Showing posts with label Van Buren. Show all posts
Showing posts with label Van Buren. Show all posts

October 03, 2014

8 Great Games Created With The FOnline Engine

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What is FOnline engine? The FOnline Engine is an MMORPG engine, an video game designer developed by Russian Fallout fans. The game is in no way connected to Interplay's Project V13 (Fallout Online). The FOnline Engine was created from scratch and supports by now original Fallout, Fallout 2, Fallout: Tactics, Arcanum and Baldur's Gate graphic and sound assets for the game design. Though, even if the focus in this game designer is set mostly on the Fallout games, it is possible to create a game without any Fallout connection at all. It is free and even you can make your own game (both single player and multiplayer). For more info about the FOnline engine aka - how to make a game, click here.

Now that we're familiar with the FOnline engine, we can focus on the games that are developed or still are in development. I will go by the order from the last updated info about the game. This article is divided into two pages, with four games on each page.

 1. FOnline: Racial Wars


By: AbaddonRaptus | IndieDB Link | TBD

Game description
A MMORPG game in post apocalyptic world in Fallout retro-future style. Since the bomb fell, it took 200 years. And did not have time to get off radioactive snow, as the world captured rage battle for the opportunity to live in this god care of the land ... wasteland. Short info:
  • The maximum character level (Level cap): 21
  • The maximum level of skills: 150% (200% can be taken only after receiving the 5-th level of the profession)
  • Cities: Klamath, Den, Redding, Modoc, Vault City, Gekko, Broken Hills, New Reno, San Francisco, NCR, Necropolis
  • Others locations: WIP
  • Weapons/Equipment:All old(Fallouts 1&2 types) + new
  • Professions: Doctor, Builder, Scientist, Explorer, Driver, Hunter, Merchant, Gunsmith specializing in light weapons, heavy, energy, throwing or melee weapon, Mercenary
  • Playable races: humans, death claws, ghouls, geckos, robots, Super Mutants, Wanamingo (aliens)
Since there is no new information about development progress since Jul 19th, 2011, I believe that this project is abandoned. But then again, you could never know.

 2. FOnline: The Southern Tribes


By: FOtstDevs | IndieDB Link | TBD

Game description
A role playing project based on Interplay's Fallout universe. The storyline is located at southeast to the Glow. Somewhere around Arizona,s desert. Bombs wiped the surface turning cities to an endless desert full of ruins. Only a few settlements are still alive. At northwest, is located San Luis, a town rebuilded and ruled by the Brotherhood of Steel. The main concept of game is a massive roleplay, pvp, pve with loads of fun. There is no gathering / crafting system yet but it will be done partially along with some features. Features:
  • Roleplay (more like a requirement)
  • Level cap. set at 21 ( 31 will be ok for a future version)
  • Loads of new weapons
  • Own world map and locations
  • Player homes and bases (you can buy or craft your construction kit to make a private settler)
  • Factions and town control system
  • Mercenaries and npcs lead by players (still WIP)
  • Pve or "dungeons" locations for leveling and treasures.
  • more vehicles, caravans, more drugs, armors, weapons, more faction names, new animations
Since there is no new information about development progress since Feb 15, 2012, I believe that this project is abandoned. But then again, you could never know.

 3. FOnline: 2238


By: Rotators | IndieDB Link | Released Aug 14, 2009

Game description
FOnline: 2238 brings you back to the world of Fallout once you knew it, only this time as a MMO-RPG hybrid. Cross the border where the unique game setting of the original Fallout & Fallout 2 games meets the unique MMO design...

Humanity, or at least what is left of it, has no time for a break. Faced with constant challenges, surviving in the harsh post-apocalyptic, post-nuclear, barren world, struggling for an uncertain tomorrow, the humans, ghouls and mutants are organizing themselves to push it through. To make it. To stay alive. Each group, each place, each organization with its own agenda, with its own ideology, fighting for their place under the scorching Sun. What they believe may be right or wrong... Who are we to judge, while striving for the same old necessity - survival?

The game adds several unique features regarding the players and their interactions, be it with other players, their respective groups or NPCs. First of all, there are groups: factions, gangs - call them whatever you like, which determine the fate of the world. Some of them are more powerful than others, some are cunning and treacherous, some even hideous. But they are there, conflicting with each other, or aligning with the policies of the greater powers - those who have technological advances, political power or any other advantages over them, or are just plain bigger. Choose your way: join your favorite group and spread their agenda throughout the wasteland. Decide for yourself how to handle the resistance - with good will or stubbornness. Respect the authorities or lead a revolution to throw them off the throne - it is your world, you decide.

If you don't feel like belonging to a group and have your own ideology, then you can take one of the numerous paths the wasteland offers. Some of them are: bounty hunting, brahmin trading, crafting, exploring and trading in general. The brand new system of professions allows you to polish up your skills and learn things you will rarely find in books, giving you a certain advantage over other players. Scavenging, gathering resources and useful items will be an inevitable part of your FOnline: 2238 life. Crafting something useful out of the gathered junk or selling it directly to your favorite vendor are just a small part of the great possibilities this game offers you. And of course, you can just take them off someone else, simply by brutally killing him/her or using more exquisite methods, like stealing. The choice is yours - and so are the consequences.

From the technical point of view, the game will bring back the good old 2D isometric perspective, with English being the only supported language. The engine supports several new features like object opacity and the PNG graphics format. The scripting language being used is the AngelCode Scripting Library (or simply AngelScript) created by Andreas Jönsson, while system requirements for the game can be considered minimal for today's mainstream computing:
  • MS Windows 2000/XP/Vista
  • CPU 1.0 GHz
  • RAM 2 GB
  • DirectX 9 / OpenGL 2.1 compatible graphic card
  • 56K or better internet connection
  • Fallout 2 (CD or download-Version, it doesn't matter as long as there are master.dat and critter.dat files included)
Current server status: SERVER OFFLINE. After shutting down the FOnline: 2238 server an issue remained bothering the developers of the game: what to do with the code, tools and the custom created content? It occurred the next logical step in providing the support for many indie projects based on FOnline. Everyone interested in the FOnline engine will benefit from the release of the FOnline: 2238 source.

 4. Fallout Online: Australia


By: The Core Gaming Australia | IndieDB Link | Released Jul 31, 2012

Game description
A Fan-Made MMORPG based in a post-apocalyptic Australia, The game isn't designed with a linear storyline like most other games, in this world the player must make a life for themselves, whether that be a criminal life of killing and stealing, or a respectable life of living in a small desert ranch. The Player will be able to forge relationships, alliances and friendships with the NPC's within the game. You may enslave any creature within the game, build robots, build a home, Hire mercenaries, become a Commander, have children. raise them to grown adults. The Game is a fun experience to try and build yourself a life in the post apocalyptic world. Go build a car, or a motorbike.. maybe have some kids.. Good luck!

Current server status: SERVER OFFLINE. However, you can play single player if you download the latest game revision here.


May 26, 2014

Canceled Fallout games history

Van Buren (aka Fallout 3)

Van Buren was the project name Black Isle Studios assigned to their version of Fallout 3. In 2003, the game was canceled and the Black Isle employees were laid off.
The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was fully 3D. Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Joshua Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements.



Fallout (PlayStation)

A proposed top down shooter proposed for Sony's original PlayStation console, although a prototype existed it was cancelled after 3-4 months of development. A Fallout top-down shooter for the original PlayStation was in development at Interplay at one point. It was canceled after about 3–4 months of pre-production and early prototyping. The PlayStation port of another notable cRPG published by Interplay,Baldur's Gate, was similarly canceled, although in a near complete state.


Fallout Tactics 2

Canceled sequel to Fallout Tactics: Brotherhood of Steel. developed by Micro Forté. Pre-production started shortly before the release of the first game, but it was canceled around December 2001. After the game started selling rather poorly, the sequel was canned by Interplay and didn't even get past concept. This would see the Midwestern Brotherhood of steel head South-East, towards Florida to deal with a GECK causing mutations. This game was cancelled in pre-development due to poor sales of the previous title.


Fallout: Brotherhood of Steel 2

also known as Vagrant Lands, was the canceled sequel to Fallout: Brotherhood of Steel. The development started before the release of the first game, and it was almost complete when Interplay laid off most of their employees in 2004. The plot incorporated some elements from Van Buren, the canceledFallout 3 by Black Isle Studios (Caesar's Legion, the Jackals, Nursery), as well as the mutated G.E.C.K. from the canceled Fallout Tactics 2. In March 2009, the design document for the game, written by Brian Freyermuth (one of the designers of the original Fallout), was leaked.


Fallout Online (aka "Project V13")

Following the sale of the Fallout franchise to Bethesda, Interplay retained a limited right to develop an online Fallout game. This ended up resulting in a lawsuit between the two companies, and the idea to make a MMO based Fallout remains unrealised.Initially, Project V13 was the internal code name for Fallout Online. In addition to the current team Jason Anderson, one of the other makers of Fallout, was involved in the project between 2007 and 2009, but had since left the team. Interplay's rights to developing and publishing this game have been the subject of a legal dispute between Bethesda Softworks, the current owner of the Fallout franchise, and Interplay.


Fallout Extreme

Another Sequel for Fallout Tactics, but developed for Consoles. This game would have seen "The Cause" head Northwest, through Canada and on to Alaska to do battle with the Brotherhood of Steel; following this victory they would then head on to China to destroy a Doom's Day Missile. Fallout Extreme is a canceled, squad-based, first- and third-person tactical game for the Xbox and PlayStation 2, using the Unreal Engine and developed by Interplay's 14 Degrees East division. It was in development for several months in 2000, but never had a concrete development team and had not been developed past conception. The game was never officially announced, and its existence was virtually unknown until detailed information about it was released in January 2010.


Fallout Pen and Paper d20

Licensed by Glutton Creeper Games by Interplay, this project would have brought Fallout to the tabletop through the D20 gaming system made popular by Dungeons and Dragons. Although Bethesda brought legal action against the project, it was eventually released as Exodus, with the Fallout elements removed. Fallout Pen and Paper d20 was a pen and paper role-playing game based on the Fallout computer games developed by Glutton Creeper Games. Because Bethesda threatened Glutton Creeper with legal action, they were forced to change the game into a post-apocalyptic RPG called Exodus.


Fallout iPhone game

Little is known about the plans to bring Fallout to the iPhone, except that multiple pitches had been rejected as of June 2009, and John Carmack of ID Software had developed a proof of concept, but nothing seemingly came from the development. According to Bethesda's Todd Howard, several early designs have been pitched and rejected. On November 5, 2009 John Carmack of Id Software said that, while it's nothing official yet, he has an internal proof of concept made for a Fallout iPhone game. Both Carmack and Bethesda's Todd Howard are fans of the platform and any iPhone game based on Bethesda's IP will likely be made as a joint project between id and Bethesda. Carmack said that he will likely be personally involved in making the game, although currently he is too overloaded with work on other games. "At the very least I'm going to be providing code," he said. In April 2010, Pocketgamer published a rumour that Bethesda were looking to reactivate the "Fallout Tactics" line with a mobile-based tactical game based in New Vegas.

Source: Fallout Wikia

See also: Fallout Games History Overview

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4