June 07, 2014

The best Model and Texture mods for Fallout: New Vegas

Wasteland Flora Overhaul by vurt


A much more varied Wasteland. 101 different trees and plants are carefully placed throughout the wasteland. You'll encounter cacti, ancient bristlecone pines, dead trees, desert sunflowers, desert candle flowers, lupins, reeds, a variety of different junipers, pines and shrubs. Most of the default trees are replaced with higher detailed models and textures.
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NMCs_Texture_Pack_For_New_Vegas by NeilMc_NMC and EVE - Essential Visual Enhancements by weijiesen and jonnyeah are on 10 best Fo:NV mods of all time list, see them here.


Official Pipboy Readius - New Vegas Edition by AlexScoprion and Brianide


This is the official port of the Pipboy Readius mod from Fallout 3. It replaces the regular ingame Pipboy with a handheld Readius-like device. It also removes the default Pipboy from the player's arm, as well as the accompanying glove.Controllers work. This is something we received a lot of complaints about in Fallout 3. Credit for this is mostly due to Vivanto, so you should all express your gratitude by appropriating him his deserved kudos (see Credits section at bottom for link). The Pip-Boy light is no longer remapped. There is now an Aid item "[Pip-Boy Readius Options]" which can be used to access the uninstallation menu, should the need arise. 
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Enhanced Blood Textures for NV v2_22c by dDefinder


Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds, static blood decals and gore. Esps are used to increase the size appearance of the blood. Adjustments for screenblood, added more giblets and new wound textures related to the weapon type. Ini will change max amount and lifetime for blood that is in the world space. More creatures can now cause wounds where before they didn't. No video available for this mod.
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Monster Mod by Dogtown1


Adds many new creatures to the game integrated through the spawn levelled lists. Now I dont mean red, blue, and orange versions of the default creatures, I mean theres 130 creatures that you have never seen before or they have a new model and texture making them unique, including their stats. What this means is you will always get something to spawn, just not 20 of them. I did this for a reason, its still a challenge with the spawn chance maxed instead of your computer trying to proccess a spawn count so high it blows up your computer. I also set the the respawn time to 2 days instead of 3.
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Which one (if any) of those incredible mods have you tried? Share us some thoughts.

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4