Showing posts with label Locations. Show all posts
Showing posts with label Locations. Show all posts

January 14, 2016

Get all the Bobbleheads in Fallout 4!

I know many of you have found plenty of Bobbleheads in Fallout 4 on your own, but to find all 20 of them can be a bit frustrating. The idea of the bobbleheads being a piece of exclusive Vault-Tec merchandise is supported by a computer terminal found within Vault-Tec HQ, in Fallout 3. The computer provides a list of 'orderable' merchandise such as clothing and Lunchboxes, but when a bobblehead is requested the terminal reports that they are only available to executive staff.

As in Fallout 3, in Fallout 4, each bobblehead increases a corresponding S.P.E.C.I.A.L. stat permanently by one. Bobbleheads that previously increased a skill, now grant a permanent unique perk. Taking a bobblehead while your stat is at 10 allows that stat to increase to 11.


June 06, 2015

Fallout 4: Map Size and Location Analysis

Once again, Fallout community has proven to have the greatest fans one game series can possibly have. The pre-war team known as The Pre-War Hub on YouTube, featuring MrMattyPlays, done an extremely good research job with the in-depth analysis of Fallout 4 Map, giving the most plausible locations that were unknown in the trailer, and possible map size of Fallout 4, such as Vault 111, The Nuke Site, and the "garage".

They even got the rough estimate of the map size of Fallout 4, for which they say it will be around 30 square miles, double that of Skyrim's 14.6 square miles. With Bethesda claiming they are out to reinvent the open world genre, and with a new engine under the hood, I think that the map of Fallout 4 could be even three times bigger than the one from Skyrim. You can check that under Fallout 4 Gameplay Features (leaked) article.

FALLOUT 4 MAP OF BOSTON

The Imgur user SlendyIsBehindYou and the rest of the group posted interesting, in-depth breakdown of the map locations shown above, using various modern "tricks" while analyzing the Official Fallout 4 Trailer. The best way for you to see how they got to the map locations and size is to check the Fallout 4 map layout and locations post on Imgur.

What's left for you is to check the video of in-depth analysis of the most plausible locations and map size and of Fallout 4 below:

FALLOUT 4: MAP AND LOCATION ANALYSIS! (ft. MrMattyPlays)


June 05, 2015

Fallout 4 Gameplay Features (leaked)

The following information about Fallout 4 Gameplay Features is leaked information, which means that it doesn't have to be true, can be particularly true, but also, that it may contain a huge amount of spoilers. Since we got that clear, I will start with the game engine which is the most crucial part of any game. Fallout 4 will be developed for all platforms, but firstly, only for PS4, XBone, and PC (next-gen). That's right, Fallout 4 is developed in two different game engines.



The first version uses a brand new engine built from the ground up to take advantage of the power of next-gen systems. Playstation 3 and Xbox 360 version is also being developed by Bethesda Game Studios, but will release a year after the advanced version. This version runs on the Creation Engine, the same engine that powered Skyrim. This is being done so that PS3/360 users can play the game without a problem. Everything will be the same in this version as the advanced version, except for the graphics, gameplay, and some additional features.

Gameplay Features


Fallout 4 plays similar to Fallout 3 and New Vegas. You can play in Third Person or First Person, or on the PC version, a new "Classic Mode" that will put the game into birds eye view and play similar to the classic Fallout Games. Unlike Fallout 3 and Fallout New Vegas, you can only play as a man. This is due to the storyline requiring it. However, after the main story is over, you can have a gender change.


At the beginning of the game, you create your character (You can only be a male in the main story), and afterward, you start the game with a blast. After the blast, you awake to see the building you are standing inside blown apart and your wife, Lydia, dead. Robots and Androids are storming the place, killing and kidnapping the people inside. You, known as "The Officer", must escape and get revenge.

In Fallout 4, you are in Boston (and the surrounding countryside), and it takes place in the year 2287, exactly 10 years after Fallout 3. In Fallout 4, mixing things up, BSG are making the game more "Story Based" and the player character will finally talk, and narrate his storyline.

Location, Factions, and Creatures


LOCATION
The map of Fallout 4 is about 3 times the size of Skyrim. The reason for this is to make a much more realistic and interactive world, that players can always find new things, even if they have played it for years after release.


The downtown area is entirely controlled by "The Institute", a group of techies and scholars, as well as researchers, who devote their lives to technology. The countryside area is a "Wasteland" with small towns and settlements, as well as vaults here and there. Logan International Airport is taken over by the Brotherhood of steel, who are there trying to control the technology, and are currently waging a war against the institute, as they both have disagreements as to who should be in control of the technology in the area.

Meanwhile, Vault 79, located outside of Boston, is under the control by "The Railroad", a group of people dedicated to helping Androids escape the institute.

FACTIONS
The Railroad returns from Fallout 3, where you only had a small glimpse of it during the "Replicated man" quest. In this game, they are a full faction and are much larger.


The Brotherhood Of Steel returns and control Logan Airport. This BOS is not the same as seen in Fallout 3. Instead, a similar BOS to the ones seen in the classic Fallout games as well as Fallout New Vegas make an appearance, only caring about technology, and will obtain it by force if they have to.
The Institute returns from Fallout 3 and is headed by a man named Thomas Littleton. They are the primary antagonists of the game and control most of Boston Downtown. Their patrols in Downtown Boston are the counterpart in this game to the Super Mutants in Downtown DC in Fallout 3.

Talon Company also returns, but in a much smaller force. They base operations outside of a bunker located in Downtown Boston.

CREATURES
Super Mutants return, in the same form as the ones from Fallout 3, keeping in line with the "East Coast" mutants. Feral Ghouls return as well. Vicious Dogs return. Feral Cats are new, and exclusively located in one of the vaults. Spore Carriers return from Fallout New Vegas and are located in sewers.



OTHER
Madison Li returns from Fallout 3. 10 years prior to Fallout 4, she left D.C after the Loss of James and having thought she lost the lone wanderer as well. Having had enough, she left to Boston, as it is home to one of the biggest Scientific facilities. Madison will once again be voiced by Jennifer Massey.

Three Dog returns as well, although he is only heard on the radio, and not seen in person. People believe the radio is not actually live, and that it is simply a looped recording. (Based on the fact that you CAN kill him in Fallout 3.) He is voiced by Erik Todd Dellums.

Bryan Wilks returns from Fallout 3. Yes, the little boy you saved from Grayditch. He is now 19 years old and is a mercenary, working with Talon Company. He bases his reason as to working with them on "Once someone saved me, and I wanted to be just like them!" He is voiced by Jerry Jewell.



September 24, 2014

Fallout: New Vegas - Top Unmarked Locations

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Unmarked locations are the ones which do not appear on the map on your Pip-Boy. There are about 63 unmarked locations in Fallout: New Vegas, but I'm bringing you the ones that I've personally discovered, that are somehow interesting. However, some of them are not on this list. There are 30 unmarked locations included, on 6 pages total.

   1. Abandoned warehouse



The abandoned warehouse is located directly east of the Allied Technologies offices. The warehouse is a single room, with half an open space with several file cabinets and desks; the other half is a maze of metal containers stacked high. There are stairs which lead to an empty catwalk on the western side of the room. Before the quest Birds of a Feather, it is apparent that the area is set up in advance, including three brahmin and the containers and about 8 troopers. After the quest Birds of a Feather, the three Legion soldiers that were unconscious before will be standing around, if they were not killed during the quest.

   2. Abandoned shack


It is situated a little north-northwest of Yangtze Memorial. The building is made out of an airplane fuselage piece, and the sign above the door reads as "The Hornets Nest 588". Inside is a usable bed, a reloading bench and a heavily irradiated sink and toilet. There is random loot scattered about the benches and the floor. There is an overturned table placed in an odd location in the middle of the room. Oddly, there is a fire burning in the empty barrel in this shack, even though it is abandoned.

   3. Bootjack Cavern


It is located east of the wrecked Highwayman. From there, head due east (toward Lucky Jim Mine) until you reach the cliff face, then head north along the cliff. The cavern entrance faces west, towards the road. The Pip-Boy display is deceptive because it displays the quest marker on the east-facing side of the mesa, in the cave's interior. Players having difficulty finding the location would be well-advised to begin at the road and head east, rather than beginning at Lucky Jim Mine and heading west. The cavern is a small cave consisting of three sections which are populated by fire geckos. There is a deposit of sulfur and potassium almost identical to the deposit in the sulfur caves, only smaller and not explosive.

   4. Boulder City train station


A building in the northern outskirts of Boulder City. When crossing the rails to the north of the trainstation, there's a cement factory. The rails leaving the station to the east are shattered and spread out. Inside you will find bark scorpions, a Nuka-Cola vending machine, a Hard locked safe, and a Sunset Sarsaparilla vending machine. The cement factory may make the noise of iron settling when you approach it. Up the ramp on the refinery is a duffle bag which contains two trail mixes.

   5. Camp Guardian caves


The Camp Guardian caves is a large network of tunnels and a few large open areas, with its main entrance being at Camp Guardian Peak, directly north of the tent. There are also two additional exits toward the southern end of the cave. The first comes out on a ledge over top of the pathway you took up, just past the Camp Guardian sign. The second is located in an underwater passage at the southern most point of the cave and comes out in Lake Mead, a short walk south of the Camp Guardian sign. The cave is inhabited with 15 to 20 lakelurks and a lakelurk king.

There is also a related quest - Help for Halford. Halford is the only remaining soldier in the platoon that used to be stationed at Camp Guardian, and is now a broken man found crippled within the local cave system. With a doctor's bag or Medicine skill 50+, one can heal his leg and help him escape.

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September 21, 2014

Fallout 3 - Top Unmarked Locations

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Unmarked locations are the ones which do not appear on the map on your Pip-Boy. There are about 80 unmarked locations in Fallout 3, and I'm bringing you the ones that I've personally discovered, that are somehow interesting. However, some of them are not on this list. There are 45 locations included, 9 pages total.

   1. Alien crash site



Roughly twenty meters behind the house lies the wrecked recon craft. It is badly damaged and leaking an unspecified radioactive liquid (giving about 4 rad/sec). The only point of interest is at the front of the ship, the side opposite the ruined house. If the player is at the MDPL-13 power station south of the crash site, it can be found by following the power cables north until you come across the alien distress beacon. The signal is called the "Recon Craft Theta Signal" on the player's Pip-Boy 3000. The player can follow this to the site as it gets louder and clearer as one gets closer, and they will start to become irradiated. At the front of the ship, the cockpit dome is shattered. The pilot's body lies outside against a pile of rocks with the powerful alien blaster in his hand. About 120 alien power cells are scattered around. The trail from the house to the ship is full of debris from the crash, most of this cannot be picked up or moved.

After completion of the Mothership Zeta add-on, an alien homing beacon takes the place of the crashed craft, allowing the player to teleport to Mothership Zeta and back at will. It will also have a map marker for easy fast travel.

  2. Abernathy Metro station


An unmarked metro station on the White Line under the Capital Wasteland. Before the war, it was a Metro station used by the citizens of D.C. It is entered through Becton Metro station, entered by the Vernon East/Takoma Park Metro station and is used to get into Takoma Park. The area is infested with irradiated water and mirelurks, as well as many ghouls and various mutated creatures. The status board says it is still in working condition by 2277, but clearly the defilement about the station says otherwise.

  3. Arlington sewer


The sewer is a small underground area located to the south-east of the Arlington Library and is divided into three levels, with two guard rooms and a locked storage room on the bottom level. The storage room can be accessed by a terminal and contains a safe, an armor crate and two ammunition boxes. The sewer also contains several hostile raiders of varying levels.

Southwest of the sewer, there is a Talon Company outpost with a Stealth Boy and a Nikola Tesla and You book on a table, near a bunk bed, on the top floor.

   4. Bethesda underworks


The main entrance is via a metro station entrance located northeast of Bethesda office east. Uncharacteristically, this station doesn't have an obelisk marking its location. Inside the station, the mezzanine and platform are relatively intact. The subway tunnels are partially destroyed, with access being limited to the tunnel openings, and the subway tracks run north to south. Located off one of the destroyed subway tunnels is a service tunnel which leads to a sewer grating ladder. This sewer grating is located south of Bethesda offices west. This station is irradiated by barrels of radioactive waste, with the largest concentrations being located on the platform, the pile of barrels near the service tunnel, and near the sewer grating ladder.

The underworks is populated by feral ghouls, and it is not uncommon to see a glowing one or a feral ghoul reaver (if Broken Steel is installed) here amongst the other types of ghouls. Upon entering, the Lone Wanderer may be swarmed by all of the nearby ghouls at once, forcing the them into a fight with around 6 ghouls of varying difficulty.

  5. Calverton


The church is easily spotted from the southwest. To the right of the church is a small graveyard fenced off by a broken white picket fence. In the church entrance is a trip wire, which triggers a shotgun trap, and in the back is a grenade trap triggered by a pressure plate. There is also a podium, some barrels, and a few beds. There is a captive to the left of the bed.

The town consists of three buildings; a diner, Gold Ribbon Grocers, and after Broken Steel is installed, Hank's Electrical Supply. Calverton exists as a real town in both Virginia and Maryland, but due to the condensed location format of the game map, it is not possible to tell if the game designers were trying specifically to reference either.

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Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4