New Features compared to original J3XDrivableMotorcycle: tilt animation while turning, more realistic driving experience (rotatign wheels and engine smoke), companion riding and double riding, turret with elevation-angle tracking (original one in FO3 only with horizontally tracking), new realistic turning model, using the equation F=m.V^2/R (the faster you drive the harder you turn), Motorcycle caller, teleporting your bike anywhere anytime, Motorcycle storage, fixing 1st-person animation bug, optimized controllability, configurable driving speed, speed blur, and run-over function.
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Features: Simplified, single-script setup 3rd party car addon system, Rex Motor Vehicles car shop: Rex character & dialogue (voice acting courtesy of AlChestBreach), Vehicle imports, Lost car retrieval, Car lot, Fully mechanically auto-operating car lift, Exterior building and assesories (car lot), Store interior.. Operational car features:
- Manual transmission
- Car Actions Menu
- Trunk storage
- Refuel from portable cans
- Free and Rear cam view
- Speed sensitive steering
- Car flipback menu function
- Mounting companion gunners
- On-screen destination target reticle
- Current session & totalled statistics in menu
Brahmin Trophy cross country events:
- Lapsed, checkpoint guided courses through the Mohave map
- Records & rewards
New car models:
- Open & closed Transporters
- Recon Truck, Corvega, Carnivore Desert
At heart XRE is a scripted object physics & manipulation engine, allowing the creation of moving structures and vehicles in Fallout. The current beta showcase contains one implementation, a flyable vertibird. The second part of the showcase, a both manually and a.i. controllable missile, will be added when I'm done with solving a few die-hard bugs and finish the a.i. control mode script. Right now, all my work goes into the vertibird. The goal is to release several stand-alone vehicle types as modding references. Vertibird Features:
- Reskinned exterior
- Lighted windows & flashing navlights
- HUD with analog throttle, velocity && altitude gauges
- Relative & sealevel altitude measurement
- Currently two weapons: 70mm dual tankshell cannon, 20mm gatling cannon
- HUD nightvision
- Over 20 original/remixed sound effects
- Collisions & crash sequence
- Takeoff & landing sequences
- Searchlight
- Both Metric and Imperial System HUDS, And more..
This adds a purchase able truck to Gibson Scrapyard that serves as a mobile player base. As of now there are 23 selected locations to travel to if you have discovered them (subject to change if requested). The usual items found in a player home crammed into the back of a truck/van. Area is small but will accommodate two people.
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Which one (if any) of those incredible mods have you tried? Share us some thoughts.