Showing posts with label cut content. Show all posts
Showing posts with label cut content. Show all posts

July 04, 2014

Fallout: New Vegas - Cut Content (Part 2)

This article continues from Fallout: New Vegas - Cut Content (Part 1)

Armor


Armored Vault 21 jumpsuit
The armored Vault 21 jumpsuit is a Vault 21 jumpsuit which has been modified to add additional protection in certain key spots on the suit to help brave the wastes outside of the vault. This item was unintentionally cut from the final version of the game and can only be obtained through console commands. Even though it was cut, it is worn by the Courier during the end game cinematic. In the Fallout: New Vegas game manual, under the section about stealth, the Courier is ducking behind a car, also wearing the armored Vault 21 jumpsuit.

Remnants Tesla armor
Given their non-appearance during the events of Fallout 2 between 2241 and 2242 and its greater rarity and less resistance compared to the advanced power armor, it was possibly a prototype during this period before the complete destruction of Navarro by the NCR. The Remnants Tesla armor is a piece of power armor which was cut from the final version of Fallout: New Vegas.

Repconn jumpsuit
Repconn jumpsuit
This clothing item is a pale blue jumpsuit with a black "REPCONN" logo on the back. It provides no Damage Threshold, but provides a bonus of +5 to Repair and can be repaired with RobCo jumpsuits. Despite the letters of REPCONN being normally capitalized it appears with a capital "R" and lowercase letters afterwords on the Pip-Boy 3000 screen.

Vault 24 jumpsuit
These vault jumpsuits were originally worn by the inhabitants of Vault 24. They were cut from the game along with Vault 24.

Papa Khan armor
The Papa Khan armor has a mesh but no default texture. It provides a Damage Threshold of 8 with or without the helmet; the armor can be repaired with Great Khan armor. The helmet is a pickelhaube with 2 horns attached to the back, and has red glasses attached to the face. The helmet provides no Damage Threshold and cannot be repaired with other items. This armor is found on an unused clone of Papa Khan and so can only be obtained through console commands. In the Fallout: New Vegas Official Game Guide it lists the Papa Khan helmet as obtainable when in fact it has been cut from the game.

White mask
The white mask is headwear that is found in the game files of Fallout: New Vegas, but not used in the actual game. It seems to be a placeholder for the White Glove Society mask. It is only obtained through the console commands.

Scorched Sierra power armor
Unused resources exist for a matching helmet to go with the Scorched Sierra power armor, notably featuring a green glow coming from the visor area. The mesh and corresponding textures are fully complete, but were not incorporated into any armor or other console-obtainable item. The armor was inspired by a mod made for the PC version of New Vegas. In an interview, Chris Avellone said "The armor was something one of the staff members saw, and we thought it would be the coolest thing to put in one of the last add-ons for Vegas."

Enclave Shocktrooper armor
Enclave Shocktrooper armor and the matching Enclave Shocktrooper helmet are a suit of power armor which, although present in the game files of Fallout 3 and Fallout: New Vegas, were not used in the final game. In Fallout: New Vegas, if obtained by using console commands, it has a DT of 35, the helmet has a DT of 6, the armor set has the highest DT in-game.

Weapons


Big Boomer texture
The Big Boomer is a unique weapon in Fallout: New Vegas. Within the games files exists an unused texture for the Big Boomer. It uses the Fallout 3 model and only differs from that in the color of the wood and the words Big Boomer written down the side of the handgrip.

Deathclaw gauntlet
Deathclaw gauntlet
The deathclaw gauntlet is the hand of a deathclaw strapped to the user's arm. It ignores enemy armor, as did the version in Fallout 3, and looks identical. Although the standard deathclaw gauntlet is cut content, the Fist of Rawr, a unique version of the gauntlet, appears in the Lonesome Road add-on.

Debug megapistol
The debug megapistol is a debug weapon in Fallout: New Vegas. It is identical in appearance to the 9mm pistol, but deals tremendous damage. This means, much like The Disintegrator laser rifle and The Faderator, it was most likely a developmental tool and never intended for use in normal gameplay. It is only available through the use of console commands.

The Disintegrator
The Disintegrator is a debug test weapon in Fallout: New Vegas. With over 3800 DPS and 1000 damage per shot, this laser weapon will destroy anything in your way. If that's not enough, this weapon always gives critical hits for an extra 22 damage, a negligible addition to the already massive damage but also ensuring that your target will be reduced to a pile of ash. The Disintegrator can only be obtained via console commands. Once added to the game, this weapon may show up in dead enemy inventories.

Double-barrel shotgun
The double-barrel shotgun was slated for inclusion in Fallout: New Vegas at some point during development. While it was either removed prior to the release of the game or never implemented to begin with, a number of resources remain in the game's files for the weapon, including the weapon model and firing sounds, as well as an unused Form List, RepairNVDoubleBarrelShotgun. The weapon model and associated animations are identical to those found in Point Lookout, meaning the weapon lacks iron sights and the multi-step reload sound effect used for compatibility with the Rapid Reload perk. Despite this, sufficient resources exist for the weapon to be fully implemented within the game, leaving the ultimate reason for its exclusion unclear.

Gas grenade
This is a non-lethal thrown weapon that produces a gas/smoke like substance on detonation. It cannot be placed in containers or picked up if dropped. This item only exists in the game files, and cannot be obtained without console commands.

GP machine gun
The specifics of the GP machine gun are unknown. The weapon was at least planned at some point during development, but never made it into the final release of the game. The only remaining resource tied to the weapon is a single, unused, and empty Form List, RepairNVGPMachineGun.

Heavy rail cannon
This weapon does not exist in the game files except for a mention in a script. The Heavy rail cannon was a weapon cut from Fallout: New Vegas before the game's release.

Heavy riveter
The specifics of the heavy riveter are unknown. The weapon was at least planned at some point during development, but never made it into the final release of the game. The only remaining resource tied to the weapon is a single, unused, empty Form List, RepairNVHeavyRiveter.

Light rail cannon
These weapons show up referenced but uncommented in the "NVMissFortuneGunScript" script (which is also unused), no other mention of the weapon exists.

Multiplas rifle
Multiplas rifle
Within the game world object files, the rifle's model is labelled as "unique". There also exists an unused "non-unique model", which suggests that the weapon was originally intended as a unique variant of a usable standard version within the game.

Plasma rifle always crit
Plasma rifle always crit is a debug weapon in Fallout: New Vegas. It is a plasma weapon which looks like a plasma rifle, but is actually a "shotgun" variant of the plasma rifle, firing 5 rounds of plasma similar to the multiplas rifle. If that's not enough, this weapon always deals a Critical Hit, ensuring that your target will be reduced to a pile of goo. It is quite obvious the plasma rifle always crit was a test weapon like The Disintegrator, most likely used for testing the critical process in energy weapons and their animation upon death. The plasma rifle always crit can only be obtained via console commands.

Plasma rifle weak
As the name suggests, the damage caused by this plasma rifle is extremely weak. Judging by the damage and name, this was most likely a developmental weapon. The plasma rifle weak can only be obtained via console commands. It cannot be picked up again once dropped out of the inventory, due to a game engine setting that disallows pickup by the Courier.

Poisoned Shishkebab
Poisoned Shishkebab
This weapon is very powerful in combination with the Pyromaniac perk and any other melee specific Perks, especially because of the dark datura Poison effect it has, resulting in -2 Intelligence and -58 HP for 1 second.

R9000 camera
Used like a weapon, it is an exact replica of the Codac R9000 (shown by the fact that it has 'Codac' written on the back). It uses energy cells as 'ammunition'.

Stun grenade
This is a non-lethal thrown weapon, dealing 100 Fatigue damage along with 15 damage to an enemy's HP. The stun grenade is not found in the game, and it can only be obtained via console commands.

Slave's Burden
Slave's Burden resembles a large backpack with 4 smaller containers attached to it. Going by the name, appearance and the fact that it is classified as a weapon, it was to be worn by slaves and contains flamer fuel packages. The Pip-Boy icon displays the flamethrower icon.

Perks


Survivalist
NV Survivalist
A Fallout, Fallout 2, Fallout Tactics perk and a cut perk in Fallout: New Vegas. This perk doesn't exist in the G.E.C.K. but an image of a Vault Boy named "perk_survivalist" can be found in the game files and proves that the perk was planned. Otherwise, benefit, prerequisites and description are unknown.

Deathclaw Omelet
It was to be given by the Courier to make deathclaw omelets. The perk was cut, however. This recipe allows you to make Rose's famous deathclaw omelet.

Spicy Casserole
It was to be given by the Courier to make spicy casseroles, similar to Ruby Nash's casserole. The perk was cut, however.

Companion suite
Unknown atributes

Child at Heart
The Child at Heart perk greatly improves your interactions with children, some adults and a robot, usually in the form of unique dialogue choices. Child at Heart is a Fallout 3 perk and a cut perk in Fallout: New Vegas.

Maps


2EOCasLoHotelLobby
2EOCasLoHotelLobby
The 2EOCasLoHotelLobby is a test cell in the game files of Fallout: New Vegas. This test cell is a simple hotel lobby that consists of an open foyer area with adjoining toilets, staircase and corridors. To the rear is another large open room, with a staircase leading down towards the entrance of Vault 3. 2EOCasLoHotelLobby appears in the game files of Fallout: New Vegas but should not be considered canon because it is a test cell.

2EOCasHiHotelLobby
A dimly lit hotel lobby, with the same layout as 2EOCasLoHotelLobby. It consists of an open foyer area with adjoining toilets, staircase and corridors. To the rear is another large open room, with a staircase leading down towards the entrance of Vault 3. In the foyer, there is a pack of hostile coyotes located near the entrance. There is also a group of non-hostile non-player characters in the corner, made up of Mojave inhabitants and NCR troopers.

Barracks01Int Template
A set of barracks in a L-shape layout, the barracks consists of five bunk beds and a set of toilets in the rear. The majority of the containers are empty. However, there is some random ammunition in a footlocker, and some chems in the first aid box located at the rear of the barracks.

Barracks02Int Template
A set of barracks, it has six bunk beds and a set of toilets to the rear. Barracks02Int Template appears in the game files of Fallout: New Vegas but should not be considered canon because it is a test cell.

Cell for Dead "Void Creatures"
A simple empty metal room with no doors or lighting. There are four other identical rooms which must be no-clipped into to access, and one larger, equally empty room. Another room has 3 NPCs, which could be Lily Bowen, when she was a human, and her two grandchildren, Becky and Jimmy.

Cottonwood Cove Building 01
A simple dwelling consisting of a few rooms with various items scattered around. All items are marked as own by Caesar's Legion. Cottonwood Cove Building 01 appears only in the game files of Fallout: New Vegas, but should not be considered canon because it is a test cell.

Craftsman Home 01 Template
A dirty, dimly lit replica of Doc Mitchell's house. The player character is spawned on top of the house.

Dummy Cell for Scripted XMarkers
A simple hotel lobby. It consists of a open foyer area with adjoining toilets, staircase and corridors. To the rear is another large open room, with a staircase leading down towards the entrance of Vault 3. It has an identical layout to 2EOCasLoHotelLobby.

Dummy Cell VES VEFR Encounters
A simple hotel lobby with the same layout as 2EOCasLoHotelLobby. In addition, it is populated with one naked NCR Ranger, 5 hostile NCR Rangers troopers and a single nightkin on the far side of the room. In the rear room, there is also a disguised Frumentarius.

Endgame
Endgame
While not exactly a cut location, it is nonetheless inaccessible during normal gameplay. It exists as a single room; one wall has been removed and replaced with a screen. There is also a single door that leads to nowhere. If the player character travels here before the ending is finalized, the player will be shown only two slides, after which the game will end. Ron the Narrator can be found by walking through the wall.

Freeside NPC dump
This cell consists of four discrete rooms all separated from each other and suspended in a void. The rooms are all identical, with two doorways without doors in them. There is no way to travel between rooms without using the console. A static NCR guard dog is also present where the player character spawns.

FFE vendor chests
Storage space for New Vegas's random encounters, of which there are very few. Inhabitants include Malcolm Holmes and the sentry bot toy. There is also the vendor inventory for an NPC named Felicia, who does not exist in the game, and is associated with the Sunset Sarsaparilla headquarters. When accessed in-game, there is nothing but an endless void.

Hoover Dam battle spawner
The Hoover Dam battle spawner is a test cell in the game files of Fallout: New Vegas. A small square empty room with very little light.

Hoover Dam checkpoint
A simple room with two doors, a control panel, and a concrete barrier. The two doors both open into nothing. The control panel will spawn a NCR trooper behind the cover of the concrete barrier, and a recruit legionary at the far end. Once spawned they will ignore the player character and attack each other. The control panel can only be used once to spawn the non-player characters.

Hoover Dam global dummy cell
A single room with all three versions of ED-E (standard, Brotherhood of Steel upgrade, Followers of the Apocalypse upgrade) and a female Powder Ganger. The room contents also vary depending on what update is installed.

Gomorrah 3rd floor
A third floor to the Gomorrah exists within the game, but its option in the elevator menu is disabled. This floor houses the non-penthouse rooms available at the Gomorrah, as well as a small janitorial room. There are no non-player characters on this floor and there is no notable loot.

Mentats Test Level
Mentats Test Level
A vault like room similar to most vault common areas, with two giant rats, two giant mantises (one regular, one nymph), three different Powder Gangers, and eight brahmin uniquely named as "Brahmin WaterSkins". The Powder Gangers will not fight back when attacked, and instead will simply flee. The giant rats will likely begin combat with the giant mantises as soon as the player character spawns in the room. There are several tables located in one corner of the room. On the tables, there are various weapons and a lit, non-interactable piece of dynamite.

Mentats Test Level
It simply consists of a roulette table floating in a void.

OVSleepCell01
An empty metal room, with nothing in it, not even lights. There are five other identical rooms which must be noclipped into to access, and one larger, equally empty room.

OVSleepCell02
An empty metal room, with nothing in it, not even lights. There are five other identical rooms which must be noclipped into to access, and one larger, equally empty room.

Ruined store
A simple room with two doors, two trip wire traps and several recruit legionaries. The two doors both open into nothing. The recruit legionaries will remain non-hostile until attacked. Killing them will result in loss of Legion fame.

Sample bathrooms of all sizes
A long hallway, with doors on either side leading to copies of every bathroom used in the game.

Test cell for traps
A small room that contains many of the traps that appear in the game Fallout: New Vegas. Traps are located on the east, west, and south side of the room and a reloading bench is located on the north side. A ruler also appears on the west side of the room on the floor beside several traps. The room also contains two open doorways on the west and south ends. Walking through these doorways will result in the player falling through the map and respawning back in the test room.

TestJoshWeapons
The room has the same layout as the test cell for traps; but instead of traps, they have been replaced with "testing dummies" (raiders) standing at various distances. There is a ruler lain flat on the floor measuring the distance in game units, which is equivalent to approximately 33 yards. Each "testing dummy" is rooted in place and can not move, although they are turned hostile if close enough to the player character, in which they will begin attacking the player character by punching. Each "testing dummy" has raider armor with a DT of 4 and 95 Hit Points.

TestMap01
TestMap01
A huge map area consisting of various props located in the game and some random non-player characters, spread over a vast area. The map contains many items from Fallout 3, such as nukalurk meat and a sweetroll. There are other rare items from Fallout: New Vegas such as the wasteland omelet, a fire ant egg, and the brahmin Wellington. TestMap01 appears only in the game files of Fallout: New Vegas, but should not be considered canon because it is a test cell.

Usonianhome01Int Template
It contains templates for generic houses, similar to those found in Nipton. Usonianhome01Int Template appears in the game files of Fallout: New Vegas but should not be considered canon because it is a test cell.

Usonianhome02Int Template
It contains templates for generic houses, similar to those found in Nipton.

Other Maps containing nothing but void
These are all valid maps but there's nothing to see there except for endless black or gray voids:
  • DevArmory: "Armory"
  • GreenRoom: (no name)
  • HooverDamExt: "Hoover Dam Exterior Dummy Cell"
  • HooverDamInt: "Hoover Dam Interior Dummy Cell"
  • HooverDamIntPowerPlant: "Hoover Dam Interior Dummy Cell"
  • HooverDamIntArizonaSpillway: "Arizona Spillway Tunnel"
  • NorthVegasGenericHouse01 (+02, 03, 04): "North Vegas House"
  • NVVendorChestsCell "New Vegas Buried Vendor Chests"
  • NVWildWastelandCell "New Vegas Buried Vendor Chests"
  • TheFortSum "TheFortSummitDummy"

Quests


Chip Provenance
Very little is known about this quest's purpose. Its internal name is "VChipHistory", indicating it may have something to do with the casino chips or the platinum chip.

Jailhouse Rock
A named NCR MP, Les Fretwell, with some partially complete dialog lines, he is placed behind the NCR Embassy, along with trooper Willis and two unnamed NCR troopers.

TempMan
A quest associated with Test Man.

Underpass Water Purifier
The purifier, which according to its cellname was to be near Carlyle St. Clair's house, would provide clean water to Underpass if it were functional. Whoever assembled it had no idea what they were doing - many parts are connected incorrectly or hooked up backwards. Someone with the proper knowledge could easily get the purifier operational.

Viva Las Vegas!
This is an unused stage of the main quest. There's not enough information to know anything about it. It shares a name with The King's unique clothing.

World Changes Post-Endgame
There is no post-endgame, the game just ends. Also, "Freeside Post-Endgame Content Quest". The infected brahmin meat the player can find in the kitchens of the Ultra-Luxe had an implied use which never made it into the game. Unused pop-up messages exist for poisoning the Legion's stew, but the scripts attached to the message are nonfunctional.

Meat of Champions
There is a perk with the same name, achieved by cannibalizing certain named non-player characters. Alternatively, at one point in development, the Courier would be assigned the task of cannibalizing them by another non-player character.

Welcome to Fabulous New Vegas
The only objective is "Kill the Raiders". Welcome to Fabulous New Vegas includes an alternate opening in which Jessup pistol whips the Courier and Benny shoots them in the head twice, much like The Forecaster said.

There is plenty of cut content from the Fallout: New Vegas, and those described in part one and two are just the most interesting ones, not all of it. For more cut content visit Fallout wiki, which was the source of this article.

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July 01, 2014

Fallout: New Vegas - Cut Content



 "You are a master of the outdoors. This Perk confers the ability to survive in hostile environments. You get a +20% bonus to Outdoorsman for survival purposes, for each level of this Perk." - in-game description in Fallout

Survivalist is a Fallout, Fallout 2, Fallout Tactics perk and a cut perk in Fallout: New Vegas. This perk doesn't exist in the G.E.C.K. but an image of a Vault Boy named "perk_survivalist" can be found in the game files and proves that the perk was planned. Otherwise, benefit, prerequisites and description are unknown.

Fallout: New Vegas cut content refers to content in Fallout: New Vegas which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. Much of the equipment can only be obtained by use of console commands.
Some cut content is simply Fallout 3 content that was never removed from the game's resources.

Achievements


Boomer's Pride
A cut achievement/trophy in Fallout: New Vegas which is awarded for causing 10,000 damage with Big Guns. This is due to the Big Guns skill not appearing in Fallout: New Vegas, instead being combined with the Small Guns skill into a single Guns skill.

Card Shark
A cut achievement/trophy in Fallout: New Vegas which is awarded for killing 5 people who you have beaten in Caravan.

General Custer
A cut achievement/trophy in Fallout: New Vegas which is awarded to the player for leading all of their companions to their deaths. As companions only become "unconscious" in regular play mode, this achievement would only be obtainable on Hardcore mode.

Mod Master
An early version of Mod Machine - an achievement/trophy in Fallout: New Vegas which is awarded for applying 20 modifications to various weapons. The cut version of the achievement was named Mod Master, and required the player to attach all the mods in the game.

Sore Loser
a cut achievement/trophy in Fallout: New Vegas which would have been awarded to the player for killing 5 people who you have lost to in Caravan.

Characters

Angel

Angel
Angel appeared in early versions of Fallout: New Vegas, but was cut from the game prior to release. Its game files hint that Angel was supposed to appear in Gomorrah, which suggests that they were either a guard or an "escort".

Atticus
A veteran legionary within Caesar's Legion, stationed at The Fort in 2281. He was cut from the final version of Fallout: New Vegas but remains in the game's files. Not much is known about Atticus. His dialogue options appear to indicate that he is a goods runner.

Becky Bowen
The granddaughter of Lily Bowen. Becky lived in Vault 17 with her family until it was overrun by super mutants of the Master's Army. Becky Bowen is mentioned only in Fallout: New Vegas. She also appears in the game files of Fallout: New Vegas but should not be considered canon due to her being a test character.

Beggar
The beggar is a cut non-player character still present in the game's files of Fallout: New Vegas. There are 3 beggars present in the GECK, all old-aged. One has gray hair. The other two have a similar appearance to each other, although they are of different race (Caucasian/Hispanic). The beggar was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game.

Betsy the Brahmin
Betsy the Brahmin
Betsy the Brahmin appears to be a standard water brahmin associated with the cut character Kevin Hargrove. Although she is not placed anywhere in the game, a number of resources placed in the game indicate she was somehow tied to Freeside's north gate, in particular a disabled animal pen and gate internally referenced with her name. There are also indicators that Betsy would have served as some manner of companion, likely temporarily. An additional quest titled VDialogueBetsy (FormID 0015435e) contains two partially complete dialogue options: "Betsy, I need to go on by myself. Are you going to be okay, girl?", and "C'mon, girl. Let's get going." Both options are incomplete and lack any form of reply or script associated with it.

Bill the tax collector
a character placeholder used to narrate the ending sections of the game in the Fallout: New Vegas add-on Lonesome Road. he serves a similar role to Ron the Narrator and can only be seen by using glitches or console commands.

Billy Bettis
Billy is a merchant that moves around the wasteland south of New Vegas Strip, the NCR Sharecropper Farms, and Aerotech Office Park. For unknown reasons, Billy Bettis will hold the sawed-off shotgun as if he is holding a two-handed shotgun, such as the caravan shotgun. It may be just a glitch the deleted character has, or it may be that he originally used a different weapon and still uses the animation for the old weapon. His character may have been cut before this could be fixed.

Bohr
A Keely's protectron assistant and was to be found in Vault 22 in 2281, but he was cut from the final game. Bohr assists Keely with her research in Vault 22 and his duties include computing protein sequences. He was ordered to wait for her return by Keely before she went down to the lower levels and has been waiting for her return ever since.

Catty Clara
An old woman, given her name, as well as her alignment being with Maud's Muggers. She was meant to be a part of the Maud's Muggers encounter that the Courier could encounter if the Wild Wasteland trait had been chosen. Catty Clara was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game.

DrunkTestMale
There are three characters with this name, strangely enough, one is a female. She has the same appearance as Rose. The two men, also with same appearances, look like Alerio. He also wears the same hat. DrunkTestMale appears in the game files of Fallout: New Vegas but should not be considered canon because he is a test character.

Escort
Escort
Male and female versions, equipped with sexy sleepwear. They would have worked in the Atomic Wrangler casino, but at some point it was decided in order to hire a prostitute, the Courier would have to go on a quest to find them first. Escort was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game.

Jimmy Bowen
Jimmy was the grandson of the nightkin, Lily Bowen, who lived in Vault 17 until it was attacked and raided by the Master's army and was presumably killed by either the ensuing fight between Vault 17's security and the super mutants or when they attempted to transform him into a super mutant or a nightkin. Jimmy is also one of Lily's hallucinations and is also part of a memory of what Lily used to be before she was a nightkin. Jimmy Bowen is mentioned only in Fallout: New Vegas. He also appears in the game files of Fallout: New Vegas but should not be considered canon due to him being a test character.

Gomez
Gomez has a small bit of unique dialogue relating to Camp McCarran. These dialogue files tie her to the I Put a Spell on You quest as the monorail guard where she does or does not allow the Courier access to it. Ranger Gomez was set to appear in Fallout: New Vegas, but was cut from the game.

Kevin Hargrove
Kevin Hargrove is a "cut" non-player character still present in the games files of Fallout: New Vegas. A destitute-looking man that was to be located in Freeside.

Koch
A sentry bot who was to appear in Vault 22 at one point, broken. There are scripts relating to a cut mini-quest to repair it. It was supposed to be placed in the Vault 22 Common Areas, but disabled. By using the Placeleveledactoratme console commands, the player may spawn Koch, and repair it with a skill check, but it will not respond to anything.

Les Fretwell
A named NCR military policeman with some partially complete dialogue lines, he is placed behind the NCR Embassy, but disabled. He is linked to the cut quest Jailhouse Rock, along with trooper Willis and two unnamed NCR troopers. Les Fretwell was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game.

Joseph B. Steyn
Joseph B. Steyn was the mayor of Nipton in or shortly prior to the events of Fallout: New Vegas. Josepth B. Steyn may be one of the skeletons ontop of the burning tires infront of the townhall. Although not included in the final version, at one point Joseph Steyn was to appear "in the flesh" in Fallout: New Vegas. It is unclear what expanded role, if any, he was to serve.
Marilyn

Marilyn
Marilyn was meant to be one of Mr. House's private securitrons, similar to Jane. She was cut from the game due to errors in her voice-over which could not be fixed in time. She is also mentioned when the Courier's companion Veronica Santangelo asks: "What did you think of Mr. House? I was surprised he only had the two robot sex slaves" when talking to her in the Lucky 38. Marilyn does not appear in any Fallout game; she is only found in the game files of Fallout: New Vegas.

Meg Reynolds
Meg Reynolds was the mayor of an area called the Underpass which does not exist in the game (though according to its cell name, Carlyle St. Clair's house is located there). She was likely the questgiver for a removed mini-quest which involved fixing a water purifier. While the quest exists in name only, the unused message for solving it is still around.

New Vegas resident
New Vegas resident is a Vault dweller class character. They are faction North Vegas classified, so they were intended to live in North Vegas Square. New Vegas resident was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game.

NCR mercenary
A cut non-player character still present in the game's files of Fallout: New Vegas.

Outer Vegas defender
Outer Vegas defender is a wasteland adventurer class cut character from Fallout: New Vegas. A male as well as a female character exist in the G.E.C.K. The male has black hair, the female brownish. Given the name, they may have been intended to keep a watch on safety in the outer area of New Vegas.

Patient
Three characters, with GECK editor ID Followers, and classified as NCR gambler. Patient was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game.

Pablo Miller
A mercenary in the Mojave Wasteland.

Lily Bowen
Lillian Marie Bowen is a nightkin living in Jacobstown in 2281. In the GECK editor, there is a character model for Lily before she was made into a super mutant, as well as models for her grandchildren, Becky Bowen and Jimmy Bowen.

Press demo raider
'Press demo raiders' are templates used for some sort of presentation.

Rancher
The GECK has listed two male and 1 female character. One male and the female are class soldier, the other male is a class adventurer. Being ranchers, they clearly were intended to have their place somewhere in Mojave Wasteland around New Vegas.

Chauncey
Ranger Chauncey
He was to be stationed at Station Foxtrot primarily because of its proximity to Jacobstown (much like ghoul rangers are stationed at Ranger station Echo because of its proximity to Camp Searchlight). He was also supposed to wear a normal-sized Ranger hat which would appear comically small on him. Ranger Chauncey appears in early versions of Fallout: New Vegas, but was cut from the final product at some point prior to release.

Red Lucy Face Holder
Red Lucy Face Holder is a clone of Red Lucy, but with a different name. Her Karma is evil, and she has no sexy sleepwear in her inventory, suggesting the developers had other plans with her in the early stages of creating the character.

Roy Gottlieb
a former resident of Vault 11 and was the head of the Justice Bloc and the Chairman of the Coalition of Vault 11 Voting Blocs. Although not included in the final version, at one point Roy Gottlieb was to appear "in the flesh" in Fallout: New Vegas. It is unclear what expanded role, if any, he was to serve.

Rose
One of the prostitutes that brought in revenue for Nipton from NCR troopers and travelers. She was killed in the "lottery" (along with many others) the Legion set up when they raided the town. Although not included in the final version, at one point Rose was to appear in Fallout: New Vegas, probably as a corpse based on the GECK ID "NiptonDeadRoseCF".

Sen Lin
Sen Lin was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game. Three partially removed dialogue options remain in the game's resources which were in some way associated with Sen Lin. Although their content has been completely removed, the names of two of the options—VSenLinHaveEggs and VSenLinNoEggs—suggest that the character may have been involved in some form of "gathering" quest, similar to Bleed Me Dry or You Gotta Break Out a Few Eggs.

Sylvia
Before Nipton was raided by the Legion, Sylvia was one of mayor Joseph B. Steyn's prostitutes. Although not included in the final version, at one point Sylvia was to appear in Fallout: New Vegas, as a corpse based on the G.E.C.K. ID "NiptonDeadSylviaCF".

Testacles the Debug Centurion
A debug tool to test Fallout: New Vegas' functions in its development stages. Upon being spoken to he can: alter the Courier's Reputation with various factions of the Mojave Wasteland, spawn Rex, edit quest outcomes, etc.

Testing dummy
A raider Melee class character, belonging to the Fiends faction. Judging by the name of the character, it can be assumed that they were used by developers during the testing phases of Fallout: New Vegas, not actually intended to be used in-game.

TestFemaleNVPG
TestFemaleNVPG is a VendorDrinks class character from Fallout: New Vegas. Two characters are listed in the GECK, fully named TestFemaleNVPGArmored and TestFemaleNVPGSimple. They are the only 2 female characters to be wearing a Powder Gang outfit.

TestMaleNVPG
TestMaleNVPG is a VendorDrinks class character from Fallout: New Vegas. Two males are listed in the GECK, fully named as TestMaleNVPGArmored and TestMaleNVPGSimple, referring to their different outfits.

Test Man
Test Man is a placeholder non-player character for some scripts relating to the REPCONN test site quest. Judging by the name he was never meant to be in the final cut of the game.

Tom Dooley
A cut non-player character still present in the game's files of Fallout: New Vegas. Tom Dooley has a script package denoting him as a merchant, placed in Freeside in the map cell with the bodyguards, but disabled.

Underpass citizen
Underpass citizen
Underpass citizen is a Wasteland Adventurer-class character. There are six characters listed in the GECK: four male and two female. Given the name, they were meant to live near the Highway underpass area around New Vegas. Underpass citizens were added during the development stages of Fallout: New Vegas, but they were cut from the final retail release of the game.

Vault 11 survivor
The Vault 11 survivor is, as the name suggests, the only survivor of the Vault-Tec Vault 11 social experiment. Vault 11 survivor was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game. His existence is still alluded to as the first audio log in Vault 11 reveals that only four of the five remaining residents were killed by a gun. The fifth one's status is unknown.

Vertibird pilot
The Vertibird pilot is the ill-fated pilot of the crashed Vertibird in 2281. Vertibird pilot was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game.

Warren Jacobs
Sgt. Warren Jacobs is an NCR sergeant. Warren Jacobs was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game.

Willis
A named NCR trooper with some partially complete dialog lines. Linked to the cut quest Jailhouse Rock. There are also two unnamed NCR troopers with the same purpose.

Xa Mo
A white-haired Asian man living in the Mojave Wasteland in 2281. He wears the clothes of Eulogy Jones, the slaver leader of Fallout 3. Xa Mo was added during the development stages of Fallout: New Vegas, but was cut from the final retail release of the game.

Wrench (character)
Wrench is referred to multiple times in the G.E.C.K. and was meant to be involved in The White Wash. The Courier would be required to buy Wrench's super tool kit back from Miguel's Pawn Shop, and then return it to Wrench. The Courier would then need to ask Wrench what he knows about the water shortage, as can be found in VMS10 in the G.E.C.K. The script for The White Wash shows that Wrench can repair things, which would explain why the Courier needs to retrieve Wrench's super tool kit.

Creatures


Brahmin WaterSkins
A brahmin, named for the leather water sacks on its back, that is inside TestMap01 and the Mentats Test Level. Brahmin WaterSkins appears in the game files of Fallout: New Vegas but should not be considered canon due to being a test cell creature.

Alpha male lakelurk
Alpha male lakelurk
The alpha male lakelurk was a sub-species of lakelurk that was to appear in Fallout: New Vegas, but was cut from the game prior to release. It is a stronger form of the lakelurk that is visually identical to the lakelurk king.

Feral ghoul jumpsuit
A feral ghoul wearing a RobCo Industries jumpsuit, which was cut from the game.

Floater
Floater is a creature cut from the final version of Fallout: New Vegas. They appear in game files in name only, using the centaur's assets.

Glowing ghoul jumpsuit
A glowing one wearing a RobCo Industries jumpsuit. This type of ghoul was cut from the game.

Gojira
Called simply gecko when spawned, Gojira is its editor ID. It is graphically identical to the fire gecko, but triple the size, making it roughly equal to a super mutant behemoth in height. It has its own unique embedded fire breath weapon called 'Gojira Flame' (baseid 0011324a) which has a base damage of 400 and an incredible damage per second of 3,200, and a staggering 8,000 HP. It will kill any creature if one is placed beside it. Not even the X-42 giant robo-scorpion, legendary deathclaw, or legendary bloatfly (the strongest creatures in the game) stand a chance against Gojira, making it the strongest creature in the game.

Ranch and Sheep Dog
Ranch and Sheep dogs are a variant of dogs in the mojave Mojave Wasteland in 2281. They were a type of dog cut from the final version of Fallout: New Vegas.

Irradiated radroach
The irradiated radroach appears the same as a "normal" radroach but with the radioactive aura of a feral ghoul reaver and the ability to heal itself with a radiation blast similar to a glowing one.

Legion creature
A recruit legionary, classified as a feral ghoul. His ragdoll doesn't dismember or move around properly. The model also has some effect added to the hands.

Sunset Sarsaparilla eyebot
This cut content eyebot was intended to be a sentry alarm, within the Sunset Sarsaparilla factory and warehouse.

Super mutant rehab
Super mutant rehab
A super mutant character in Fallout: New Vegas. Looks like one of the unarmed, unarmored super mutants from Jacobstown. When spawned, he will be hostile. Super mutant rehab was cut from the game prior to release.

Nightkin base rehab
These look like the unarmed, unarmored super mutants and nightkin from Jacobstown. The 'rehab' may have something to do with Jacobstown's nightkin schizophrenia treatments. Nightkin base rehab was cut from the game prior to release.

Radioactive tumbleweed
A radioactive version of the tumbleweed exists within the resources of Fallout: New Vegas, but remains unused. Identified as Radioactive Tumbleweed, it emits radiation similar to a glowing one, is classified as a creature, consequently moves under its own power, and can be killed.

Robots


Damaged Mister Handy
The damaged Mister Handy was cut from the final version of Fallout: New Vegas.

NCR sentry bot
It is similar to the military sentry bot in appearance, but is differently colored, with orange eyes instead of the standard red. The NCR sentry bot was originally intended to be stationed in Camp McCarran, evident in its G.E.C.K. id McCarranFieldSentryBot, but was cut from the final version of Fallout: New Vegas.

Sentry bot toy
The sentry bot toy is a fully articulated miniature replica of the sentry bot. When picked up it has no effect, simply occupying the player's inventory. However, when dropped the sentry bot toy will follow the player around. Though it is mobile it lacks the ability to attack, and will flee if involved in combat. When not moving the sentry bot toy will periodically change poses, as though checking its equipment and functionality.
The sentry bot toy can be damaged and destroyed, most commonly if something attacks it. Once this happens it will no longer follow the player, though it can be picked up and dropped as normal. It is not possible to repair the sentry bot toy once broken. The sentry bot toy was cut from the final version of Fallout: New Vegas and is only available through the use of console commands.

Test dummy robobrain
The test dummy robobrain did not appear in the final version of the base game.

CONTINUE TO PAGE 2


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June 29, 2014

Fallout 3 - Cut Content (Part 2)

This article continues from Fallout 3 - Cut Content (Part 1)

Cut raider graffiti

Weapons

There are also the cut weapons Mason jar mines and Piggy bank grenades that appear only in The Art of Fallout 3. There is no hint of what they might have done or what damage they might have caused, as there is only concept art about them:


Mason jar mine:
The mine itself seems to be a combination of nails, an empty jar, a stick of dynamite and a lit cigarette. The cigarette burns down, and eventually ignites the fuse on the dynamite. When it explodes, it sends the nails flying, due to where the dynamite is placed, it would send the nails in a limited direction. Also this wouldn't be able to function as a mine, due to the fact that cigarettes are not proximity activated. It would instead function like a time bomb.

Piggy bank grenade:
It is a grenade version of the bottlecap mine because, as the name suggests, it would have used currency for shrapnel. Unlike the bottlecap mine or the Nuka-grenade, the piggy bank grenade appears to use a powder fuse rather than an electronic one.

Baseball
Fired at the player by a trap. There is sufficient evidence to suggest it was a player weapon at one point, including a first person view model and Pip-Boy icon for a cut Throwing skill.

Black Bart's Bane
This weapon's damage, critical damage, and item HP are all double that of a normal BB gun, and its value has been raised accordingly from 36 to 60 caps. In all other aspects it is identical to a normal BB gun. This weapon can not be found anywhere in the game. It is obtainable only via console command on PC or inventory edit on Xbox 360. To get Black Bart's Bane, use the console command: player.additem 6B535 1

Black Bart's Bane

Breaker
The Breaker is a unique nail board. It can be repaired with nail boards. it differs in that it does more damage, more DPS and more than double the durability. This weapon cannot be found anywhere in the game and can only be obtained via console. To get The Breaker, use the console command: player.additem CB546 1

Clover's Cleaver
Clover's Cleaver is a unique Chinese officer's sword cut from the final release of Fallout 3. It has higher Damage and Damage per second but a Critical Chance .5 lower than that of the normal Chinese officer's sword. It was intended to be used by the non-player character Clover, similar to Butch's Toothpick, which is used by Butch DeLoria. This weapon can only be obtained via console commands. To get Clover's Cleaver, use the console command: player.additem C80B8 1 100

Cryo grenade
The cryo grenade was originally a weapon cut from the final version of Fallout 3. It does not exist in the final version of the game, nor does it exist as an unused item in the G.E.C.K. editor. The mesh and texture are contained within Fallout 3's BSA files, but these files were not used, as new meshes and textures were made to replace them in Mothership Zeta.

Cryo mine
The cryo mine was originally a weapon cut from the final version of Fallout 3 for an unknown reason. It does not exist in the final version of the game, nor does it exist as an unused item in the G.E.C.K. editor. However, the mesh and texture are contained within Fallout 3's BSA files, these files however were not used and new meshes and textures were made to replace them in Mothership Zeta (the original mesh and texture were eventually used in Operation: Anchorage as spider drones).

Cryolator
Its appearance resembles that of the in game homemade weapons, and it was intended as an Energy Weapons dependent homemade weapon. Several junk items possibly related to the Cryolator were also cut; a coolant component (which forms the midsection of the Cryolator) and a liquid nitrogen canister (which was possibly intended as ammunition) are two. Both of these items use the same texture file as the Cryolator. The Cryolator and the possible components mentioned above do not exist in the game (except for the crutch used for the stock and the weapon's base), nor do they exist as unused items in the G.E.C.K. editor. However, the meshes and textures for them and the weapon itself are contained within Fallout 3's BSA files.

Curse Breaker
A unique baseball bat that was cut from Fallout 3. It deals more damage and has a better critical chance (x1.5 compared to x1.0 of a common baseball bat). It can be repaired with baseball bats. This weapon cannot be found anywhere in the game and can only be obtained via console command player.additem C80BB 1.

Discharge hammer
The discharge hammer is a weapon from the Fallout 3 add-on, Broken Steel that exists in the game files, but never used in game. It's a super sledge that does increased electrical damage to robots. This weapon can not be found anywhere in the game. It is obtainable only via console command on PC.

Excalibat
The baseball bat is a common melee weapon found in the Wasteland. The United States was stereotyped as a patriotic country, so it's very logical to find them everywhere. While useful for close combat with raiders, they are not particularly effective against the more durable foes found throughout the Wasteland.

Fists
An equippable, non-damaging pair of fists, equivalent to being completely unarmed, except not eliciting a reaction from any NPCs whatsoever. It is coded as part of the game engine rather than being pulled from external asset files like all other weapons.

Frag mine
The internal name of this weapon associates it with the Tranquility Lane portion of the main quest, but there are no mines used there in-game. This was probably intended as an alternate method for murdering Mabel Henderson at Betty's command. This version inflicts 300x as much damage, is much more valuable (3900 vs. 25 caps), and oddly weighs twice as much.

Gauss rifle (Beta)
The beta Gauss rifle is a beta version of the scoped Gauss rifle that uses the model of a laser rifle and features a five round magazine. It only does about 25% of the damage of the final version, but has a 100% knock-down chance. It is only obtainable through console commands. It can only be found in DLC05TestPhil cell with many other cut items from Operation Anchorage, like the Peepers. The beta version is especially interesting because, when fired, it shows the true trajectory of the Gauss rifle's shots, where as the "official" version of the weapon shows a misleading visual representation of the bullet trajectory. When firing the beta version, the round clearly fires quite a ways up and to the right of the center of the scope. For some reason this off-center trajectory remained unchanged in the "official" version, leading many players to confusing missed shots, because visually the round appears to be dead-center despite the fact that the actual coded path for the round remains up and to the right. A side-by-side comparison of both Gauss rifles, the beta and the "official", tested on multiple targets from multiple angles seems to confirm this.

Gauss rifle (Beta)
Grenade launcher
A cut content weapon in the Broken Steel add-on for Fallout 3. The grenade launcher is listed in the G.E.C.K., but was not placed in game. It's a modified combat shotgun that shoots grenades instead of shotgun shells. This weapon was created during one of Bethesda's tutorials on how to use the GECK and appears to be left in the game.

Laser rifle (demo)
A weaker version of the laser rifle, seemingly used for a demonstration, with lower crit damage (10 vs. 22).

Law Dog
A unique .32 pistol with slightly increased damage and increased value. Although it is a light weapon, it pales against the N99 10mm pistol in terms of rate of fire and damage. It can, however, be fired quite fast if the player can get a rhythm down. The Law Dog does not appear in anywhere in the game, it can only be obtained by using the console command: player.additem 6B532 1 100

Lightning gun
The lightning gun is a weapon from Broken Steel that is listed in the G.E.C.K., but it was not placed in game. It is a unique AER9 laser rifle. The lightning gun fires, essentially, a basic laser rifle's laser. At the point of impact it generates a natural gas cloud. After a moment, a second laser flies in (horizontally, from a seemingly arbitrary location) towards the gas cloud to ignite it. The secondary laser might not be able to reach the gas cloud (blocked by terrain/objects) in which case the gas cloud can be ignited manually by firing another shot into it (with the lightning gun or any other weapon that can ignite natural gas).

Love Tap
A unique variant of brass knuckles. Love Tap boasts slightly higher Damage than their common counterparts, a Critical Multiplier of 2 as opposed to 1 for the regular brass knuckles. They also deal more Critical Damage than common brass knuckles. In addition, they require 3 fewer Action Points per attack in V.A.T.S.. However, Love Tap is hindered by only having 100 item HP, half as much as regular brass knuckles. This weapon cannot be found anywhere in the game. It is obtainable only via console commands. To get Love Tap, use the console command: player.additem C80B9 1

Mirelurk bait grenade
A special frag grenade, which, based on the name, would have acted as bait to attract or lure away mirelurks. It is unimplemented: it is impossible to obtain without using the console, and it does not work, as mirelurks simply ignore them. It uses the frag grenade's world model and explosion effect but does zero damage, though it still causes the concussive effects if the player stands too close to the explosion. They were intended for the Wasteland Survival Guide, when Moira Brown sends the player into the Anchorage Memorial, and are mentioned in the script for the quest. This weapon can not be found anywhere in the game. It is obtainable only via console command on PC. To get a mirelurk bait grenade, use the console command: player.additem 30664 1.

O'Grady's Peacemaker
An unique police baton. It can be repaired with other police batons. There was to be a guard called O'Grady who would carry this weapon, but he was cut from the final version. This weapon cannot be found anywhere in the game and can only be obtained via console command player.additem 7843D 1

Pa's Fishing Aid
A unique version of the double-barrel shotgun added to Fallout 3 with the Point Lookout add-on, but was essentially cut post-production. It looks identical to its regular version, the double-barrel shotgun, but differs in damage, price and other characteristics. It can only be repaired with combat shotguns.

Smoke grenade
The smoke grenade was formally cut from Operation: Anchorage, but much like the Tesla cannon (Beta), can be reached out of the normal map boundaries.

Sonora Cruz's 10mm pistol
Sonora Cruz's unique 10mm pistol inflicts 100 damage per hit. It is flagged as unplayable, it will not show up in her inventory and cannot be pickpocketed. As she is programmed to flee instead of fight, she will never use it, effectively making it unused.

Spanner
The spanner was cut from the final version of the add-on and can only be retrieved from the object database through the use of console commands. The spanner is a wrench - with a value and weight higher than that of other wrenches - equippable as a weapon, and the only one of its kind. As it was cut from the game, it was left unfinished; it is held in a strange manner (upside down and against the player's arm). It will knock down enemies on critical hits.

Tesla cannon (Beta)
This Tesla cannon is a developer test weapon, presumably an early developmental version of the Tesla cannon. It is aesthetically identical to a missile launcher and uses missiles as its ammunition source. It can be obtained via a glitch or console commands. It fires the same blast of electricity as the normal Tesla cannon. This Tesla cannon (it is just called "Tesla cannon" in the game) delivers less damage than the actual cannon, and uses up more A.P. per shot, but it can actually be repaired by ordinary missile launchers (but not vice versa). This means that unlike the regular Tesla cannon, the test version can be repaired to 100% indefinitely (assuming the player's repair skill is high enough). One copy of this weapon can be found outside the map boundaries at satellite relay station. It is obtainable via some rather tricky jumping, building an ammunition staircase, using Dogmeat, or console commands.

Tesla cannon (Beta)

Wanda
Wanda is a unique R91 assault rifle found in the object database. In-game, it is functionally the same as the Xuanlong, with the exception of being more easily repaired. It can be repaired with other R91 assault rifles. This weapon exists in the game files, and can only be obtained through console commands on the PC version. The gun is inside the mailbox marked "weapons" within the testing hall that is accessible with console commands (coc TestQAItems).

Miscellaneous

Ant resin
Ant resin is an amorphous mixture of carboxylic acids that are obtained directly from giant ants. It is yellowish-green in color and is shiny and/or iridescent. The editor ID for this item in the GECK is "MS02AntResin." MS02 is the ID for The Superhuman Gambit quest, indicating that it was most likely related to the AntAgonizer, but was cut from the final version of the game. Though it serves no purpose in either game, this item is found in the game files for both Fallout 3 and Fallout: New Vegas.

Big Book of Science
An oversized copy of the science skill book. Its internal prefix associates it with the quest Wasteland Survival Guide. It weighs five Fallout pounds.

Chandelier
Unused. Its internal name prefix associates it with the quest Tranquility Lane. There in fact is a chandelier in the simulation which can be used to commit and assigned act of murder, but it is a world object, not an item.

Computer Password Module
Related to the quest "Stealing Independence".

Constitution of the United States
One of many cut documents related to Stealing Independence, as are the others: Emancipation Proclamation, Monroe Doctrine, Museum Token, U.S. Declaration of War on China and U.S. Declaration of War on Germany.

Control Collar
Called RRControlCollar internally. The 'RR' prefix is used exclusively for Reilly's Rangers.

Empty Sap Container
Quest item related to "Oasis". The player might have been supposed to show this to Father Birch after completing the quest for his side as proof.

Motivational Secrets of the Stars
Preliminary version of the speech skill book. Uses the world mesh of the green pre-war book. Unlike the used skill books, it weighs three nonspecific weight units.

(Pre-War Book)
There are seven unused pre-War books skins. None of them have names. The skins were later used in Fallout: New Vegas for junk items.

Survival Guide Manuscript
An item from a cut segment of the quest The Wasteland Survival Guide. At one point you were given a manuscript and had to go to Hubris Comics to print out copies. In the final game however, the location is not connected to any quest.

The Great House of Lod
A miscellaneous item which was cut from the final version of the Fallout 3 add-on, Point Lookout. It uses the junk item icon in the Pip-Boy, and the world model of a ruined book. It has a script attached which seems to imply that it was used for LOD (Level of Detail) testing.

Wasteland Survival Guide
Finalized version of the Wasteland Survival Guide. Classified as a book, rather than a miscellaneous item like the one accessible in game.

You're SPECIAL!
An item version of the book You're SPECIAL!, which is used to allocate stat points in Fallout 3.

Actor effects

Atomization
This is an unused critical kill effect for weapons that fire mini-nukes, much like disintegration or gooification. The victim is engulfed in a sparkling bright lime green particle effect. The corpse is strangely rendered transparent afterwards with a mild radioactive glow, possibly due to a missing texture.

Better Rivet City Prices
Related to the quest The Wasteland Survival Guide. Increases barter by 15, regardless of location.

EMP Disable
Has the effect of a Pulse grenade on susceptible targets. The weapons in-game use the EMP object effect, which is effectively the same thing.

Kamikaze
The same trait from Fallout 1 and 2. Increases AP by 10 and reduces DR by 20. Fallout 3 doesn't have traits, so it would have been a perk instead.

Life Giver
There are effects for unused second and third ranks for this perk.

Poison
Called "DeathClawPoison" internally. Deathclaws cannot inflict poison in the final game.

Rad Poisoning
Called "NukalurkAttack" internally.

RL3 Survive
Increased DR by 10, three stages.

Stealth Shield
Called "EnclaveInfiltratorStealth" internally. Runs a stealth boy script on the actor.

Base effects

Ant Vision
Ant Vision
Calls a script which was to be activated after consuming Ant Nectar.

Cure Addiction
Meant to cure a particular Addiction, or all.

Damage Chest
The only "damage body part" effects which are used are damage legs, used by the Dart gun. Including effects: Damage Left Arm, Damage Right Arm.

Other cutted base effects (not much known about)
Attack Health, Cripple Be Gone Effect, Damage Radiation Resistance, Flamer Burn, Flamer Smoke Effect, Frost Damage (This was possibly used later in Mothership Zeta), Generic Debug Effect, Glowing One Rad B Self Effect, Glowing One Rad Burst, (no name) (Gooification Effect Shader), Increased Agility - Jet, Increased Agility - Psycho, Increased Damage Resistance - Med-X, Increased Endurance - Med-X, Increased Perception - Jet, Increased Strength - Jet, Increased Strength - Med-X, Increased Confidence, Increased Speed Multiplier, Reduce Charisma (Mentat Addiction), Reduce Charisma (Psycho Addiction), Reduce Charisma (Buffout Addiction), Reduce Intelligence (Psycho Addiction), Reduce Intelligence - Psycho+, Reduced Action Points, Reduced Carry Weight, Reduced Health, Reduced Luck, Reduced Poison Resistance, Reduced Radiation Resistance, Script Effect, Shock Damage

Vault Boy stat images


You can see some of the unused Vault Boy graphics, such as - Light Step perk graphic, similar to the one used in the first two Fallout games. The version in Fallout 3 uses landmines instead of beartraps. Healing rate. The player character cannot heal at all in Fallout 3 without using items, resting, or having specific perks. Action Points. There is no method for the player character to actually see their derived statistics.

As you can see there is plenty of cutted content from the Fallout 3 game, and those above are just the most interesting ones, not all of it. For more cut content visit Fallout wiki, which was the source of this article.


Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4