Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

June 11, 2014

Fallout: Tactics Mods and Game Conversions

Awaken v1.4 by Vault-tec.eu



Awaken is a Fallout Tactics total conversion mod. It uses its engine but includes completely new storyline. It is based on Fallout 1 and offers about 30 hours of play in Fallout world. It is done by fans and for fans (didn't I hear that somewhere?) and it is freeware. There is Polish version of mod but there is English pack for it. In short terms this mod makes Fallout Tactics into almost full featured RPG. Changes made by patch:
  • Larger range of sniper rifle, AK-108 S rifle, 223 Pistol
  • Changes to stats of armors (DT/DR stats and smaller weight)
  • Tesla Armour is better than Combat Armour (because is rare).
  • Suehe can wield armours now.
  • The leather in Suehe's inventory is now as special Armour. Only Suehe can wield this.
  • Gontar from Necropolis tells few words more about the hive of Technologists.
  • Super Prod quest for a man from basement in Bandit locations works now.
  • Smaller requirements for lock picking for the back doors and safe in bank in New Chicago.
  • Fixed a small village to the south of Vault 32. There was impossible to exit from the locations if Crowa is in player team.
  • Crowa has some improvenments. Has bigger weight of inventory.
  • Some special encounters are tinckered:
  • Polish Wasted - more "jerry" in the fridge and Mefiu has two lines of dialogues ;)
  • Blacksmith - more cash in barterman inventory
  • Entering to train could be easier now.
  • Smaller world map - cuted off left and right unused areas.
  • Position of several locations are changed a bit: this will refresh world map gaming ;)
  • Better medic and doctor bags, better repair tools, better lockpicks.
  • Changed the sound of repairing of alcohol machine in basement in New Chicago.
  • Changed stats of default player hero Max Stone. Has tagged small arms, steal, lockpick.
  • Added new encounters on world map: wild dogs, wild brahmins, radscorpions, roach, comodo's
  • Some edges of world map has thougher encounters. You can fell, that there is nothing on wasteland but only dangerous creatures.


Fallout Tactics: Redux by Endocore


Over a decade after the release of Fallout Tactics and despite the provision of a set of easy-to-use game editors, FOT remains nearly as lame as ever-- full of bugs, incompetence, negligence, ignorance of Fallout traditions, and unsatisfactory gameplay. Fallout Tactics: Redux is the first comprehensive published effort to reform the standard single-player Fallout Tactics campaign. My Redux mod is a wide-ranging attempt to engage all of these issues and transform the game into something more compelling, since if the game remains in its current (original) state FOT is doomed to be utterly forgotten sooner than later-- and I've always thought that despite its many flaws, key elements of what could be a rather cogent military science-fiction game and perhaps even a respectable Fallout-themed game are present in Microforte's basic materials.No video available. See more >>

Turn-Based Mod by hadack and guz


This Mod tries to balance the game for Multiplayer Death-Matches in Turn-Based Mode. Although it looks like this mode didn't get the same attention from the devs like real-time, there are some things like the way Cars are used and the interrupt system, that are quite well designed and make Multiplayer matches fun to play.

26 new levels starting in TB-Mode, each with a unique goal that applies to reach it, making the matches more eventful - Weight of all items increased - Armors now have different resistances for each damage type - metal is good against explosion, power armor against energy, enivro(now -> combat-armor) against bullets - all Drugs have been completely revised, specializing the caused effect. (e.g. voodoo increases critical chance, but lowers several resistances. or buffout slightly raises strenght & agility but seriously reduces a characters luck ) ... - Drugs and stimpacks have higher chance of overdose, checked against the chars endurance and thus making first-aid and doctor more viable. better forget your all-you-can-eat mentality now - Poison & antidote added - Plasma weapons now inflict area-damage - Some new weapons, explosives, armors and other gadgets - Critical chance of most weapons lowered to make high luck and critical chance more attractive for snipers - In-game descriptions of all items adapted, for most of the changes

Enclave Mod by GunnerShi and RobCo

This mod is one of the best mods ever made for Fallout Tactics. See more here.

Darkfall by Vault-Tec


The player controls a citizen of a town called Forsayth, which is located in the downtown of a pre-war city. At the moment he works as a bodyguard protecting the water caravans. The citizens know only a few small villages near the town. No one left the town for a longer journey. Nobody suspects that in the distant mountains, snow-covered mountains, lies a city called Brek Zarith. It's Council of the Fourth usurps themselves a right to create a new world order. They are rich in prewar technology, weapons, and the city itself is a threatening fortress. Almost every significant town or city in the area is under their control. . They're sending there a commissar and legions of loyal police, brainwashed for their cause. It is just a matter of time when they reach Forsayth. See more >>

THE WASTES by Ox-Skull


The aim of this mod is to create a playing field where there is allot of stuff to do, and no time limit on when you do story related missions and endless playtime like in fallout 2.The emphasis is freedom.There will be 4 factions to choose from: BOS, ENCLAVE, RAIDERS and RANGERS. Each faction has an item that will have bonuses that the player will receive upon joining, the item will receive an upgrade once you have proven yourself to the related faction.The faction wars is the main story of the game, with one ultimately ruling. TacoLlamaSauce is the main developer of the story line. I will be focusing on the content of The wastes, keeping as close to Fallout canon as I can.There will also be Merchants, Mercs, Slavers, Mobsters and bounty hunter groups around the wastes to work for.Many other features are planned. See more >>

Fallout: Last Vegas by RobCo


This modification is a total conversion "Game" that doesn't require Fallout: Tactics installed to run. Fallout: Last Vegas is designed around the worlds of Fallout: 2, Fallout: 3 and Fallout: New Vegas, it will contain all the armors, weapons and items that are in Fallout: 3 and Fallout: New Vegas, this modification can be downloaded and installed to your computer and ran without having Fallout: Tactics installed and without your Fallout: Tactics CD in your computer. The game will be made to work in both RTS and Turnbase mode to fit all the gamers needs. See more >>

See also:

June 10, 2014

Original Fallout Game Mods and Conversions

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Fallout Fixt by Sduibek



This mod amalgamates most available Fallout 1 mods into one installation. In addition to included mods/patches, it fixes many bugs that still existed in the patched version of the game, adds new customizable optional content, and new features. Goal of Fallout Fixt: To enhance, fix and improve the Fallout 1 experience. This includes fixing bugs, restoring features, modifying balance, adding features, and many fixes to text/dialog. In addition to that, all other available mods and patches are rolled into Fixt (see below), meaning that Fallout Fixt is the only thing needed for "the best" Fallout 1 experience. It currently contains:
  • Official Interplay patch (1.1)
  • TeamX patches (1.2, 1.21, 1.3.5)
  • No Children Fix
  • Nimrod's Dialog Fixes (many text improvements)
  • Cathedral Crash Fix
  • robbforce text fixes

Included Mods / Enhancements:
  • TeamX Fallout NPC Mod
  • Sfall 1.18e the last FO1-supporting version (including shaders.fx for D3D modes)
  • Fallout1 Resolution Patch
  • Extended Flamer Attack
  • Screen Refresh (prevents screen from periodically going black during play)
  • Wasteland Ghost's Fallout Restoration Mod (not all of it, but invasions and a few other smaller things)
  • Weapon Drop Mod
  • Endgame Mod (allows you to keep playing like in Fallout 2)




Fallout1 Resolution Patch by Mash


Allows many graphical fixes and features including higher resolution and DirectX modes. This program modifies "falloutw.exe" in memory for the purposes of increasing the visual resolution, playing in a window and other enhancements. Currently Supported versions of the "Falloutw.exe" are:
  • US 1.1
  • TeamX Patch 1.2 (Executable included in TeamX's Fallout 1 patch)
  • Fallout Restoration Mod 1.2 (Executable included in Wasteland Ghost's Fallout 1 mod)
  • Polish 1.2
  • Fallout Collection (PC DVD) WHITE LABEL 1.2

See more >> | Get it here.


Sfall by Timeslip

A Fallout 2 engine tweak by Timeslip. Fallout 1 branch is discontinued. However, v1.18e still works for Fallout 1. The main features are:
  • Increase movement and combat speed to up to 10x normal.
  • Play fallout in a window or in 16 bit colour mode
  • Use d3d9 in place of the usual ddraw
  • Use the mouse scroll wheel in the inventory, barter, conversation and save/load menus.
  • Assign a use to the middle mouse button, and adjust mouse sensitivity beyond fallout's normal range
  • Adjust or remove the 13 year time limit
  • Fixes the broken pathfinder and sharpshooter perks
  • Adds some additional script functions for modders to use

Get it here.


Fallout Restoration Mod by TeamX

A direct successor of the Fallout Update Mod. It introduces most of the features seen in the Fallout Update Mod and plenty of the new ones. Mod is developed from scratch so it's expected to be more complex, solid and stable than the predecessor. Questionable and incomplete features are being removed. Project is based on the most recent version of the unofficial Fallout Patch v1.3.x.

Since currently only Wasteland Ghost is involved development, release model of the mod had been changed into modular structure. Non-cumulative updates are being released when ready. There are two parts available at this day:
  1. Game Restoration Mod Part 1: "Invasive procedures". An invasion of mutants army in all major towns has been restored. As long as Master exists, he and his army will slowly invade Wasteland. An invasion begins with the destruction of the LA: Boneyard. Then it continues to the Necropolis, Hub, Brotherhood of Steel, Junktown, Shady Sands and finally Vault 13. Note, that by interacting with the game world you can hasten an invasion in certain (or even all) locations. After a town's been invaded, all it's natives are killed and an invading army of mutants appears on the streets.
  2. Game Restoration Mod Part 2: "The Unknown Wasteland". This part deals mostly with caravans and random encounters. A caravan is actually shown, when it arrives in the town. Customers are now roaming around a caravan when it's in the town. A caravan leader now offers you a mini-quest: assist to unload a caravan. Few special encounters are fixed or re-enabled. Alcohol addiction (beer and booze) restored.

Fallout Revisited by Sorrow

This mod changes weapon damages and armor stats to more realistic. Damage Values were calculated with help of 3G3 Guns! Guns! Guns! weapon design system. Earlier versions of the mod were released in Poland and were liked by players. Game world changes: I fictionalized RL weapons and ammo (.44, Desert Eagle, .223) to fit the post WWII divergence and changed AK-112 to be more fitting to retro-futuristic USA. FDM:
  • No AC bonus from armor.
  • Modified HP of civilians and some of opponents - some people had as little HP as 12 (a leftover from GURPS or what?).
  • More random ranged weapons damage - FDM had unrealistically lethal firearms due to less random damage.
  • No HP bonuses for higher level NPCs.
  • Shotguns now fire salvoes of pellets which cause small damage to armored targets, but huge damage to unarmored ones.
Other mods and patches:

See also:

June 09, 2014

Fallout 2 Mods and Conversions

Shattered Destiny by Lexx2k



The modification "Shattered Destiny" is the first of three chapters, that will bring back the old Fallout feelings. In this mod, the player isn't the vault dweller or a chosen one, the player is just a guy like you and me in a post apocalyptic world that has been tortured over the years... At first it was planed to create a totally new and big modification, with lots of new npcs, locations, quests, and so on, but because of missing time and interested people, I changed the hole concept to a chapter based game.

Details:
  • a new story
  • meet and talk to new NPCs
  • a new main quest and some side quests
  • you are not the chosen one (yes, its a feature! : )
  • more then 100 new scripts
  • approx 80 new dialog files
  • more then 3.500 new lines of text
  • new videos
  • new premade characters
  • 2 new critter (a new girl, made by Lisac2k and a bald-head guy in combatarmor.)


The Tangut Prophecy by CathayanDragon


The Tangut Prophecy is a Chinese historical RPG based on the FOnline Engine. The game begins in 1167. It features:
  • Historical Fiction set in XII Century China.
  • A Single Player Campaign that focuses on cRPG mechanics.
  • A plot with mysteries, secrets, conspiracies, political intrigues, and twists.
  • Non-incidental interconnecting side quests.
  • Multiple quest branches and resolutions with lasting consequences.
  • Multiple dialogue options with different reactions.
  • Multiple endings to you, your companions, NPCs and the game world.
  • 4 playable races with 4 corresponding language skills.
  • Unique character builds.
  • Detailed NPCs and companions.
  • Radiant game world that accurately portrays the included medieval East and Central Asian tribes.
  • Turn based combat.
  • Small scale battles with mounts and controllable troops.
  • A wide range of medieval arsenal and equipment.
  • Limited currency and items with real monetary value.
  • Travel to the world's extremes: From scorching deserts, to shivering glaciers...
  • Non-tiled prerendered map locations and graphics.
  • Fully detailed and animated character sprites.
No video available for this mod. See more >>

Mutants Rising by dude101


"When mutants kill and destroy all that matters in your life---What can you do? As the last hope of a dead town, will you seek justice for the dead and help for the survivors? Or will you lose your way in this big nasty world that's waiting for you? Can anyone, for that matter, good or evil, survive for long in a world where most problems are solved at the end of a knife or with a burst of gunfire?"

Elko is a peaceful community in western Nevada, founded by the Chosen One about two decades ago. You have lived in Elko all your life. To your townsfolk, you are known as Cassidy's kid or the Orphan, although none of these denominations are exactly accurate: Cassidy isn't your biological father, and your parents may not be necessarily dead. After a vicious attack by a group of savage mutants, you flee with the survivors of the town to a small bunker. A few straggling attackers follow you, which you bravely fight off. Once the battle is over though, Cassidy suffers a heart attack and is in critical condition soon afterwards.

The game progresses from there with three main objectives: find a cure for Cassidy, discover why the mutants attacked Elko and some of the surrounding towns, and discover who your real parents were. As with Fallout 2, the mod can be completed in many different ways. Combat can be both embraced and avoided depending on how you want to play the mod. Developing skills that are seldom used may yield rewards later in the game. See more >>


13 V by TheUnbeholden


This mod is total conversion, alternate vision of Fallout1. It may look bit like low-budget parody but this style is result of my brainstorms about efficient way to make such big mod. At first point am decided to explore more mapper possibilities instead of create any new graphics. Secondary, found that battles suck compare to later Fallout Tactic and decided focus almost entirely on its best part; adventure. This lead me to two major problems later: how make big amount of scripts and dialogs.. above hundred of them! Writing scripts is relative fast, but not their testing that's why decided to use the same copy of script for most of NPC with small different details in quests. Last obstacle was dialogs, huge amount of text could easy bore to death even toughest book reader. That's why everywhere I put jokes, and plot is pretty crazy, often lead to unpredictable situations. Also am focus on playability, and my concept is even better from classic game. There is no one destiny of player, every choices put him in different places where adventure end. No video available for this mod. See more >>

MIB88 Megamod by feillyne


The mod contains the following - New locations:
  • A Letter From The Past - random encounter
  • Abbey Location - Enhanced. Requires a quest to find and there are now quests to do for the monks.
  • Bunker 21 and Truck Locations - Slightly enhanced i.e. requires a quest to find.
  • Carson City and many smaller locations from Alternative Life mod.
  • Cold Hearts and modoc revisted - Chris Parks and Dude101
  • EPA- Chris Parks
  • New Vision Final
  • Primitive Tribe - Chris Parks
  • Scrap heap AKA FO1 demo town.
  • Vault 14
  • Vault 23

Enhancements:
B-Team Armor Mod, Cult of Personality Fix, Dominion mod world map I.E. expands down into FO1 territory. Enhanced Skynet - Body upgrades. Works Correctly now! Enhanced Davin Script (For Females Only!). Freelance slavery - Male and female slaves can sometimes be taken of some of the critters in the wasteland, Friendly Klint 2, FO2 Graphics Upgrade Patch (FO2GUP)Alpha, Gila Lizard and Cockroach critters from FOXP mod (WIP), Gecko enclave encounter, Kaga, Killap's Fallout 2 patch, Lootable Armor, Marcus armour from V14 mod, Miria mod, Mr Fixit, mysterious stranger mod, NPC Armor mod, Seraph's Fallout 2 Mod, Vertibird mod, Wasteland Taxi, Added a number of new load screens from various mods and Fallout 1, components of the Alternative Life mod, translated by Team MIB. No video available for this mod. See more >>

Vintage Firearms by lisac2k


Wounded Ronin's Vintage Firearms Mod with Lisac2k's vintage firearms graphics is a weapon/ammo mod for Fallout 2 based on the old (vintage) weapons. This is my first attempt at making a mod for any game. As such, it is very simple and modest in scope, and I would appreciate feedback in case of errors on my part. I have replaced most of the Small Guns and Big Guns from Fallout 2 with real-world vintage firearms such as 1911s and RPKs. I am a big fan of the rugged power of vintage weapons and part of my purpose in creating this mod was to celebrate the idea that "they don't make them how they used to." I have also tried to make combat a little more realistic in spite of of the hit point-driven style of Fallout and I've basically done this by making the following changes.. See more >>

Survivor by INtense!


It's weapons/npc/items/critters/maps/scripts/dialogues/fixes/car mod. All in one.
The main idea is: you can go through the whole game using only one class of weapons. If you want to use energy weapons only, now you can. If you want to go through the game with a melee character, just go ahead! The weapons and their parameters are changed, and you'll find more powerful weapons of every class as you go further and further through the game. The game is NOT so well balanced (it was hard to make it perfect), so you might find big guns very powerful, but don't forget they need many action points to be used. Melee weapons are not so strong, but they require less action points etc... There are some moments during the game, where scripts give you weapon/equipment/items etc. depending on your skills. Some shopkeepers will sell you nice equipment if you pass weapon class skill check (e.g. if you have 125% or more of energy weapons skill, a shopkeeper will sell you a big-bad-mo-fo energy weapon). The conclusion: choose your favourite weapon class and boost it through the game. That's the main idea of this mod. No video available for this mod. See more >>

Vault Rats by lisac2k


This mod is the result of the drastic changes made to the Fallout game setting and mechanics introduced during the development of the third sequel - Fallout 3. First person shooter with some role playing elements was the worst fear (which mostly became true on October 28th, 2008 when Fallout 3 was released) of the earlier established Fallout community, which largely demanded that the upcoming sequel keeps the spirit of its predecessors, Fallout 1 and 2, as much as it is possible. No video available for this mod. See more >>

Wasteland Merc by stenchy


Features:13 custom locations, custom weapons, custom missions and dialogs and more. This is not an add-on, it is a campaign on its own. In this mod you are not the chosen or vault dweller but a simple mercenary warrior that goes around in wasteland looking for missions/jobs. All missions/jobs are redo-able and are intended to be done several times. If you come to a town and nobody seems to be willing to talk to you that means your not high enough level to get that mission. Than usually they will tell you to get bent or come back when your better in various ways. See more >>


Fallout 2 Restoration Project by stenchy


Despite how much there is to do in Fallout 2, parts of the game always felt incomplete or rushed. The purpose of this mod is to fill these gaps and make Fallout 2 into the game it was meant to be. This project attempts to stay true to what made Fallout 2 great and thus the new content you will find is not something I thought up or felt would be cool to include, but rather a reality of what the original Black Isle developers wanted. I read through developer comments, studied original design documents, and looked through nearly every file included in the game in the process of creating this mod. I admit I had to make some judgment calls here and there, but 90% of what you will see is something originally planned to be included in the game but was cut for whatever reason. Not only does this mod include new content, but it also includes my unofficial Fallout 2 patch which corrects 800+ bugs left in the game after the last official patch. See more >>


June 05, 2014

Fallout 1 Full Remake by Arcseso Team for Fallout: NV

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Fallout 1 - The Story WIP by ARCSESO

Check also development diary page on FB


Progress level:

  • Vault 13 (100% complete)
  • Vault 15 (100% complete)
  • Shady Sands (80% complete)
  • Junktown (50% complete)
  • The Glow (started)
  • Necropolis (started)
  • Raider Camp (claimed)
  • The Hub (started)

Fallout the Story is a work in progress at the moment. It is designed as a mod for the NV base game only (no DLCs needed). It is one of the main design goals to keep the look and feel of this all time classic intact. Which means it is a lot of work and needs every support it can get.


Locations:
Arcseso team have made a complete new travel system. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). The game will be node based as the original. So you travel from one small world space to another. It is not a continues world. They have plans to add one larger world space which allows a bit more exploration (as easter egg so to say) but this one will be started at the end of development.



Quests:

  • Vault 13: (start and revisit 100% complete)
  • Vault 15: (100% complete that was an easy one ;) )
  • Shady Sands (About 30% done)
  • Junktown (About 20% done)
All creatures (except they have forgotten one and "The Master" doesn't count as simple creature here ;) ) from Fallout 1 are complete in their original form. Sure that they reuse from New Vegas but if changes are needed (Centaur for example) they are made.

Armors & Clothing:
To keep the look & fell of the game at the same level as the original a lot of armors got a makeover. Which means Fallout The Story will look a bit more clean then Fallout 3 or NV but this change is intended.


The first Developer Vlog for Fallout The Story


Follower & Reputation:
The follower system is different in Fallout 1 then in the newer versions. They aren't mostly the nice guys which can only be used as pack mules. We try to reflect this with several additions to the standard system.


The second Developer Vlog for Fallout The Story


Follower:

  • Need ammo (100% complete). 
  • Are part of factions and react to player actions against them (100% complete). 
  • Comment on places that are visited by the player (started)
Reputation:
Fallout the story uses the NV reputation system. Which is a bit more complex then the original and maybe a bit more unforgiving as they think it's worth it.


But they also added the newer features like the companion wheel.


Since there won't be any remake of the classics by BGS, this mod will get you the closest to the feel of the classic Fallout games in full beauty of 3D! This mod still needs a lot of work to be done, but also it needs every support it can get! Support this project by leaving comment (share your thought), and share this post and dev videos with your Fallout friends.

See also:

Related Articles:

Top 10 Fallout 3 Mods of All Time

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FWE - FO3 Wanderers Edition by FWE Team

Fallout 3 Wanderers Edition (FWE) is a major gameplay overhaul that improves the challenge, immersion, depth of gameplay while emphasizing balance, choices, role-playing and fun. FWE integrates over 50 individual mods together with new content, resulting in a seamless package! Read more about this mod here.


Marts Mutant Mod - RC 62 by Martigen

MMMF3 focuses on adding a huge range of diversity to creatures and NPCs in the Fallout 3 world as well as adding new and unique creatures and NPCs to encounter. Read more about this mod here.

Fellout by Hattix

Fellout is a weather and lighting mod intended to get rid of that awful green tint to everything. It does this both indoors and out. Read more about this mod here.

Weapon Mod Kits by Antistar

Weapon Modification Kits - or 'Weapon Mod Kits' - allow you to use standard Workbenches to modify your favourite firearms with a range of handy attachments:
  • Auto-Fire Mechanism (AF): Adds full-auto firing capability to most guns that do not have it otherwise (also increases weapon spread by around 50% and reduces weapon to 65% of its default accuracy in VATS).
  • Extended Magazine/Clip (EC): Doubles magazine/clip capacity.
  • Laser Sight (LS): Increases accuracy (reduces weapon spread by around 33% and increases weapon accuracy in VATS by 25%).
  • Scope (SC): Can use scope to sight targets, increases range by 30%.
  • Silencer (SI): Makes weapon silent, reduces damage and projectile speed (by around 10% each).
In addition, the loving attention bestowed upon your weapon during modification results in durability improvements. Each successive mod applied to a weapon increases its durability by 25% (of its base durability). See more >>

NMCs_Texture_Pack_for_FO3 by NeilMc_NMC

It changes the vast majority of in-game graphics, does not cover the DLC. This was a years worth of work, all textures were made individually by 1 person alone, and took a great deal of effort. This graphics mod change: Roads, Landscape, Trees, Rocks, Vehicles- Cars/ Motorbikes/ Boats etc., Buildings- Litter & most paper scraps, Interiors- all aspects, walls ceilings floors etc., Medium to large sized objects (eg. toolboxes, Nuka cola vendors, chairs, cupboards etc). This encompasses the bulk of the in-game visuals, what I consider the vast majority of the graphics. See more >>

Fallout 3 Redesigned - Formerly Project Beauty HD by Dracomies and SpaceOden

This is my attempt to change NPCS in Fallout 3. I have redesigned their facial structure to give them a more natural appearance, as well as to preserve their character as well. It removes some of the awkward skin tones, and facial structures of the Vanilla versions. Rather than listing every NPC that was changed, you will need to take my word that nearly 500 NPCs have been redesigned in Fallout 3. Everything from children, Talon Mercs, women, men, Raiders, named NPCs, the random straggler walking on the side of the road, etc. I am an avid fan of Fallout 1 and Fallout 2 and this has helped me in making the characters fit the lore of Fallout 3. I also have had experience in the past with character design and with portrait drawing and this has helped me a tad with figuring out the right proportions for characters in Fallout 3. See more >>

Fallout 3 Re-Animated by Alendor

This is a re-animation project for Fallout 3 that I began in my spare time. While playing though the game I felt that the poses and animation just didn't suit my taste, and kind of took away from my experience. Not to say they are poorly done, however they just weren’t my style. So I began looking at how to get animations into Fallout 3, and this is my result. I’m a professional animator (although not in the biz long) and am using this project to help keep my skills up, as well as to enhance the game immersion which I feel could be increased with updated animations. Not necessarily requiring a quality update, as the Beth guys are great at their job, but just a different approach or style to the poses and animations such as rifle aiming, idles and so forth of the human characters. My goal is to reanimate a significant amount of the human animations that are all game play related. Of which there are around 300 of them, and I say game play related, because there is another 700+ animations in the idle folder. So I’m working on pretty much all the action based animations that will play on your player character. See more >>

EVE - Energy Visuals Enhanced by weijiesen and Cipscis

This mod will make you start using energy weapons. If you already are a fan, then try not to mess your trousers. To start with, here are a few of the things that EVE introduces:
  • THIRTY TWO new custom animated "Critical Kills" for laser/plasma/pulse/Fatman/missile
  • ALL new custom muzzleflashes for all laser/plasma/pulse
  • ALL new custom enhanced projectiles for all laser/plasma/pulse/MissleLauncher/flamer
  • ALL new realistic animated impacts for all laser/plasma/pulse
  • ALL new high-quality textures for all laser/plasma/pulse
  • ALL new sounds for laser/plasma/pulse/robots (ALL energy weps in FO3)
  • Insects and Supermutants have their own custom animated ash pile! (random chance to be seen upon laser crit kill)
  • NEW custom explosions for Plasma/pulse Grenade/Mine
  • New "Crit hit effects" for laser/plasma
  • New customized meshes for laser/plasma/pulse
  • All "unique" unergy weapon variants are now overhauled "Classic Fallout" weapons!
  • New awesome models for Plasma and Pulse grenades and mines (thrown)
  • New mesh Firelance, Vengence, WazerWifle, Protectron's Gaze, and more!
  • Pulse weaponry introduced to FO3 (all aspects: sounds, impacts, deaths, ect.)
  • Outcast's "Shredder" grenade introduced to FO3
  • PT900 (Plasma Thrower) Introduced to FO3! The king of heavy energy weaponry!
  • Fatman has crit kills! (x3)
  • Missile crit kill against a supermutant will dismember from the torso! (elbo and neck too)
  • Shooting dead bodies with an energy wep will have a chance to disintegrate it or cause shader FX.
  • Firelance will ignite enemies and bodies with a alien-ish blue flames FX.
  • New custom flamer model with awesome textures and sounds!
  • Flamer has own crit kills! (x5)
  • Flamer causes enemies (non robot) to have a chance to flee when on fire (dependent on their Endurance, and also you having the Pyromaniac perk helps)
EVE for Fallout 3 is now open-source. Use whatever, wherever. Go hog-wild for all I care. Would be nice to have credits mentioned wherever used, ofc. See more >>

Mothership Zeta Crew by Nylonathathep

So, you've finished playing Mothership Zeta and have conquered your own starship. You are the commander, but your crew consists on a know-it-all brat and an agoraphobic field medic. Not exactly the mightiest army ever, is it? Well, we are going to change that. Mothership Zeta Crew adds a new faction under your command. It will develop a whole history arc involving the recruitment and commandment of a force comparable with the enclave or the Brotherhood of Steel itself. Can't say much more without spoiling the story! Once the mod is active and you've finished the Zeta add on, a button will appear in the command bridge, on the console at the right of your command chair. Press it and let the story begin! See more >>

Underground Hideout by danthegeek

This Mod adds a Player Vault on the South East end of the Wasteland near Rivet City. The vault includes all the ammonites including a stocked Armory, Display areas, Item Sorters, special Weapons, and is Companion Friendly. The entrance is located West of the “Rivet City” Entrance in the Parking lot with the crashed planes and wrecked cars. See more >>


See also: Top 10 Fallout: New Vegas Mods of All-time

June 02, 2014

Top 10 Fallout: New Vegas Mods of All-time

Project Nevada by PN Team



Mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun experience for you.Created by the team responsible for the Fallout 3 Wanderers Edition (FWE), we're leaving the barren DC wasteland behind and move on west to new, exciting regions.Project Nevada is not an overhaul, instead it's organized as a set of themed modules.Each module can address different aspects of the game and target different audiences, but they are also designed to work in conjunction.Our vision is to allow players picking the modules they want and using them together with any mod they like, instead of forcing them to make the all-or-nothing choice. Short descriptions of all current modules:
  • Core module - the foundation of Project Nevada, and as such required by all other modules.
  • Cyberware - Even though humanity nuked itself back into the Stone Age, you don't have to fight with sticks and stones. Some of man's most advanced technological creations have been preserved - and the Cyberware module gives you the chance to obtain them!
  • Rebalance - This module aims to bring back the challenge and balance known from Fallout3 Wanderers Edition and includes many tweaks to the FNV gameplay and difficulty.
  • Equipment module - brings new weapons and armor to the Mojave Wasteland.

New Vegas Bounties I by Someguy2000

"New Vegas Bounties I" is the first installment in a planned series for Fallout: New Vegas. Upon initiating the quest, you'll be tasked with tracking down the most malevolent and vile assortment of outlaws in the Mojave Wasteland.
Your targets will include rogue rangers, fiends, raiders, drug smugglers, cannibals, and pistoleros, to name a few. Your opponents are all designed to be boss-caliber, akin to the fiends in "Three-Card Bounty", and become gradually more difficult as you progress. At its core, New Vegas Bounties is an action mod; extreme violence and profanity are ubiquitous. In lieu of mind-boggling puzzles or "go collect x or y resource"-type quests, you will be confronted with dangerous opponents who are designed to frustrate and kill you. You will be harried, ambushed, outnumbered, and outgunned. This is the path of a bounty hunter - take it or leave it. See more >>

Nevada Skies - Weather Effects by Yossarian

This mod adds more versatile weather effects to the Mojave. Weather effects include Sandstorms, Rain, Rainstorms, RADstorms (make sure you got Rad-X), Thunderstorms (with/without rain) and snow at appropriate areas. The Mod adds more than 320 new cloud- and weather variants to the game. Sunrises and sunsets have been tweaked for more diversity, and nights are darker and do look more like real nights. Additional changes to the environmental light appearance to support the weather appearance and the mood they create. Bloom effect reworked to reduce NPC and player figure glow appearance. Also this weather mod provides you with a large amount of special weather themes, that create a unique and new feeling to the game and can be activated as standalone or as part of the main climate. Some of those moods have special effects such as snow, icestorms, toxicstorms and firestorms. See more >>

Weapon Mods Expanded - WMX by Antistar

My Weapon Mod Kits (WMK) mod for Fallout 3 was the inspiration for Obsidian's implementation of the weapon modding system in Fallout New Vegas; something which I am quite proud of and flattered by. I like Obsidian's take on it; enough that I wanted to add to it... 'expand' upon it, you might say. Weapon Mods Expanded (WMX) for Fallout New Vegas expands upon the base game's weapon modding system in the following ways:
  • ALL weapons get the maximum of three applicable weapon mods; this includes unique weapons.
  • Unique weapons can be modified with the same weapon mods as their common counterparts.
  • Some existing weapon mods (from the base game) are newly applied to weapons besides their defaults...
  • But many more are weapon mods newly added by WMX.
  • Some weapon mods can be applied to multiple different weapons.
  • New crafting possibilities for the more low-tech weapon mods (mainly melee weapon mods).
  • Some unique weapons without a common counterpart (for example That Gun and This Machine) receive one.
  • New and altered art assets to visually depict most of the new weapon mods.
  • Chance to find weapon mods in loot.
  • More weapon mods available from merchants (to compensate for more types being available).
  • WMX also contains numerous fixes for visual bugs in weapon meshes and textures.

NMCs Texture Pack For New Vegas by NeilMc_NMC

This mod changes the vast majority of in-game graphics. Does not retexture the DLC. But the DLC will still work if you use this mod, but will use default game textures where applicable. This was a years worth of work, all textures were made individually by 1 person alone, and took a great deal of effort. This mod changes: RoadsLandscape, Trees (ie trunks/branches), Vehicles, Buildings, Interiors, Medium to large sized objects (eg. toolboxes, Nuka cola vendors, chairs, cupboards etc). See more >>

The Mod Configuration Menu by Pelinor

The Mod Configuration Menu (MCM) is a resource for other mods to use which adds a "Mod Configuration" button to the Pause menu.When you click on it, a window appears with a list of all of the mods using MCM. Each of these listed mods are then configured from within the same menu. As can be seen in the screenshots, a very user-friendly menu allows you to quickly and confidently configure your mods. You won't have to use any items or press any special keys to use it. For modders wanting to use MCM menus for their mods, a detailed guide is given explaining how. Mods using MCM only require MCM to be installed and activated to use the menu; there is no master dependency to the system, so your mod will still work if the user doesn't have MCM installed. See more >>

A World Of Pain by Dj Mystro

Adds 114 intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. A massive new linked Underground complex awaits filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will encounter anywhere in the game. Also adds many modified weapons, armors and items to the game with enhanced stats to help and hinder you throughout. Everything has been done using vanilla content at this stage so the filsesize should still be tiny. That said everything is complete and navmeshed and there should be no gaps or unfinished interiors. The final version will not have a name change (I changed my mind about that) so it’s gonna be called a Preview forever. Note about Loot: This mod adds quite a lot of loot (though much less than older versions). If you don't like finding lots of useful stuff in most AWOP locations then get the Low Loot patches from the patches site. Also if you are concerned that having about 300 extra NPCs in the wasteland will slow your computer down too much grab the LowNPCs Patch (also on the AWOP Patches Site) which removes all but about 15 AWOP NPCs (from exteriors only and removes no-one important or with dialogue). See more >>

EVE - Essential Visual Enhancements by weijiesen and jonnyeah

Many of you may remember semi-cosmic, nearly phenomenal mod for FO3 entitled EVE:Energy Visuals Enhanced. Well EVE is back! This time its built again from the ground up, but most importantly it covers ALL KINDS of visuals: critical kill scenes (via energy weapons), bullet weapon impacts (water jumps, blood squirts, ect), unrivaled energy weapon textures/meshes, new explosions, custom HD impacts, dazzling particles, static mesh animations, character reactions and more. See more >>

Weapon Retexture Project - WRP by Millenia

This is a pack release containing all my New Vegas weapon retextures. This will be periodically updated but not necessarily immediately after I release something new. Read more here.

Underground Hideout New Vegas V4-4 by Danthegeek

This Mod adds a Player Vault on the the Wasteland near Spring Mt. Ranch State Park. The vault includes all the amenities including a Armory, ammo Sorters, Weapons wall, water purifier, book shelf, grow area, and is Companion Friendly. The entrance is located West of Spring Mt. Ranch State Park next to a boulder and pond. Check your map for the exact location. See more >>

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4