Project Nevada by PN Team
- Core module - the foundation of Project Nevada, and as such required by all other modules.
- Cyberware - Even though humanity nuked itself back into the Stone Age, you don't have to fight with sticks and stones. Some of man's most advanced technological creations have been preserved - and the Cyberware module gives you the chance to obtain them!
- Rebalance - This module aims to bring back the challenge and balance known from Fallout3 Wanderers Edition and includes many tweaks to the FNV gameplay and difficulty.
- Equipment module - brings new weapons and armor to the Mojave Wasteland.
New Vegas Bounties I by Someguy2000
Your targets will include rogue rangers, fiends, raiders, drug smugglers, cannibals, and pistoleros, to name a few. Your opponents are all designed to be boss-caliber, akin to the fiends in "Three-Card Bounty", and become gradually more difficult as you progress. At its core, New Vegas Bounties is an action mod; extreme violence and profanity are ubiquitous. In lieu of mind-boggling puzzles or "go collect x or y resource"-type quests, you will be confronted with dangerous opponents who are designed to frustrate and kill you. You will be harried, ambushed, outnumbered, and outgunned. This is the path of a bounty hunter - take it or leave it. See more >>
Nevada Skies - Weather Effects by Yossarian
This mod adds more versatile weather effects to the Mojave. Weather effects include Sandstorms, Rain, Rainstorms, RADstorms (make sure you got Rad-X), Thunderstorms (with/without rain) and snow at appropriate areas. The Mod adds more than 320 new cloud- and weather variants to the game. Sunrises and sunsets have been tweaked for more diversity, and nights are darker and do look more like real nights. Additional changes to the environmental light appearance to support the weather appearance and the mood they create. Bloom effect reworked to reduce NPC and player figure glow appearance. Also this weather mod provides you with a large amount of special weather themes, that create a unique and new feeling to the game and can be activated as standalone or as part of the main climate. Some of those moods have special effects such as snow, icestorms, toxicstorms and firestorms. See more >>Weapon Mods Expanded - WMX by Antistar
My Weapon Mod Kits (WMK) mod for Fallout 3 was the inspiration for Obsidian's implementation of the weapon modding system in Fallout New Vegas; something which I am quite proud of and flattered by. I like Obsidian's take on it; enough that I wanted to add to it... 'expand' upon it, you might say. Weapon Mods Expanded (WMX) for Fallout New Vegas expands upon the base game's weapon modding system in the following ways:- ALL weapons get the maximum of three applicable weapon mods; this includes unique weapons.
- Unique weapons can be modified with the same weapon mods as their common counterparts.
- Some existing weapon mods (from the base game) are newly applied to weapons besides their defaults...
- But many more are weapon mods newly added by WMX.
- Some weapon mods can be applied to multiple different weapons.
- New crafting possibilities for the more low-tech weapon mods (mainly melee weapon mods).
- Some unique weapons without a common counterpart (for example That Gun and This Machine) receive one.
- New and altered art assets to visually depict most of the new weapon mods.
- Chance to find weapon mods in loot.
- More weapon mods available from merchants (to compensate for more types being available).
- WMX also contains numerous fixes for visual bugs in weapon meshes and textures.