April 12, 2016

The New Survival Mode is Brutal and I love it!

I've been stuck in Hardware Town for at least 2 weeks now. Real-life time, that is. For Mitchell, it's been more like one very hellish version of Groundhogs Day. He wakes from the moldy mattress, steps down to the floor level through a hole in the ground, meanders through the streets of Boston, and then, inevitably, gets murdered instantly by some manner of wasteland horror.

Sometimes it's a raider who gets lucky. Other times it's a stray landmine. Most often, though, it's just me making careless mistakes that once upon a time could be rectified with a quick Stimpak or by stuffing my face with ancient soda and cooked cockroach meat.

But this is Survival Mode, which takes the rather benign but fun challenge of Hardcore Mode from New Vegas and cranks up the dial about 10 times. So in Hardware Town, I still remain.


The sheer multitude of things that can kill you in Fallout 4 has not changed, but the safety net of quick saves and rapid healing has been effectively yanked out from beneath, leaving an utterly brutal, sometimes seemingly unfair experience. The kind that causes me to, almost without fail, turn off the game every time that familiar third person death screen flashes. Even now I write this after yet another failed attempt to escape from Hardware Town. Truly, I am not stuck there. Diamond City is a hazard-free walk away, with its warm beds and plentiful water and cheap food, all of which are now required to live.

But what's the point of Fallout without doing quests? So I labor away at the same couple jobs, all bound to the local area, thinking that it will be simple. Or it should be. But as I've already established, Survival Mode makes the once simple task of clearing a given spot of raiders a test of patience, good aim, and awareness.
"I have lost count of how many times I've died in Fallout 4's new Survival Mode!" ~ Henry Lombardi

April 09, 2016

Bethesda is Ready for a Fallout Movie

Although the film adaptation of the popular post-apocalyptic RPG franchise, Fallout, is not currently in production, it may happen according to Todd Howard.

Todd recently confessed he isn't totally against the Fallout Movie idea in an interview with GI.biz, adding "We've had a couple of inroads, particularly with Fallout, which is a bit stickier than Elder Scrolls, but everybody's kind of asked and I've taken a number of [Fallout movie pitch] meetings over the years and nothing quite clicked where I felt, 'Oh, that would be as good as the game."


According to Howard, making a film based in the apocalyptic setting of Fallout risks potentially influencing fan opinions of the games in a negative way.

Personally, I think Bethesda is preparing for the right offer, and The Fallout 4's Wanderer Trailer is their take on something like that, just to see how fans would react to it. Or even better, they might be already working with some studio for some time now. If you remember Todd's appearance on E3 2015, when Bethesda announced Fallout 4, he admitted that Fallout Shelter is hinted in Fallout 3's Trailer. Check it below, to remind yourself;


Bethesda is well known at hinting various things in details of the trailers and even the games itself. Cinema Blend has an interesting article called "Fallout 4 Live-Action Trailer Is Probably The Closest We'll Get To A Movie", and all I'm asking is why? Why create a Live-Action Trailer in a first place? There's a reason to that, trust me.
"And that may happen. I don't rule it out, but nothing really has clicked where - the games are popular enough and that's their identity." ~ Todd Howard

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4