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FWE - FO3 Wanderers Edition by FWE TeamFallout 3 Wanderers Edition (FWE) is a major gameplay overhaul that improves the challenge, immersion, depth of gameplay while emphasizing balance, choices, role-playing and fun. FWE integrates over 50 individual mods together with new content, resulting in a seamless package! Read more about this mod here.
Marts Mutant Mod - RC 62 by Martigen
MMMF3 focuses on adding a huge range of diversity to creatures and NPCs in the Fallout 3 world as well as adding new and unique creatures and NPCs to encounter. Read more about this mod here.Fellout by Hattix
Fellout is a weather and lighting mod intended to get rid of that awful green tint to everything. It does this both indoors and out. Read more about this mod here.Weapon Mod Kits by Antistar
Weapon Modification Kits - or 'Weapon Mod Kits' - allow you to use standard Workbenches to modify your favourite firearms with a range of handy attachments:- Auto-Fire Mechanism (AF): Adds full-auto firing capability to most guns that do not have it otherwise (also increases weapon spread by around 50% and reduces weapon to 65% of its default accuracy in VATS).
- Extended Magazine/Clip (EC): Doubles magazine/clip capacity.
- Laser Sight (LS): Increases accuracy (reduces weapon spread by around 33% and increases weapon accuracy in VATS by 25%).
- Scope (SC): Can use scope to sight targets, increases range by 30%.
- Silencer (SI): Makes weapon silent, reduces damage and projectile speed (by around 10% each).
NMCs_Texture_Pack_for_FO3 by NeilMc_NMC
It changes the vast majority of in-game graphics, does not cover the DLC. This was a years worth of work, all textures were made individually by 1 person alone, and took a great deal of effort. This graphics mod change: Roads, Landscape, Trees, Rocks, Vehicles- Cars/ Motorbikes/ Boats etc., Buildings- Litter & most paper scraps, Interiors- all aspects, walls ceilings floors etc., Medium to large sized objects (eg. toolboxes, Nuka cola vendors, chairs, cupboards etc). This encompasses the bulk of the in-game visuals, what I consider the vast majority of the graphics. See more >>Fallout 3 Redesigned - Formerly Project Beauty HD by Dracomies and SpaceOden
This is my attempt to change NPCS in Fallout 3. I have redesigned their facial structure to give them a more natural appearance, as well as to preserve their character as well. It removes some of the awkward skin tones, and facial structures of the Vanilla versions. Rather than listing every NPC that was changed, you will need to take my word that nearly 500 NPCs have been redesigned in Fallout 3. Everything from children, Talon Mercs, women, men, Raiders, named NPCs, the random straggler walking on the side of the road, etc. I am an avid fan of Fallout 1 and Fallout 2 and this has helped me in making the characters fit the lore of Fallout 3. I also have had experience in the past with character design and with portrait drawing and this has helped me a tad with figuring out the right proportions for characters in Fallout 3. See more >>Fallout 3 Re-Animated by Alendor
This is a re-animation project for Fallout 3 that I began in my spare time. While playing though the game I felt that the poses and animation just didn't suit my taste, and kind of took away from my experience. Not to say they are poorly done, however they just weren’t my style. So I began looking at how to get animations into Fallout 3, and this is my result. I’m a professional animator (although not in the biz long) and am using this project to help keep my skills up, as well as to enhance the game immersion which I feel could be increased with updated animations. Not necessarily requiring a quality update, as the Beth guys are great at their job, but just a different approach or style to the poses and animations such as rifle aiming, idles and so forth of the human characters. My goal is to reanimate a significant amount of the human animations that are all game play related. Of which there are around 300 of them, and I say game play related, because there is another 700+ animations in the idle folder. So I’m working on pretty much all the action based animations that will play on your player character. See more >>EVE - Energy Visuals Enhanced by weijiesen and Cipscis
This mod will make you start using energy weapons. If you already are a fan, then try not to mess your trousers. To start with, here are a few of the things that EVE introduces:- THIRTY TWO new custom animated "Critical Kills" for laser/plasma/pulse/Fatman/missile
- ALL new custom muzzleflashes for all laser/plasma/pulse
- ALL new custom enhanced projectiles for all laser/plasma/pulse/MissleLauncher/flamer
- ALL new realistic animated impacts for all laser/plasma/pulse
- ALL new high-quality textures for all laser/plasma/pulse
- ALL new sounds for laser/plasma/pulse/robots (ALL energy weps in FO3)
- Insects and Supermutants have their own custom animated ash pile! (random chance to be seen upon laser crit kill)
- NEW custom explosions for Plasma/pulse Grenade/Mine
- New "Crit hit effects" for laser/plasma
- New customized meshes for laser/plasma/pulse
- All "unique" unergy weapon variants are now overhauled "Classic Fallout" weapons!
- New awesome models for Plasma and Pulse grenades and mines (thrown)
- New mesh Firelance, Vengence, WazerWifle, Protectron's Gaze, and more!
- Pulse weaponry introduced to FO3 (all aspects: sounds, impacts, deaths, ect.)
- Outcast's "Shredder" grenade introduced to FO3
- PT900 (Plasma Thrower) Introduced to FO3! The king of heavy energy weaponry!
- Fatman has crit kills! (x3)
- Missile crit kill against a supermutant will dismember from the torso! (elbo and neck too)
- Shooting dead bodies with an energy wep will have a chance to disintegrate it or cause shader FX.
- Firelance will ignite enemies and bodies with a alien-ish blue flames FX.
- New custom flamer model with awesome textures and sounds!
- Flamer has own crit kills! (x5)
- Flamer causes enemies (non robot) to have a chance to flee when on fire (dependent on their Endurance, and also you having the Pyromaniac perk helps)
Mothership Zeta Crew by Nylonathathep
So, you've finished playing Mothership Zeta and have conquered your own starship. You are the commander, but your crew consists on a know-it-all brat and an agoraphobic field medic. Not exactly the mightiest army ever, is it? Well, we are going to change that. Mothership Zeta Crew adds a new faction under your command. It will develop a whole history arc involving the recruitment and commandment of a force comparable with the enclave or the Brotherhood of Steel itself. Can't say much more without spoiling the story! Once the mod is active and you've finished the Zeta add on, a button will appear in the command bridge, on the console at the right of your command chair. Press it and let the story begin! See more >>Underground Hideout by danthegeek
This Mod adds a Player Vault on the South East end of the Wasteland near Rivet City. The vault includes all the ammonites including a stocked Armory, Display areas, Item Sorters, special Weapons, and is Companion Friendly. The entrance is located West of the “Rivet City” Entrance in the Parking lot with the crashed planes and wrecked cars. See more >>See also: Top 10 Fallout: New Vegas Mods of All-time