Showing posts with label The Best. Show all posts
Showing posts with label The Best. Show all posts

June 07, 2014

The best Model and Texture mods for Fallout: New Vegas

Wasteland Flora Overhaul by vurt


A much more varied Wasteland. 101 different trees and plants are carefully placed throughout the wasteland. You'll encounter cacti, ancient bristlecone pines, dead trees, desert sunflowers, desert candle flowers, lupins, reeds, a variety of different junipers, pines and shrubs. Most of the default trees are replaced with higher detailed models and textures.
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NMCs_Texture_Pack_For_New_Vegas by NeilMc_NMC and EVE - Essential Visual Enhancements by weijiesen and jonnyeah are on 10 best Fo:NV mods of all time list, see them here.


Official Pipboy Readius - New Vegas Edition by AlexScoprion and Brianide


This is the official port of the Pipboy Readius mod from Fallout 3. It replaces the regular ingame Pipboy with a handheld Readius-like device. It also removes the default Pipboy from the player's arm, as well as the accompanying glove.Controllers work. This is something we received a lot of complaints about in Fallout 3. Credit for this is mostly due to Vivanto, so you should all express your gratitude by appropriating him his deserved kudos (see Credits section at bottom for link). The Pip-Boy light is no longer remapped. There is now an Aid item "[Pip-Boy Readius Options]" which can be used to access the uninstallation menu, should the need arise. 
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Enhanced Blood Textures for NV v2_22c by dDefinder


Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds, static blood decals and gore. Esps are used to increase the size appearance of the blood. Adjustments for screenblood, added more giblets and new wound textures related to the weapon type. Ini will change max amount and lifetime for blood that is in the world space. More creatures can now cause wounds where before they didn't. No video available for this mod.
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Monster Mod by Dogtown1


Adds many new creatures to the game integrated through the spawn levelled lists. Now I dont mean red, blue, and orange versions of the default creatures, I mean theres 130 creatures that you have never seen before or they have a new model and texture making them unique, including their stats. What this means is you will always get something to spawn, just not 20 of them. I did this for a reason, its still a challenge with the spawn chance maxed instead of your computer trying to proccess a spawn count so high it blows up your computer. I also set the the respawn time to 2 days instead of 3.
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Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 01, 2014

Fallout: New Vegas most popular Guild/Faction Mods

Military Expansion Program by Scarecrow


Future plans for "upgrading" various military bases and outposts to look the part, mostly with more NPCs since a lot of the vanilla area's are a little sparse (for their intended purpose, especially Camp McCarran). Currently the following area's have been "upgraded". No video available for this mod. Get it here.

Camp McCarran:
  • Adds a fence around Camp Golf
  • Adds an "outpost" at the far S end of Camp Golf/Lake Las Vegas
  • Adds several more guards to fill the empty guard stations
Camp McCarran:
  • Adds about 40+ NPCs between the field and concourse
  • Some will be exercising
  • Some will be practicing at the shooting range
  • Some will be standing guard
Ranger Stations:
  • Echo

Searchlight Airport NCR or Legion by Jcro25


This is an overhaul mod that changes Searchlight Airport from a empty location to a strong NCR base. It has been designed to be as lore-friendly as possible and bug-free as possible. Contains James Sextons Legion ear quest and 2 new quests which will change the way the airport functions. Choose to keep the NCR at the Airport or help the Legion defeat, the choice is yours! No video available for this mod. Get it here.


Factions Reloaded - Legion by TheScout201


First things first, you're probably wondering what this mod does. In a nutshell, this mod adds hundreds of NPCs to the Mojave, a lot of which are new units. It also adds simple bounty hunting quests, camps, bases, events, and changes to the southeast portion of the Mojave. It's made to make you feel like the Legion is actually in the game while still retaining some sort of a lore-friendly feel. The Legion was seriously under-developed by the developers, and I felt that there needed to be some changes. Everything is completely lore-friendly, and just aims to show that the Legion is pushing forward in the southeast portion of the map. Get it here.


Caesars Legion Overhaul NVSE by CaesarInvictus


This mod aims to add new armor weapons and npcs to the game to flesh out the Caesars Legion faction and add new sensical armors and weapons to their loadout without compromising the legions feel. For the moment, there are no custom textures, though in time there will be, all of them fitting the original style the legion was presented in, just without looking silly and unbelievable as before. For example: Recruit legionaries have numerous types of head pieces now:
  • Slave- hoods, goggles, and mouth-wrap (these guys did come from slaves after all, and the hood just makes sense and looks nice)
  • Head-wraps (several kinda) and the traditional goggles and mouth bit
  • Recon helmet and goggles/mouth bit
  • The explorers and vexillarii now wear goggles and mouth-bandanas too, just because that fits them nicely
  • Praetorian guard no longer have stupid sun-glasses, and wear centurion helmets, with a small 1-in-5 chance of getting centurion armor.
The mod also includes a revamp of the legion raid camp, and a new player home for legion fans at the fort. No video available for this mod. Get it here.

Which one (if any) of those incredible mods have you tried? Share us some thoughts.

May 31, 2014

Fallout 3 Best Weapon Mods

Zealotlees ACR - Adaptive Combat Rifle by Zealotlee



Adds an ACR Assault Rifle with many variants to the game. With FOSE installed the player can find various modification kits that can change the barrel of the gun, the optics, or add a silencer. All of these modifications can be changed on-the-fly without use of a workbench! There are also some hidden camouflage packages for the gun to give them a unique appearance. Raiders, Outcasts, and Talon Company can be seen using the ACR as well as some other NPCs. Random upgrades as well as ACRs can be found at vendors. There is an ACR (10.5" Compact) at 80% condition located inside Hamilton's hideaway along with all the available upgrades aside from the camo packages. A text file is included with the download that gives the location of the camo packages.

Unfortunately there is no other way for the upgrade system to work without FOSE. If there is a high enough demand for a non-FOSE version I will do my best to make it. As of version 1.2 you will now have the ability to field strip your ACR. Just equip the ACR you wish to field strip and use the ACR Kit- Field Strip item under the Aid section. This will remove all components from your currently equipped ACR except for whatever camo package you had applied before. You can use your "stripped" ACR to either build a new one via menu or use it for repair parts. Get it here.


Classic Fallout Weapons BETA by War1982


This mod is FREE to be used in any way you see fit, except for profit, and as long as you give appropriate credit. You will always be able to find the latest version of my weapons mod here,
if anyone wishes to modify/reskin this i'd be more than happy for them to do so, and please send me a copy so i can include it in the final build (.DDS preferred, but i can work with anything). All weapons can be found in shops, in the hands of raiders, Enclave troops, Brotherhood members, supermutants, NPCs etc. Get it here.



Community Ammunition Library - CALIBR by Tubal


The Community Ammunition Library (CALIBR) is an attempt to standardise the ammunition used by different weapon addons and modifications. Two mods that add weapons in the same caliber will not otherwise be able to use each other ammunition (assuming they do not use existing FO3 ammunition), leading to conflicts or duplicated but incompatible ammunition. An example: modder A adds the M14 rifle, which uses 7.62x51mm NATO ammunition. Modder B adds the FN FAL, which uses the same caliber. Even though they are able to use the same bullets in the real world, in Fallout 3 they cannot. The mod does not modify existing weapons, ammunition, or other aspects of the game, and if no CALIBR compatible mods are installed it will not affect the game at all. There should be no risk of conflicts with other mods, or official DLC's. This mode doesn't have video preview. Get it here.


Better Arsenal Desert Eagles V5 by Vashts1985


Adds the Desert eagle XIX plus a Unique firearm: Desert Dragon. Fight high level raiders.find them occasional at vendors that sell *rare* small arms. Desert dragon can only be bought from Smiling jack or cheated for at this time or "player.additem 00f0434f 1" without the quotes (desert dragon), "player.additem 00E0434f 1" without the quotes (desert eagle XIX), "00f2935e" for the .50ae. Short story video for mod preview: A mysterious wastelander seeks revenge for the murders of his friends and dog after being attacked by raiders. Get mod here.



Which one (if any) of those incredible mods have you tried? Share us some thoughts.

May 30, 2014

Fallout 3 Best Gameplay Effects and Changes

FWE - FO3 Wanderers Edition by FWE Team



Fallout 3 Wanderers Edition (FWE) is a major overhaul mod for Fallout 3 that changes underlying game mechanics and adds new features to the game. The aim of the mod is to improving the challenge, sense of immersion, depth of gameplay, and range of options compared the vanilla game. Generally, you'll find the wasteland to be a more dynamic but far less forgiving place. FWE's development is guided by two objectives. The first is to enhance the First-Person-Shooter (FPS) elements of the game (while still preserving non-FPS options). This includes making combat faster paced, exciting, and more player-skill based. The second objective is to enhance the role-playing elements of the game by emphasizing choices and consequences, balance, character development, immersion, and the range of viable options. Both these objectives aim to increase the replay value of Fallout 3. Get it here.




Fellout by Hattix


200 years since the bombs fell and somehow everything is tinted green? Things in Fallout and Fallout 2 weren't green. Fellout changes all that, giving a harsh world more reminiscent of the Sahara Desert or the Mad Max/Road Warrior movies though due to popular demand (and if Enhanced Weather is installed) some areas will have rain. Fellout also neutralises indoor lighting, removes green fogging and also water has been changed in most places. This is a l ittle experimental for the time being, but still quite a lot better than glowy green clouds of fog. Some purists may love it, some may hate it, but most people should get a kick out of the overhauled weather systems. If Fellout feels like a mod, then it's failed. If it feels like how the game should have been, it's succeeded. Get it here.




Marts Mutant Mod - RC 62 by Martigen


This mod is a port of MMM from Oblivion to Fallout 3. It focuses on adding a huge range of diversity to creatures and NPCs in the Fallout 3 world as well as adding new and unique creatures and NPCs to encounter. The mod is broken down into a core base and a range of optional modules. The key results the mod achieves are:
  • Every creature and NPC is unique with its own stats, size, confidence, health, damage and even skin (texture)
  • Creatures and NPCs suffer improved wounding effects such as visible bleeding and statistic penalties
  • Creatures and NPCs can loot the corpses of fallen enemies, after which you can find this loot if you kill them
  • Creatures and NPCs have improved behavioural AI based on class -- in any given group some may be aggressive towards you, some may be ambivalent, and others may avoid you outright.
  • Configurable increased spawns allow you tailor how many creatures and NPCs spawn in the game at any given spawn point
  • Improved faction system to better reflect inter-faction relations and ensure the player isn't the center of the universe
  • New creatures and NPCs to add variety to the wasteland -- all hand-crafted with their own stats, abilities, loot, weapons, textures and in some cases scripted AI behaviour. Get it here.



RTS - Real Time Settler by arcoolka and ripvanwinkle111


Like father, Like son. The lone wanderer set out into the wastes lead by the heroism of his father, The chance to change the world the chance to do good... That is what the lone wanderer did, Rebuilding of civilization. The people need a saviour they need someone to rise against the harsh vices that has claimed many, You my friend set out into the world to create an image of architectural brilliance create a save haven for those needing shelter. With the world at your finger tips what will you do? Every empire starts somewhere, with one village, Every empire has a great ruler, and that my friend is you. Build your village, a beacon of hope in the Wasteland. Decorate your village with furniture and trinkets. Manufacture weapons and armor and sell it on the open market. Get it here.



Which one (if any) of those incredible mods have you tried? Share us some thoughts.

May 29, 2014

Fallout: New Vegas Most Popular Weapon mods

Classic Fallout Weapons - New Vegas by Linerunner

 


This mod injects scores of classic weapons into New Vegas with new sounds and classic ammo. Iron sights have been set for all appropriate weapons and the meshes have variations for showing (most) weapon mods. Mods added by CFW require the player to convert a vanilla kit at the workbench with recipes built in. Recipes have been added as appropriate so you can craft the new ammo as well as the old. Weapons have been added to the lists, allowing them to advance challenges, work with perks and be used by Super Mutants. No video available for this mod. Get it here.


Weapon Retexture Project - WRP by Millenia


Retexture the following weapons so far: Grenade Rifle, Grenade Launcher, Marksman Carbine + All-American, Mysterious Magnum, .44 Magnum, Varmint Rifle & Ratslayer, 9mm SMG + Vance's, .22 Silenced, Sniper Rifle + Gobi Sniper, 12.7mm SMG, 12.7mm Pistol, Trail Carbine, Brush Gun, Sawed-off shotgun + Big Boomer, .45 Pistol (Honest Hearts), .45 SMG (Honest Hearts), Survivalist's Rifle (Honest Hearts), Ranger Sequoia, Hunting Revolver, Riot Shotgun, That Gun, BAR (Dead Money), Police Pistol (Dead Money), .22 SMG, This Machine, Light Machinegun, 10mm SMG + attachments, Assault Carbine, Hunting Rifle + attachments, Anti-Material Rifle, Weathered 10mm Pistol, Sturdy Caravan Shotgun, Hunting Shotgun + attachments + unique version, .44 Revolver + attachments, 9mm pistol + attachments + unique version
.22 pistol, 10mm pistol + attachments, .357 revolver + attachments, 9mm smg + attachments + unique version, Single Shotgun, Lever-Action Shotgun, Caravan Shotgun, Cowboy Repeater + attachments, Varmint Rifle + attachments + unique version, Service Rifle. No video available for this mod. Get it here.


WME - Weapon Mod Expansion by jonnyeah


A massive expansion to the New Vegas weapon modification system, adding over 150 new modification options to the game. Every standard gun has received the maximum number of possible mods, as have all but four Uniques. As a bonus, instead of removing mods from uniques, most have got minor stat boosts to reflect the mods they come with, and most use that extra room for some extra modding options. Not enough? Being graphically inclined, every modification (that I've added) is visible on your weapon, be it tapered barrels, a recycler, or a Double Load Missile Launcher. Get it here.




Weapons of the New Millenia by Millenia - Naky - many others


This mod is simply a collection of Millenia's individually released weapons into one big pack. It was designed from the ground up to enable the community to make their own support patches, compatibility patches, or to complement it with their own mods as a resource. An emphasis was put on compatibility and modularity, so hopefully we succeeded in this area. Also included with the mod is a collection of several optional ESP files which you can use to enhance your gaming experience and to suit your preference. The base ESM itself will do absolutely nothing in your game - seriously, it does nothing. You need one of the support esps to add the weapons to your game in some fashion of your choice. The cheat cabinets will offer you the weapons for free, without leveled lists integration. The leveled lists will only give you the weapons from enemies and store vendors. The Honest Hearts patch will add appropriate weapons to the Grunt perk and change those weapons that are .45 caliber to use it. Finally, the store esp gives a small exploration based, unmarked quest style element to the Gun Runners HQ that ends with... nah, no spoilers. Get it here.


Which one (if any) of those incredible mods have you tried? Share us some thoughts.

May 28, 2014

Most Popular Fallout 3 Companion mods

Jessi Companion by Loxy38.



Teen Companion named 'Jessi' Which is short for Jessica (Class:Ranger), Her own Ranged and Melee Weapons (Some custom and some with custom textures), Usual A.I packages, Her own Pip-boy Light, New Hairstyle (By Ren), Custom Eyes with 4 extra colours, Her own PipBoy3000 and Glove, 5 Outfits, Her own Inactive Slave Collar, She smokes / Eats / Sleeps and has a sandbox mode when not hired or at Home, She can change your Race for you and Repair your gear for you,Extensive Customizations, Any Karma can recruit her, She can heal in battle and out of battle with Stimpaks, Home Marker System, Run Speed Menu, Barber Menu and Many Many more features. Way too many to list. Get it here.



Enclave Commander 090 by J3X


Command everything from a small strike squad to a whole army using the most advanced squad command system for Fallout III. Call in Airstrikes, carpet bombing runs, missile strikes, orbital strikes, reinforcements & transports wherever you want it, just point with your mouse! Five different factions to call in soldiers from; Enclave, Brotherhood of Steel, US army & Brotherhood Outcast. 6 different kinds of humanoid soldiers and 6 different kinds of robots to call it, including everything from stealth units and scientists to Chimera tanks. Get it here.


RobCo Certified by Talkie Toaster


RobCo Certified adds a new three-rank perk with the same name. With the perk, if you have a spare Fission Battery and some scrap metal you'll be given the option to repair any robot you destroy, turning them into a loyal ally who'll follow you anywhere. Each rank allows you to repair bigger and better robots to command. RobCo Certification is designed to allow non-combat sciency characters to be viable, letting them unleash a horde of robot minions against those who would threaten them. Version 2.0 lets you upgrade your robots, improving their firepower, and gives you vastly more control over their abilities and skills. It also adds Companion Share & Recruit compatibility, so friendly repairmen can fix up damaged bots. Plus, Zeta addons! Now you can command alien robots, and teleport them down from the Mothership if you run out back in the Capital Wasteland. Get it here.


Sharing and Caring Companions by ZableBlaze


The SCC master file allows you to easily recruit any NPC you can open dialogue with. Recruited companions will follow, sneak and fight alongside you. Sharing and Caring Companions also allows you to trade with your friends and give them simple orders like 'wait' and 'dismiss'. As new commands are released for FOSE you'll see more complex orders and different ways of issuing them to your companions. Get it here.


Which one (if any) of those incredible mods have you tried? Share us some thoughts.

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4