November 18, 2014

Fallout: Lonestar - Total Game Conversion for Fallout: New Vegas

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Visit Fallout: Lonestar Web Page  |  Facebook  |  Twitter  |  YouTube


Fallout: Lonestar is a fan-made mod currently in development for Fallout: New Vegas. The project came as an idea of Christopher Means, who set out to initially create a mod for the game that was just going to be a single town in his native Texas. When Means attended GDC in Austin, he met Chris Avellone, and pitched his mod idea to the developer. Avellone, who was taken by the idea, convinced Means to broaden the project's scope, and even helped him recruit more Fallout community members to work on the mod. Now we got a total game conversion mod for Fallout: New Vegas, thanks to the Fallout Community, both, fans and devs. This project is still a work in progress, but it sure looks very promising!

White Rose Concept Art by: Yana Dmitruk

The Story

Fallout: Lonestar takes place in the post-apocalyptic, open-world environment of West Texas. The player assumes the role of the Lonestar Ranger, a special agent of the Confederacy. The Ranger is sent to transfer a prisoner from the Pass to the Confederate capitol of Reunion, but the transfer is ambushed and the prisoner escapes. In tracking down the fugitive, the Ranger becomes embroiled in the fate of Magnifico, a community of tribals who can miraculously grow crops in the toxic desert wasteland. Caught between the desperate Confederacy and the growing Revolution, the Ranger must decide on which side of the Law they stand. One thing is certain, the Ranger won't stand alone. Saving Magnifico will require guns, and slingers to wield them. Finding them won't be easy. The people not taking sides are all outlaws, scoundrels, vigilantes, and other ne'er-do-wells of low bearing and ill repute. They'd sooner zap you into a little pile of dust then look at ya'.

One of the possible companions: a gunslinger, hijacker, bank robber, and all around wanted ghoul, Ebru.
The Bliss Concept Art by Valery Malov
Bellow you can see James Guenthner's orchestral interpretation of Matthew Vince's Fallout: Lonestar original score, set to concept art from Terrorweed! Games' Fallout: Lonestar:


As seen on Fallout: Lonestar's Facebook page - the wall here is an original asset built for the game. Little things like this matter. An environment that feels, at all times, like a new and unique area.
The video bellow is a development diary with the project lead, Christopher Means. He breaks down what makes Fallout: Lonestar so interesting, so take a look on a summary of the Fallout: Lonestar project:


The game takes place 50 years before New Vegas, and it takes you down to Texas, and some of the key features are:
  • A New Environment to Explore - Explore the forgotten sands of the Pass and the ruins of Juarez. Learn the fate of Mexico and the Texas Commonwealth.
  • Companions - Six available companions to help you defend Magnifico.
  • Learn more about the fate of the United States in the years building up to the Great War. Fallout: Lonestar explores events such as: the U.S. Invasion and Occupation of Mexico, the Resource Wars and the New Plague..

..and much more. As development continues, Lonestar team expect to build new perks, weapons, and enemies. They promised to keep us all updated, so don't forget to follow them on social media pages: Facebook and Twitter!

Outside the crumbling facade of the Texas Mechanics & Implementation building, above the long abandoned Vault 50, the monks of the Silent City pay quiet penance for their sins.

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4