallout Tactics total conversion mod. It uses its engine but includes completely new storyline. It is based on Fallout 1 and offers about 30 hours of play in Fallout world. It is done by fans and for fans (didn't I hear that somewhere?) and it is freeware. There is Polish version of mod but there is English pack for it. In short terms this mod makes Fallout Tactics into almost full featured RPG. Changes made by patch:
  • Larger range of sniper rifle, AK-108 S rifle, 223 Pistol
  • Changes to stats of armors (DT/DR stats and smaller weight)
  • Tesla Armour is better than Combat Armour (because is rare).
  • Suehe can wield armours now.
  • The leather in Suehe's inventory is now as special Armour. Only Suehe can wield this.
  • Gontar from Necropolis tells few words more about the hive of Technologists.
  • Super Prod quest for a man from basement in Bandit locations works now.
  • Smaller requirements for lock picking for the back doors and safe in bank in New Chicago.
  • Fixed a small village to the south of Vault 32. There was impossible to exit from the locations if Crowa is in player team.
  • Crowa has some improvenments. Has bigger weight of inventory.
  • Some special encounters are tinckered:
  • Polish Wasted - more "jerry" in the fridge and Mefiu has two lines of dialogues ;)
  • Blacksmith - more cash in barterman inventory
  • Entering to train could be easier now.
  • Smaller world map - cuted off left and right unused areas.
  • Position of several locations are changed a bit: this will refresh world map gaming ;)
  • Better medic and doctor bags, better repair tools, better lockpicks.
  • Changed the sound of repairing of alcohol machine in basement in New Chicago.
  • Changed stats of default player hero Max Stone. Has tagged small arms, steal, lockpick.
  • Added new encounters on world map: wild dogs, wild brahmins, radscorpions, roach, comodo's
  • Some edges of world map has thougher encounters. You can fell, that there is nothing on wasteland but only dangerous creatures.


Fallout Tactics: Redux by Endocore


Over a decade after the release of Fallout Tactics and despite the provision of a set of easy-to-use game editors, FOT remains nearly as lame as ever-- full of bugs, incompetence, negligence, ignorance of Fallout traditions, and unsatisfactory gameplay. Fallout Tactics: Redux is the first comprehensive published effort to reform the standard single-player Fallout Tactics campaign. My Redux mod is a wide-ranging attempt to engage all of these issues and transform the game into something more compelling, since if the game remains in its current (original) state FOT is doomed to be utterly forgotten sooner than later-- and I've always thought that despite its many flaws, key elements of what could be a rather cogent military science-fiction game and perhaps even a respectable Fallout-themed game are present in Microforte's basic materials.No video available. See more >>

Turn-Based Mod by hadack and guz


This Mod tries to balance the game for Multiplayer Death-Matches in Turn-Based Mode. Although it looks like this mode didn't get the same attention from the devs like real-time, there are some things like the way Cars are used and the interrupt system, that are quite well designed and make Multiplayer matches fun to play.

26 new levels starting in TB-Mode, each with a unique goal that applies to reach it, making the matches more eventful - Weight of all items increased - Armors now have different resistances for each damage type - metal is good against explosion, power armor against energy, enivro(now -> combat-armor) against bullets - all Drugs have been completely revised, specializing the caused effect. (e.g. voodoo increases critical chance, but lowers several resistances. or buffout slightly raises strenght & agility but seriously reduces a characters luck ) ... - Drugs and stimpacks have higher chance of overdose, checked against the chars endurance and thus making first-aid and doctor more viable. better forget your all-you-can-eat mentality now - Poison & antidote added - Plasma weapons now inflict area-damage - Some new weapons, explosives, armors and other gadgets - Critical chance of most weapons lowered to make high luck and critical chance more attractive for snipers - In-game descriptions of all items adapted, for most of the changes

Enclave Mod by GunnerShi and RobCo

This mod is one of the best mods ever made for Fallout Tactics. See more here.

Darkfall by Vault-Tec


The player controls a citizen of a town called Forsayth, which is located in the downtown of a pre-war city. At the moment he works as a bodyguard protecting the water caravans. The citizens know only a few small villages near the town. No one left the town for a longer journey. Nobody suspects that in the distant mountains, snow-covered mountains, lies a city called Brek Zarith. It's Council of the Fourth usurps themselves a right to create a new world order. They are rich in prewar technology, weapons, and the city itself is a threatening fortress. Almost every significant town or city in the area is under their control. . They're sending there a commissar and legions of loyal police, brainwashed for their cause. It is just a matter of time when they reach Forsayth. See more >>

THE WASTES by Ox-Skull


The aim of this mod is to create a playing field where there is allot of stuff to do, and no time limit on when you do story related missions and endless playtime like in fallout 2.The emphasis is freedom.There will be 4 factions to choose from: BOS, ENCLAVE, RAIDERS and RANGERS. Each faction has an item that will have bonuses that the player will receive upon joining, the item will receive an upgrade once you have proven yourself to the related faction.The faction wars is the main story of the game, with one ultimately ruling. TacoLlamaSauce is the main developer of the story line. I will be focusing on the content of The wastes, keeping as close to Fallout canon as I can.There will also be Merchants, Mercs, Slavers, Mobsters and bounty hunter groups around the wastes to work for.Many other features are planned. See more >>

Fallout: Last Vegas by RobCo


This modification is a total conversion "Game" that doesn't require Fallout: Tactics installed to run. Fallout: Last Vegas is designed around the worlds of Fallout: 2, Fallout: 3 and Fallout: New Vegas, it will contain all the armors, weapons and items that are in Fallout: 3 and Fallout: New Vegas, this modification can be downloaded and installed to your computer and ran without having Fallout: Tactics installed and without your Fallout: Tactics CD in your computer. The game will be made to work in both RTS and Turnbase mode to fit all the gamers needs. See more >>

See also:

June 10, 2014

Original Fallout Game Mods and Conversions

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Fallout Fixt by Sduibek



This mod amalgamates most available Fallout 1 mods into one installation. In addition to included mods/patches, it fixes many bugs that still existed in the patched version of the game, adds new customizable optional content, and new features. Goal of Fallout Fixt: To enhance, fix and improve the Fallout 1 experience. This includes fixing bugs, restoring features, modifying balance, adding features, and many fixes to text/dialog. In addition to that, all other available mods and patches are rolled into Fixt (see below), meaning that Fallout Fixt is the only thing needed for "the best" Fallout 1 experience. It currently contains:
  • Official Interplay patch (1.1)
  • TeamX patches (1.2, 1.21, 1.3.5)
  • No Children Fix
  • Nimrod's Dialog Fixes (many text improvements)
  • Cathedral Crash Fix
  • robbforce text fixes

Included Mods / Enhancements:
  • TeamX Fallout NPC Mod
  • Sfall 1.18e the last FO1-supporting version (including shaders.fx for D3D modes)
  • Fallout1 Resolution Patch
  • Extended Flamer Attack
  • Screen Refresh (prevents screen from periodically going black during play)
  • Wasteland Ghost's Fallout Restoration Mod (not all of it, but invasions and a few other smaller things)
  • Weapon Drop Mod
  • Endgame Mod (allows you to keep playing like in Fallout 2)




Fallout1 Resolution Patch by Mash


Allows many graphical fixes and features including higher resolution and DirectX modes. This program modifies "falloutw.exe" in memory for the purposes of increasing the visual resolution, playing in a window and other enhancements. Currently Supported versions of the "Falloutw.exe" are:
  • US 1.1
  • TeamX Patch 1.2 (Executable included in TeamX's Fallout 1 patch)
  • Fallout Restoration Mod 1.2 (Executable included in Wasteland Ghost's Fallout 1 mod)
  • Polish 1.2
  • Fallout Collection (PC DVD) WHITE LABEL 1.2

See more >> | Get it here.


Sfall by Timeslip

A Fallout 2 engine tweak by Timeslip. Fallout 1 branch is discontinued. However, v1.18e still works for Fallout 1. The main features are:
  • Increase movement and combat speed to up to 10x normal.
  • Play fallout in a window or in 16 bit colour mode
  • Use d3d9 in place of the usual ddraw
  • Use the mouse scroll wheel in the inventory, barter, conversation and save/load menus.
  • Assign a use to the middle mouse button, and adjust mouse sensitivity beyond fallout's normal range
  • Adjust or remove the 13 year time limit
  • Fixes the broken pathfinder and sharpshooter perks
  • Adds some additional script functions for modders to use

Get it here.


Fallout Restoration Mod by TeamX

A direct successor of the Fallout Update Mod. It introduces most of the features seen in the Fallout Update Mod and plenty of the new ones. Mod is developed from scratch so it's expected to be more complex, solid and stable than the predecessor. Questionable and incomplete features are being removed. Project is based on the most recent version of the unofficial Fallout Patch v1.3.x.

Since currently only Wasteland Ghost is involved development, release model of the mod had been changed into modular structure. Non-cumulative updates are being released when ready. There are two parts available at this day:
  1. Game Restoration Mod Part 1: "Invasive procedures". An invasion of mutants army in all major towns has been restored. As long as Master exists, he and his army will slowly invade Wasteland. An invasion begins with the destruction of the LA: Boneyard. Then it continues to the Necropolis, Hub, Brotherhood of Steel, Junktown, Shady Sands and finally Vault 13. Note, that by interacting with the game world you can hasten an invasion in certain (or even all) locations. After a town's been invaded, all it's natives are killed and an invading army of mutants appears on the streets.
  2. Game Restoration Mod Part 2: "The Unknown Wasteland". This part deals mostly with caravans and random encounters. A caravan is actually shown, when it arrives in the town. Customers are now roaming around a caravan when it's in the town. A caravan leader now offers you a mini-quest: assist to unload a caravan. Few special encounters are fixed or re-enabled. Alcohol addiction (beer and booze) restored.

Fallout Revisited by Sorrow

This mod changes weapon damages and armor stats to more realistic. Damage Values were calculated with help of 3G3 Guns! Guns! Guns! weapon design system. Earlier versions of the mod were released in Poland and were liked by players. Game world changes: I fictionalized RL weapons and ammo (.44, Desert Eagle, .223) to fit the post WWII divergence and changed AK-112 to be more fitting to retro-futuristic USA. FDM:
  • No AC bonus from armor.
  • Modified HP of civilians and some of opponents - some people had as little HP as 12 (a leftover from GURPS or what?).
  • More random ranged weapons damage - FDM had unrealistically lethal firearms due to less random damage.
  • No HP bonuses for higher level NPCs.
  • Shotguns now fire salvoes of pellets which cause small damage to armored targets, but huge damage to unarmored ones.
Other mods and patches:

See also:

June 09, 2014

Fallout 2 Mods and Conversions

Shattered Destiny by Lexx2k



The modification "Shattered Destiny" is the first of three chapters, that will bring back the old Fallout feelings. In this mod, the player isn't the vault dweller or a chosen one, the player is just a guy like you and me in a post apocalyptic world that has been tortured over the years... At first it was planed to create a totally new and big modification, with lots of new npcs, locations, quests, and so on, but because of missing time and interested people, I changed the hole concept to a chapter based game.

Details:
  • a new story
  • meet and talk to new NPCs
  • a new main quest and some side quests
  • you are not the chosen one (yes, its a feature! : )
  • more then 100 new scripts
  • approx 80 new dialog files
  • more then 3.500 new lines of text
  • new videos
  • new premade characters
  • 2 new critter (a new girl, made by Lisac2k and a bald-head guy in combatarmor.)


The Tangut Prophecy by CathayanDragon


The Tangut Prophecy is a Chinese historical RPG based on the FOnline Engine. The game begins in 1167. It features:
  • Historical Fiction set in XII Century China.
  • A Single Player Campaign that focuses on cRPG mechanics.
  • A plot with mysteries, secrets, conspiracies, political intrigues, and twists.
  • Non-incidental interconnecting side quests.
  • Multiple quest branches and resolutions with lasting consequences.
  • Multiple dialogue options with different reactions.
  • Multiple endings to you, your companions, NPCs and the game world.
  • 4 playable races with 4 corresponding language skills.
  • Unique character builds.
  • Detailed NPCs and companions.
  • Radiant game world that accurately portrays the included medieval East and Central Asian tribes.
  • Turn based combat.
  • Small scale battles with mounts and controllable troops.
  • A wide range of medieval arsenal and equipment.
  • Limited currency and items with real monetary value.
  • Travel to the world's extremes: From scorching deserts, to shivering glaciers...
  • Non-tiled prerendered map locations and graphics.
  • Fully detailed and animated character sprites.
No video available for this mod. See more >>

Mutants Rising by dude101


"When mutants kill and destroy all that matters in your life---What can you do? As the last hope of a dead town, will you seek justice for the dead and help for the survivors? Or will you lose your way in this big nasty world that's waiting for you? Can anyone, for that matter, good or evil, survive for long in a world where most problems are solved at the end of a knife or with a burst of gunfire?"

Elko is a peaceful community in western Nevada, founded by the Chosen One about two decades ago. You have lived in Elko all your life. To your townsfolk, you are known as Cassidy's kid or the Orphan, although none of these denominations are exactly accurate: Cassidy isn't your biological father, and your parents may not be necessarily dead. After a vicious attack by a group of savage mutants, you flee with the survivors of the town to a small bunker. A few straggling attackers follow you, which you bravely fight off. Once the battle is over though, Cassidy suffers a heart attack and is in critical condition soon afterwards.

The game progresses from there with three main objectives: find a cure for Cassidy, discover why the mutants attacked Elko and some of the surrounding towns, and discover who your real parents were. As with Fallout 2, the mod can be completed in many different ways. Combat can be both embraced and avoided depending on how you want to play the mod. Developing skills that are seldom used may yield rewards later in the game. See more >>


13 V by TheUnbeholden


This mod is total conversion, alternate vision of Fallout1. It may look bit like low-budget parody but this style is result of my brainstorms about efficient way to make such big mod. At first point am decided to explore more mapper possibilities instead of create any new graphics. Secondary, found that battles suck compare to later Fallout Tactic and decided focus almost entirely on its best part; adventure. This lead me to two major problems later: how make big amount of scripts and dialogs.. above hundred of them! Writing scripts is relative fast, but not their testing that's why decided to use the same copy of script for most of NPC with small different details in quests. Last obstacle was dialogs, huge amount of text could easy bore to death even toughest book reader. That's why everywhere I put jokes, and plot is pretty crazy, often lead to unpredictable situations. Also am focus on playability, and my concept is even better from classic game. There is no one destiny of player, every choices put him in different places where adventure end. No video available for this mod. See more >>

MIB88 Megamod by feillyne


The mod contains the following - New locations:
  • A Letter From The Past - random encounter
  • Abbey Location - Enhanced. Requires a quest to find and there are now quests to do for the monks.
  • Bunker 21 and Truck Locations - Slightly enhanced i.e. requires a quest to find.
  • Carson City and many smaller locations from Alternative Life mod.
  • Cold Hearts and modoc revisted - Chris Parks and Dude101
  • EPA- Chris Parks
  • New Vision Final
  • Primitive Tribe - Chris Parks
  • Scrap heap AKA FO1 demo town.
  • Vault 14
  • Vault 23

Enhancements:
B-Team Armor Mod, Cult of Personality Fix, Dominion mod world map I.E. expands down into FO1 territory. Enhanced Skynet - Body upgrades. Works Correctly now! Enhanced Davin Script (For Females Only!). Freelance slavery - Male and female slaves can sometimes be taken of some of the critters in the wasteland, Friendly Klint 2, FO2 Graphics Upgrade Patch (FO2GUP)Alpha, Gila Lizard and Cockroach critters from FOXP mod (WIP), Gecko enclave encounter, Kaga, Killap's Fallout 2 patch, Lootable Armor, Marcus armour from V14 mod, Miria mod, Mr Fixit, mysterious stranger mod, NPC Armor mod, Seraph's Fallout 2 Mod, Vertibird mod, Wasteland Taxi, Added a number of new load screens from various mods and Fallout 1, components of the Alternative Life mod, translated by Team MIB. No video available for this mod. See more >>

Vintage Firearms by lisac2k


Wounded Ronin's Vintage Firearms Mod with Lisac2k's vintage firearms graphics is a weapon/ammo mod for Fallout 2 based on the old (vintage) weapons. This is my first attempt at making a mod for any game. As such, it is very simple and modest in scope, and I would appreciate feedback in case of errors on my part. I have replaced most of the Small Guns and Big Guns from Fallout 2 with real-world vintage firearms such as 1911s and RPKs. I am a big fan of the rugged power of vintage weapons and part of my purpose in creating this mod was to celebrate the idea that "they don't make them how they used to." I have also tried to make combat a little more realistic in spite of of the hit point-driven style of Fallout and I've basically done this by making the following changes.. See more >>

Survivor by INtense!


It's weapons/npc/items/critters/maps/scripts/dialogues/fixes/car mod. All in one.
The main idea is: you can go through the whole game using only one class of weapons. If you want to use energy weapons only, now you can. If you want to go through the game with a melee character, just go ahead! The weapons and their parameters are changed, and you'll find more powerful weapons of every class as you go further and further through the game. The game is NOT so well balanced (it was hard to make it perfect), so you might find big guns very powerful, but don't forget they need many action points to be used. Melee weapons are not so strong, but they require less action points etc... There are some moments during the game, where scripts give you weapon/equipment/items etc. depending on your skills. Some shopkeepers will sell you nice equipment if you pass weapon class skill check (e.g. if you have 125% or more of energy weapons skill, a shopkeeper will sell you a big-bad-mo-fo energy weapon). The conclusion: choose your favourite weapon class and boost it through the game. That's the main idea of this mod. No video available for this mod. See more >>

Vault Rats by lisac2k


This mod is the result of the drastic changes made to the Fallout game setting and mechanics introduced during the development of the third sequel - Fallout 3. First person shooter with some role playing elements was the worst fear (which mostly became true on October 28th, 2008 when Fallout 3 was released) of the earlier established Fallout community, which largely demanded that the upcoming sequel keeps the spirit of its predecessors, Fallout 1 and 2, as much as it is possible. No video available for this mod. See more >>

Wasteland Merc by stenchy


Features:13 custom locations, custom weapons, custom missions and dialogs and more. This is not an add-on, it is a campaign on its own. In this mod you are not the chosen or vault dweller but a simple mercenary warrior that goes around in wasteland looking for missions/jobs. All missions/jobs are redo-able and are intended to be done several times. If you come to a town and nobody seems to be willing to talk to you that means your not high enough level to get that mission. Than usually they will tell you to get bent or come back when your better in various ways. See more >>


Fallout 2 Restoration Project by stenchy


Despite how much there is to do in Fallout 2, parts of the game always felt incomplete or rushed. The purpose of this mod is to fill these gaps and make Fallout 2 into the game it was meant to be. This project attempts to stay true to what made Fallout 2 great and thus the new content you will find is not something I thought up or felt would be cool to include, but rather a reality of what the original Black Isle developers wanted. I read through developer comments, studied original design documents, and looked through nearly every file included in the game in the process of creating this mod. I admit I had to make some judgment calls here and there, but 90% of what you will see is something originally planned to be included in the game but was cut for whatever reason. Not only does this mod include new content, but it also includes my unofficial Fallout 2 patch which corrects 800+ bugs left in the game after the last official patch. See more >>


June 07, 2014

The best Model and Texture mods for Fallout: New Vegas

Wasteland Flora Overhaul by vurt


A much more varied Wasteland. 101 different trees and plants are carefully placed throughout the wasteland. You'll encounter cacti, ancient bristlecone pines, dead trees, desert sunflowers, desert candle flowers, lupins, reeds, a variety of different junipers, pines and shrubs. Most of the default trees are replaced with higher detailed models and textures.
See more >>


NMCs_Texture_Pack_For_New_Vegas by NeilMc_NMC and EVE - Essential Visual Enhancements by weijiesen and jonnyeah are on 10 best Fo:NV mods of all time list, see them here.


Official Pipboy Readius - New Vegas Edition by AlexScoprion and Brianide


This is the official port of the Pipboy Readius mod from Fallout 3. It replaces the regular ingame Pipboy with a handheld Readius-like device. It also removes the default Pipboy from the player's arm, as well as the accompanying glove.Controllers work. This is something we received a lot of complaints about in Fallout 3. Credit for this is mostly due to Vivanto, so you should all express your gratitude by appropriating him his deserved kudos (see Credits section at bottom for link). The Pip-Boy light is no longer remapped. There is now an Aid item "[Pip-Boy Readius Options]" which can be used to access the uninstallation menu, should the need arise. 
See more >>


Enhanced Blood Textures for NV v2_22c by dDefinder


Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds, static blood decals and gore. Esps are used to increase the size appearance of the blood. Adjustments for screenblood, added more giblets and new wound textures related to the weapon type. Ini will change max amount and lifetime for blood that is in the world space. More creatures can now cause wounds where before they didn't. No video available for this mod.
See more >>

Monster Mod by Dogtown1


Adds many new creatures to the game integrated through the spawn levelled lists. Now I dont mean red, blue, and orange versions of the default creatures, I mean theres 130 creatures that you have never seen before or they have a new model and texture making them unique, including their stats. What this means is you will always get something to spawn, just not 20 of them. I did this for a reason, its still a challenge with the spawn chance maxed instead of your computer trying to proccess a spawn count so high it blows up your computer. I also set the the respawn time to 2 days instead of 3.
See more >>


Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 05, 2014

Top 10 Fallout 3 Mods of All Time

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FWE - FO3 Wanderers Edition by FWE Team

Fallout 3 Wanderers Edition (FWE) is a major gameplay overhaul that improves the challenge, immersion, depth of gameplay while emphasizing balance, choices, role-playing and fun. FWE integrates over 50 individual mods together with new content, resulting in a seamless package! Read more about this mod here.


Marts Mutant Mod - RC 62 by Martigen

MMMF3 focuses on adding a huge range of diversity to creatures and NPCs in the Fallout 3 world as well as adding new and unique creatures and NPCs to encounter. Read more about this mod here.

Fellout by Hattix

Fellout is a weather and lighting mod intended to get rid of that awful green tint to everything. It does this both indoors and out. Read more about this mod here.

Weapon Mod Kits by Antistar

Weapon Modification Kits - or 'Weapon Mod Kits' - allow you to use standard Workbenches to modify your favourite firearms with a range of handy attachments:
  • Auto-Fire Mechanism (AF): Adds full-auto firing capability to most guns that do not have it otherwise (also increases weapon spread by around 50% and reduces weapon to 65% of its default accuracy in VATS).
  • Extended Magazine/Clip (EC): Doubles magazine/clip capacity.
  • Laser Sight (LS): Increases accuracy (reduces weapon spread by around 33% and increases weapon accuracy in VATS by 25%).
  • Scope (SC): Can use scope to sight targets, increases range by 30%.
  • Silencer (SI): Makes weapon silent, reduces damage and projectile speed (by around 10% each).
In addition, the loving attention bestowed upon your weapon during modification results in durability improvements. Each successive mod applied to a weapon increases its durability by 25% (of its base durability). See more >>

NMCs_Texture_Pack_for_FO3 by NeilMc_NMC

It changes the vast majority of in-game graphics, does not cover the DLC. This was a years worth of work, all textures were made individually by 1 person alone, and took a great deal of effort. This graphics mod change: Roads, Landscape, Trees, Rocks, Vehicles- Cars/ Motorbikes/ Boats etc., Buildings- Litter & most paper scraps, Interiors- all aspects, walls ceilings floors etc., Medium to large sized objects (eg. toolboxes, Nuka cola vendors, chairs, cupboards etc). This encompasses the bulk of the in-game visuals, what I consider the vast majority of the graphics. See more >>

Fallout 3 Redesigned - Formerly Project Beauty HD by Dracomies and SpaceOden

This is my attempt to change NPCS in Fallout 3. I have redesigned their facial structure to give them a more natural appearance, as well as to preserve their character as well. It removes some of the awkward skin tones, and facial structures of the Vanilla versions. Rather than listing every NPC that was changed, you will need to take my word that nearly 500 NPCs have been redesigned in Fallout 3. Everything from children, Talon Mercs, women, men, Raiders, named NPCs, the random straggler walking on the side of the road, etc. I am an avid fan of Fallout 1 and Fallout 2 and this has helped me in making the characters fit the lore of Fallout 3. I also have had experience in the past with character design and with portrait drawing and this has helped me a tad with figuring out the right proportions for characters in Fallout 3. See more >>

Fallout 3 Re-Animated by Alendor

This is a re-animation project for Fallout 3 that I began in my spare time. While playing though the game I felt that the poses and animation just didn't suit my taste, and kind of took away from my experience. Not to say they are poorly done, however they just weren’t my style. So I began looking at how to get animations into Fallout 3, and this is my result. I’m a professional animator (although not in the biz long) and am using this project to help keep my skills up, as well as to enhance the game immersion which I feel could be increased with updated animations. Not necessarily requiring a quality update, as the Beth guys are great at their job, but just a different approach or style to the poses and animations such as rifle aiming, idles and so forth of the human characters. My goal is to reanimate a significant amount of the human animations that are all game play related. Of which there are around 300 of them, and I say game play related, because there is another 700+ animations in the idle folder. So I’m working on pretty much all the action based animations that will play on your player character. See more >>

EVE - Energy Visuals Enhanced by weijiesen and Cipscis

This mod will make you start using energy weapons. If you already are a fan, then try not to mess your trousers. To start with, here are a few of the things that EVE introduces:
  • THIRTY TWO new custom animated "Critical Kills" for laser/plasma/pulse/Fatman/missile
  • ALL new custom muzzleflashes for all laser/plasma/pulse
  • ALL new custom enhanced projectiles for all laser/plasma/pulse/MissleLauncher/flamer
  • ALL new realistic animated impacts for all laser/plasma/pulse
  • ALL new high-quality textures for all laser/plasma/pulse
  • ALL new sounds for laser/plasma/pulse/robots (ALL energy weps in FO3)
  • Insects and Supermutants have their own custom animated ash pile! (random chance to be seen upon laser crit kill)
  • NEW custom explosions for Plasma/pulse Grenade/Mine
  • New "Crit hit effects" for laser/plasma
  • New customized meshes for laser/plasma/pulse
  • All "unique" unergy weapon variants are now overhauled "Classic Fallout" weapons!
  • New awesome models for Plasma and Pulse grenades and mines (thrown)
  • New mesh Firelance, Vengence, WazerWifle, Protectron's Gaze, and more!
  • Pulse weaponry introduced to FO3 (all aspects: sounds, impacts, deaths, ect.)
  • Outcast's "Shredder" grenade introduced to FO3
  • PT900 (Plasma Thrower) Introduced to FO3! The king of heavy energy weaponry!
  • Fatman has crit kills! (x3)
  • Missile crit kill against a supermutant will dismember from the torso! (elbo and neck too)
  • Shooting dead bodies with an energy wep will have a chance to disintegrate it or cause shader FX.
  • Firelance will ignite enemies and bodies with a alien-ish blue flames FX.
  • New custom flamer model with awesome textures and sounds!
  • Flamer has own crit kills! (x5)
  • Flamer causes enemies (non robot) to have a chance to flee when on fire (dependent on their Endurance, and also you having the Pyromaniac perk helps)
EVE for Fallout 3 is now open-source. Use whatever, wherever. Go hog-wild for all I care. Would be nice to have credits mentioned wherever used, ofc. See more >>

Mothership Zeta Crew by Nylonathathep

So, you've finished playing Mothership Zeta and have conquered your own starship. You are the commander, but your crew consists on a know-it-all brat and an agoraphobic field medic. Not exactly the mightiest army ever, is it? Well, we are going to change that. Mothership Zeta Crew adds a new faction under your command. It will develop a whole history arc involving the recruitment and commandment of a force comparable with the enclave or the Brotherhood of Steel itself. Can't say much more without spoiling the story! Once the mod is active and you've finished the Zeta add on, a button will appear in the command bridge, on the console at the right of your command chair. Press it and let the story begin! See more >>

Underground Hideout by danthegeek

This Mod adds a Player Vault on the South East end of the Wasteland near Rivet City. The vault includes all the ammonites including a stocked Armory, Display areas, Item Sorters, special Weapons, and is Companion Friendly. The entrance is located West of the “Rivet City” Entrance in the Parking lot with the crashed planes and wrecked cars. See more >>


See also: Top 10 Fallout: New Vegas Mods of All-time

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4