Showing posts with label Hints. Show all posts
Showing posts with label Hints. Show all posts

May 16, 2014

FALLOUT: New Vegas - HINTS



Don't Die from Falling
Right before you hit the ground, save. Load that save and you will land lightly on the ground.

Kill Without Gaining Infamy
You need an anti-material rifle with incendiary ammo for this cheat. Equip your rifle and change the ammo type to incendiary. Use VATS on a target and quit the VATS after targeting. Now the target is on fire without you gaining infamy or agroing anyone. You may use this trick several times on stronger targets. Note: This cheat worked before later updates; it may be patched.

Infinite XP
There are several ways to get XP through "devious means," here's a list of some of the most effective methods. Note: These methods are based on game bugs that may not be reproduce-able in every version of the game:
  1. You'll need to have a speech skill level of 50 or higher before attempting this trick. Approach Old Ben who sits by a fire near the King headquarters in Freeside. Persuade him to escort you to the local bar. For beating the Speech Challenge you'll get 61 XP. Follow him back to the bar and let him sit down. Speak to him again and you can do the Speech Challenge infinitely for unlimited XP.
  2. This trick requires 30 Speech skill or the Confirmed Bachelor perk and you must be friendly with NCR. Go to HELIOS One and the woman should automatically talk to you. Once she allows you access to HELIOS One, you should be able to start the "That Lucky Old Sun" mission. Proceed with the mission and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor and agree with his ideals about peace or say you are neutral. Complete the mission regularly until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to "5 Full Region (Emergency Output Level)." Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the "I overloaded the plant. No one ..." option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor's Bags. Submitted by Michael Gernhard
  3. Go to Vault 11 and you will get a small quest to find out what happened there. Once you get the overseer's passcode and enter it into her computer you will be led to the "sacrifical chamber." Use a stealthboy to get past everyone and when the walls on the left open (as you walk in) go into the door and access the computer mainframe. You will be given 3 options, "Override" and "Download" for 2 conversations. Click on the second download and you get 500 XP. DO NOT EXIT THE MAINFRAME. Simply click it again... another 500 XP. You can do this repeatedly to max out your character. Submitted by Mike Avant
  4. You will need a Barter skill of 35 or higher for this. In the southeast corner of the map you will find Cottonwood Cove (alongside the river) you will meet a man named Aurelius of Phoenix (he sometimes wanders off out of the camp). Speak to him and choose to barter with his camp for ammo and supplies. Clicking on this nets you 35 XP but it does not stop conversation and can be continuously clicked for rapid XP gain. Even if you have Vilified yourself with The Legion this exploit still works. Submitted by Sinner.

Achievement / Trophy Hint: Snow Globes
The Globe Trotter Achievement / Trophy requires you to collect seven Snow Globes in New Vegas. Here are the locations of all seven:
  • Mt. Charleston Snow Globe - Jacobstown / In the lodge, search the entrance and reception area. This Snow Globe is sitting on a curved desk by some terminals.
  • Mormon Fort - Old Mormon Fort / Julie Farkas has an office inside a tower at the fort. The Snow Globe is on top of a bookcase here.
  • Test Site - Lucky 38 Casino / Head to the cocktail lounge and look for the cash register. It's across from the entrance. The Snow Globe is behind the register.
  • The Strip - Vault 21 / After you access Sarah's locked bedroom, grab this Snow Globe off of the table between the two beds.
  • Nellis AFB - Nellis Air Force Base / Pete's makeshift museum holds this Snow Globe. It's on a table in the corner under a mural.
  • Hoover Dam - Hoover Dam / Search the visitor center for a terminal near two curved desks. The Snow Globe can be found on a desk here.
  • Goodsprings - Goodsprings Cemetery / Near the water tower is a patch of upturned soil by a small, rectangular grave marker. The Snow Globe is sitting in front of the marker.

Free and Unlimited Caps, Items and More
Like Fallout 3, you can use this trading exploit to earn essentially infinite amounts of caps, items, repairs and ammunition. Here's how:
  1. Find any shop-based trader and sell him any stuff in your inventory that you don't need and complete the transaction. This will boost the amount of money he has.
  2. Find something in your inventory that you have two of or something that you and the shop keeper both have. Sell an item or two to the trader so he has two of them.
  3. Check that the two identical items are of different values once they are in the trader's inventory. The bigger the difference in value, the better.
  4. Now buy the cheaper of the two identical items and complete the transaction, but do not leave the trade session. Look for the item in your inventory. The item should have gone up in value dramatically and should be 100% repaired, even though when you sold the item initially it wasn't! If it isn't 100% repaired for whatever reason, sell the item back to him anyway and repeat steps 3-4, trying a different item if necessary.
  5. Now you will be able to sell the same item for a high price and buy it back at a low price until you have drained his money completely. If you want, you can hold onto the item as it will be fully repaired -- simply keep it on the final round which will leave him with a small amount of money. Either sell the item back to him again once he is out of money, or if you are keeping it, sell him something else of high value and he will owe you that amount. The transaction price will go dim and remain at whatever amount of money he has left.
  6. Search through the trader's inventory and find stuff you need. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game. Eventually, the transaction price will light up again and you may owe him a few caps depending on how much of his stuff you added to the deal. Complete the transaction.
  7. If you wait three days he will have new stock and around 650 caps. The longer you wait, the more robust his inventory will become and the more caps he'll have for you to take when you're ready to do this all over again.
Note: Be sure to save while using this method since the game is prone to crashing during the transaction.

Infinite Magazines
In Freeside, go to the Old Mormon Fort. Seek out Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Click through the dialogue options to hear one that tells you that she just got a shipment of magazines. After all this you will need to choose the option "I have some medical supplies to drop off." There are three options; choose the Rad-Away as this is the easiest one of the three to find. You only need to leave one thing if you don't care about fame. Every time you give them something you will gain more fame. After you give them the supplies choose the option "I'd like to buy medical supplies." There are a few aid supplies here that you can get if you want although they will not regenerate. In the supply list you can find the Magazines. Buy up what you want and then exit. After that, choose the option to give med supplies again. This time you need not give them anything just choose the "Never mind" option. Go back to "Buy medical supplies" and you can repeat teh process for more magazines. You can do it infinitely as long as you choose to drop off supplies first. You can even come back to at a later time. Here are the magazines you can score:
  • Fix-in' Things - Repair +10
  • Lad's Life - Survival +10
  • Meeting People - Speech +10
  • Programmer's Digest - Science +10
  • Salesman Weekly - Barter +10
  • Today's Physician - Medical -10

Steal All 37 Gold Bars In "Dead Money" (DLC)
Note: You will need a few C4 and a Detonator for this exploit. In the final part of the game you will enter a vault with 37 gold bars weighing 35 pounds each. Each gold bar is worth 10.539 caps. Clearly you can not take them all -- unless you use this exploit.

Enter the vault and the door will seal behind you. Take everything in the room that you want to including the 36 gold bars on the table to your right and the 1 gold bar on the overseers desk. Deactivate the security system and activate the computer on the desk. IMPORTANT: Only read "Vera", DO NOT access the file that shows up after you read it. Elijah will appear on the monitor, convince him to meet you in the vault. When the conversation ends leave the room immediately (it unlocks), and walk to the far right stairway. A blue force field will appear blocking your path, lay your C4 at the bottom of those stairs and then press your body against the blue force field in the doorway. When Elijah finishes speaking, for some reason you and he switch places. (You'll see what I mean) Make sure he is on or very near your C4. Detonate and leave the way you came. Congratulations you now have 37 Gold Bars worth a total of 389.943 Caps.

Fallout: New Vegas Hints & Tricks, feel free to add your in comments.

FALLOUT - HINTS



Here you will find couple of Fallout Hints. Feel free to add your hint in comments. Enjoy!

Free Money
If you want lots of cash (more than enough to last the whole game) go to the hub. Go downtown and into the Crimson Caravaners on the day that they leave (3rd of every month). Tell Keri you want a job. When she asks for the location that you wish to go to, tell her, "never mind, I just remembered something I have to do." Go back to the entrance of the Hub. You will see two men wearing red shirts. Point to both of them. If it says "you see: caravan leader" then talk to him. He will give you $600! Now, go back and talk to Keri, and repeat the process all over again. You will recieve $600 every time you talk to the caravan leader. It might take a while to get tons-o-cash, but it will be worth it.

Unlimited Experience
After accepting and completing the Fargo Traders’ missing caravan mission, head back to Old Town in the hub. Speak to the mutant named Harold and ask him about the Death Claw. After that, go outside of the building and speak to the character named Slappy, who you will find walking in circles. He’ll ask you to take the Death Claw. It will then load you to a cave and you’ll receive 800 experience points for what you just did. From here, simply exit and choose to go back to Old Town again. Speak to Slappy once more, grab the Death Claw, and repeat the process for another 800 experience points. Keep doing this over and over again until you’ve acquired the desired amount of experience.

Where To Get NPC's
Ian - Go to Shady Sands. In the house just to the east of the entrance, go in the bottom door. Talk to the man named Ian. Ask him to help out for 100 caps or a piece of the action. (whatever that is...)
  • Dogmeat - Go to Junktown. In a house next to Gizmo's Casino, you will see a dog blocking a door to a man's house. He asks you to help him out. Give the dog an iguana on a stick and the dog will follow you.
  • Tycho - Go to Junktown. In the Skum Pitt bar talk to a man named Tycho. Tell him you need his experience and he will join.
  • Tandi - Go to Shady Sands after you kill the Radscorpions. If Tandi was kidnapped, go to the Raider's camp. If you rescue her she will join you.

Acquiring the Power Armor
Go to the hub, then go to old town. The first building at the bottom of your screen has a gang in it. You have to fight them. Have enough stimpacks to last you and some good armor. After you have killed the gang got to the back room in that building and release the guy in there. He asks you to tell Talus He is ok. Talus is at the brotherhood of steel. He will give you a list of weapons and power armor. Tell him you want the power armor. Then you have to go and see Micheal. Micheal gives you the Power Armor.

Plasma Armor
Go to the cathedral south of the bone yard when you enter its important that you steel a badge from the man in the middle. If you don’t you won’t make it past the door to go up stairs. When you steel it, lock pick the door to your right. Now that you have the badge you can go right up to the third floor an steel the purple badge from the head minister of the cult. Also open the chest to the right of the room.

FALLOUT: TACTICS - CHEATS & HINTS



Here is few Fallout: Tactics Hints. Feel free to add yours in comments. Enjoy!

Developer Commentary

Hold Shift during the credits to hear developer commentary.

Item Duplication

When you first enter a level at the first random encounter drop your items on the ground and leave. Return to location, pick up your items and leave again. Return a second time and the items will still be on the ground. Repeat this to duplicate items.

Fallout 2 - Cheats & Hints



Here are couple of Fallout 2 Cheats and Hints, feel free to add yours in comments. Enjoy!


Developer Comments
To hear comments by the development team, hold [Shift] during the credits.
Easy XP
In the NCR go to the place where the girl asked you to help talk the cop out of suicide and repair the computer. Talk to the girl and you will get 4000exp, a first aid kit and a science book. Repair the computer again and talk to her again and the same will happen.
Lots of XP
To get a lot of exprience points after you beat the game, first go to Commercial Row in New Reno. Talk to Father Tully (the drunk in the church), and he'll give you the Fallout 2 hintbook. Everytime you read it, you get 10,000 EXP. For even more, go to Vault City. Go into the vault, then the third level. Stick your PIPBoy into the computer on the east side, where you did before. You will get a message from the producers saying to go to the computer in the north end of the far west room. Everytime you use it, you get 20,000 XP (yes EVERYtime you use it).
Unlimited Money and Jet
In the Den, there is a thug named Joey. He will try to sell you the drug "Jet". Talk to him and he'll ask you for $500 a dose. When you first talk to him, have less than $500 in your inventory and say you'll buy it. He will say you don't have enough money and tell you not to buy it anywhere else. There will be an option that says "Wait, I'll buy it". Click on that and he'll say "You'll be coming back". Then say "Maybe". In your inventory, you will have the jet, without even paying for it. Here comes the best part! Go into his inventory by using the steal skill. He will have the $500 you were supposed to give him. You can then steal that money! You may do this as many times you wish for unlimited money and jet.
Free Access to the Vault
To get into vault city's vault without being a citizen all you have to do is get directly in front of the vault right before the gaurds say "only citizens allowed" then go into combat mode, enter the vault and WHA-LA! Free access..

Fallout 3 Hints



Hacking Indefinitely
Here’s a great tip (though it will be obvious for some people).When you hack a computer in the game, you have four tries to hack it successfully. If you don’t hack it successfully on the fourth attempt (as in, you don’t guess the proper password), the station you’re trying to hack will permanently shut down. But if you only try three times and bail out of the process before trying for a fourth time, the password will reset, giving you three more options. You can do this indefinitely without risking shutting the terminal down.

V.A.T.S. Spotting
If you’re heading into seemingly-hostile territory or simply want to survey the area around you for enemies you might not yet see, try hitting the VATS button over and over again as you make your character turn around, searching all angles. Doing so will alert you to any enemies you may not yet see by zooming in on them in VATS mode. You’ll realistically be unable to do damage to your foes from such a distance, but it’s a good way to spot foes before they spot you so you know what you’re getting yourself into before the crap hits the fan.

Extra Inventory Space
If you’re running out of room in your inventory and don’t want to ditch any of your gear, consider trying to find a companion character. These companions can be found at various places throughout the world and will agree to join you on your journey (temporarily). You can trade equipment with these characters, which will allow you to dump your equipment on them, making you virtually unencumbered. Consider this option when you not only need help with bad guys, but help carrying your crap as well!

Stowing Goods on Dead Bodies
Here’s another great technique, if you’re carrying too much stuff and find yourself encumbered. You know how you can search downed enemies’ corpses for the goods they carry? Well, you can also place your own goods onto the corpse. Since corpses tend to stay around after they die seemingly indefinitely (or, at least, for a good long time), you can drop presently unneeded items onto the corpse of a foe you’ve slain, and then go back at a later date to get your stuff back. This is a great way to never become encumbered.

Never Break A Bobby Pin
If you want to avoid breaking precious Bobby Pins when picking various locks in Fallout 3, exercise patience. If you’ve failed opening the lock on the first two tries, chances are a third try will break the Bobby Pin. If you back out of trying to pick the lock and then immediately reattempt it, however, your Bobby Pin’s strength will reestablish itself, giving you several more tries. Repeat this technique to never break a Bobby Pin.

Free Evil Items at Paradise Falls
If you have bad karma (or don’t mind having even worse karma), head over to Paradise Falls, a place a group of evil slavers call home. To gain entrance without having to open fire, you have to be friendly with the slavers, which will give you an evil slant. But if you can do this, you’ll find a guy endlessly walking around the settlement (he’s usually at or near the bar, but can be elsewhere). When you get near him, he’ll stop you automatically, tell you he found some cool stuff on a recent raid, and give you some of what he got (it will be either some ammunition, Bottle Caps, or various aid items). After your first encounter, all you have to do is keep speaking to him to earn more and more free stuff.

Super Mutant Behemoth Locations
The game’s five Super Mutant Behemoths can be found at the following five locations: Evergreen Mills, Galaxy News Radio, Jury Station, Takoma Industrial, and The Capitol Building.

Unlimited Items
If you have a sneak rating of at least 60, you can attempt this infinite goods trick, which takes place at Fort Independence. Head to Fort Independence with a bunch of Scrap Metal in your inventory. Once there, speak with Protector Casdin and tell him you’ve got junk you’d like to give him. In return, he’ll offer up 5.56mm Rounds, Frag Grenades, RadAways, and Stimpaks, and you can choose which you want. Then, save your game (in case you fail the following) and steal your Scrap Metal back from the Protector. Sell the Scrap Metal back to him over and over again, thereby netting you infinite amounts of 5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.

Carrying Goods
Here’s an interesting way to avoid becoming encumbered by holding too much gear and too many items. Say you pick up a heavy piece of gear, like forty pound Power Armor, but when it’s added to your inventory, it makes you encumbered. Drop the item and then press the right analog stick (or corresponding button for PC gamers) to pick the item up and hold it in front of you. Since it’s being held and is therefore not part of your inventory, you won’t be charged for its weight and can get to where you need to go from there without being too encumbered.

Infinite Experience in Andale
To try this, you’ll need to have the Mister Sandman perk activated, which will mean you have to be at least at level ten. You’ll also need a sneak skill of at least 60. If that fits your character, then travel to Andale. Andale is full of kids that can’t be killed (killing kids in Fallout 3 is an impossibility). During nighttime, when everyone in Andale is sleeping, break into various houses and kill the kids while sleeping using the Mister Sandman perk. They won’t die, but you’ll still be rewarded experience for having killed them. You can then repeat the process over and over again for infinite experience points.

Boosting Your Experience
Here’s a great (albeit cheap) way to gain lots of experience. Before you do anything that’s going to net you some experience (such as picking locks, hacking, et cetera), change the game’s difficulty setting to Very Hard. Then, hack the computer or pick the lock (or whatever). Successfully doing so on a harder difficulty level will get you more experience. You can also utilize this technique on mortally-wounded enemies to gain more experience from them as well. Just be sure to change the difficulty back to a more manageable level when you’re done!

Infinite Good Karma
Outside of towns like Rivet City and Megaton, you can find thirsty Wastelanders who ask you for Purified Water. Each time you give these guys a bottle, you will get a slight boost to your karma. Do it more and more, and you’ll gain more and more karma. You can theoretically do this as much as you want to any of these thirsty characters for as much positive karma as you desire.

Infinite Good Karma in Megaton
Here’s another technique for infinite good karma. If you head to Megaton, you can find the church for the Children of the Atom, religious people who worship the undetonated nuclear bomb which Megaton is built around. There’s a priest who will be near the bomb or in their building. Talk to him and he’ll ask for donations. Give him donations, and you’ll get a positive karma boost. Do this as much as you want for as much karma as you desire.

Super Mutant Karma
If you want to earn infinite amounts of good karma, head to Big Town. If you go there at night, the town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the few residents of Big Town slay, a small amount of good karma can be earned. Repeat this process as much as you want for the amount of good karma desired.

Save Your AP
Here's an awesome technique to save Action Points (AP) used in VATS. If you're feeling confident when fighting an enemy or group of enemies, simply aim at an enemy in VATS, but don't fire. You'll retain your AP but still be aiming at the part of the enemy's body in question that you were in VATS. If you shoot quickly enough, you should still strike the desired area without having to expend any AP whatsoever.

Infinite Caps (and more)
Here is a great way to earn seemingly infinite amounts of caps, items, repairs and ammunition. Find any shop-based trader. The supply shop woman in Megaton is an ideal choice. She has some high value items that you would otherwise spend a fortune on, including all the stuff for your house and a schematic for the Rock-It Launcher.
  1. Sell her any stuff in your inventory that you don't need and complete the transaction. This will boost the amount of money she has.
  2. Find something in your inventory that you have two of, or that you have one of as well as her. Sell this found item to her.
  3. Check that the two like items are of different values once they are in her inventory. The bigger the difference in value, the better and the lower the cheapest item is the better.
  4. Now buy back the cheaper of the two like items and complete the transaction, but do not leave the trade session. Look for the item in your inventory. The game should have glitched and the item should have gone up in value dramatically and should be 100% repaired, even though when you sold the item initially it wasn't.
  5. If it isn't 100% repaired for whatever reason, sell the item back to her anyway and repeat step 3-4, trying a different item if necessary.
  6. From here, the game will remain glitched and you will be able to sell the same item high and buy it back low until you have drained her money completely. If you want, you can hold onto the item as it will be fully repaired - simply keep it on the final round which will leave her with a small amount of money.
  7. Either sell the item back to her again once she is out of money, or if you are keeping it, sell her something else of high value and she will owe you that amount. The transaction price will go dim and remain at whatever amount of money she has left.
  8. Search through her inventory and find stuff you need. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game. Eventually, the transaction price will light up again and you may owe her a few caps depending on how much of her stuff you added to the deal. Complete the transaction.
  9. If you wait three days she will have new stock and around 350 caps. The longer you wait, the more robust her inventory will become and the more caps she'll have for you to take when you're ready to do this all over again.
If you do this with a completely broken item, then it will cost nothing to "buy" back.

Hidden Hacking Help
When you're hacking, the excess symbols between viable passwords selected and used to your advantage. You'll need to find clusters of symbols bracketed by parentheses, such as (%$*!^*&&), which can be highlighted as a whole. Submitting this should result in a removal of a bad password or fully replenish your attempts. Remember: you can always back out and restart to avoid lockout. Happy hacking!

Prototype Medic Power Armor
The Prototype Medic Power Armor is in Old Olney in the far northeast corner of the world map. Since you'll encounter many Death Claws, you may want to set the difficulty to "Very Easy" before exploring this area. On the southern-most street Old Orney is a manhole. Use it to access the sewers. As you make your way through the sewers, you'll come across a ladder on your left. Keep moving past it and a downed Brotherhood of Steel Initiate will be on the ground. You can take the armor from the corpse. Here's the kicker: it talks! Oh, and it auto-administers Med-X when your limbs are damaged.

The Alien Blaster
Head due north from the MDPL-13 Power Station and you'll soon find a small mountain. On the east side of this mountain you'll pick up a Recon Craft Theta radio signal. This will occur when you are just a bit north of an imaginary horizontal line through Greener Pastures Disposal Site to the far east. Search the east side of the slope for a destroyed house and you'll soon come across the source of the signal just west of that: a downed flying saucer. Its pilot can be found below the open cockpit (beware the radiation!). Near the pilot is the Alien Blaster and a bunch of ammo rods. This powerful weapon gets critical hits frequently and is the bane of Behemoths. You'll find ammo for it randomly throughout the wasteland if you're lucky, so use the ammo you'v got sparingly!

Followers
There are 8 followers in Fallout 3. You must have a certain Karma level for most of them. Below is a list of the followers and how / where to get them:
  1. Butch - In Rivet City, after completing Trouble on the Homefront [Neutral Karma]
  2. Sergeant Rl-3 - A robot who can be bought of a wasteland-wandering salesman named Tinker [Neutral Karma]
  3. Fawkes - Must be saved in Vault 87 [Good Karma]
  4. Star Paladin Cross - Found in the Citadel [Good Karma]
  5. Jericho - Found in Megaton [Evil Karma]
  6. Clover - A slave bought in Paradise Falls [Evil Karma]
  7. Charon - A ghoul whose contract must be purchased Ahzrukhal in The Underworld [Karma does not matter]
  8. Dogmeat - A dog found in the Scrap Yard [Karma does not matter]

Unique Weapons


Waser Wifle
After getting access to Little Lamplight, you’ll find a child named “Biwwy” who will sell you the Waser Wifle, an augmented Laser Rifle, for 500 caps. If you have the Child at Heart Perk, you can get it for free (choose “You said you didn’t need it, why not just give it to me for free?”)

Abe Lincoln’s Repeater Rifle
Enter the Museum of Natural History and go to the lower levels. In the Museum Offices, there is a central room with a gun case. Lincoln’s Repeater Rifle is here, a strong Hunting Rifle that uses .44 rounds.

The Vengeance
In the Deathclaw Sanctuary (northwest corner of the world map), follow the caves down and be prepared for many a Deathclaw encounter. In the southeastern corner of the caves is a pool of blood under a column of rock. In this pool there is a heap of gore with the Vengeance, an overpowered Laser Gatling Gun.

The Kneecapper
In Girdershade, in the southwest corner of the world map, the town letch, Ronald, has a Sawed-Off Shotgun named the Kneecapper. You’ll have to kill him to get it, passively (via a pissed off radscorpion) or actively (a shot to the head).

Terrible Shotgun
In Evergreen Mills, in the southwest corner of the world map, you’ll find a heavily protected raider hideout, including a Super Mutant Behemoth. Inside the center building is a series of caves where the raiders have set up a brothel and a bar. One of these raiders won’t attack you, and his name is Smiling Jack. He’s a trader, but you should trade him a bullet to the head for his Terrible Shotgun, a better Combat Shotgun.

The Firelance
One random event while exploring the capitol wastes is an inexplicable explosion. Head to this area to find the Firelance, a souped-up Alien Blaster and some scattered ammo (which glows and is easier to find at night).

Jack the Ripper
This upgraded Ripper can be found at the lower-middle of the S-shaped map of the Deathclaw Sanctuary. It’s on a dead Enclave Officer in a pile of bodies, next to a giant ant.

Sydney's 10mm "Ultra" SMG
Inside or just the outside Museum of History in Downtown DC you'll find a Super Mutant-fighting Ghoul named Sydney. She asks for help defending the area from Super Mutants. You can help her and if she dies, take her "Ultra" SMG -- or just kill her and steal it.

A3-21's Plasma Rifle
In the "Replicated Man" sidequest, don't to turn Harkness in to Dr. Zimmer. Instead speak with Harkness and chose to unlock his repressed memories. Once you do this, speak with him again and tell him that he should not kill Dr. Zimmer, but instead tell him to run away. He will thank you and give you his old (albeit more-powerful) Plasma Rifle! You may be able to kill him for it too.

Smugglers End
Once you gain access to the Brotherhood Citadel you can take, search or lockpick anything that you want. When you are in the Solar room you can lockpick the Elder Lyons safe (if your lockpick skill is high enough) and find 300 caps, other misc. items and Smugglers End, a powerful laser pistol.

O1' Painless rifle
In the Republic of Dave, in the northeast corner of the world map, kill Dave to get his key and access to his safe. Inside is the Ol' Painless Rifle.

Xuanlong Assault Rifle
This powerful Chinese Assault Rifle is located on the body of Jiggs in the diner ner the Jury Street Metro Station. This location can be discovered via the Museum of Technology mini quest, Jiggs' Loot.

Reservist's Rifle
This is dropped by the Drifter in Dickerson Tabernacle Chapel (upper west of world map). It is an augmented sniper rifle.

Victory Rifle
This augmented Sniper Rifle is in a Very Hard locker in the Sniper Shack to the west of Rockbreaker's Last Gas (Middle west of worldmap).

Protectron's Gaze
The Mechanist has this augmented laser pistol. Get it by giving him the Antagonizer's costume. Note: this results in negative Karma.

Miss Launcher
This powerful missile launcher also is 5 WG less in weight than its normal counterpart. Find it in the storage room in the lower level of Fort Independence.

Zhu-Rong v418 Chinese Pistol
Found in the east wing of L.O.B. Enterprises in a Very Hard Locked case on a desk upstairs, the Zhu-Rong is a pistol that will ignite flammable substances.

Blackhawk
The augmented Scoped .44 Magnum can be obtained from Agatha after completing both Agatha's song and an additional Sheet Music fetch quest (in the Springvale school). You must request a reward from here in the dialog tree for this.

The Burnmaster
In the very bottom of Falls Church/Mason St. Metro you will find a radiated ghoul camp; here you will find the Burnmaster, an improved Flamer.

Stabhappy
Stabhappy is an upgraded Combat Knife in the "Raid Shack", a house of Raiders. Just head directly East from the Bethesda Ruins and you will see a fenced in house called the Raid Shack. Kill the Raiders inside and one of them carries Stabhappy!

Fisto!
In the MDPL-13 power station, enter the door on the right. You will be in an office and on the table in the center of the room is Fisto! the upgrade to the Power Glove. Beware of Ghouls.

Fawkes Super Sledge
When you first meet Fawkes after freeing him from the locked door, talk to him and trade equipment with him. He will already have an item called the Fawkes Super Sledge in his inventory which you can take from him.

The Break
The Break is a unique pool cue which can be found laying on top of the pool table outside of "Eulogy's Crib" in the middle of Paradise Falls.

Board Of Education
The Board Of Education is a unique nail board located in one of the abandoned shacks in the "Clifftop Shacks" area just outside of the Oasis. It is laying next to a skeleton lying on one of the beds.

Junders' Valid Points
Junders' Valid Points are a set of unique spiked knuckles. They can be obtained from the body of Junders Plunkett after you kill him. his hideout is located inside Arlington Cemetery and is on the top of a hill. (Note: if you have enough good karma and have the note stating he is a wanted man, his dead body will also contain his finger which can be redeemed for a nice 1000 cap reward. If you don't have the note is can be found on the body of a dead Regulator on the steps of the nearby metro station).

Butch's Toothpick
Slightly more powerful switchblade, can be gotten from Butch after the Trouble at the Home Front quest. Kill him or ask him to follow you.

Vampire's Edge
This sword is locked in a hard locked cabinet named "sword cabinet" in Vance's room upstairs in Meresti Station.

The Shocker
Found in the flooded metro, the Shocker is a more powerful power fist(24 damage if 100% repaired).

Occam's Razor
Occam's Razor is an augmented combat knife found on the CO in the very bottom of Ft. Bannister.

Eugene
Eugene is an improved Minigun which can be given to you by your choice after completing the side quest Reilly's Rangers. Reilly rewards you for helping them you have a choice between Eugene and armor.(tip: choose Eugene)

The Strike
In the slaver camp of paradise falls (you may have to go there in the main quest), on a pool table outside in the main are (outside the shops Eulogy Jones' pad and the slave cages)there will be an augmented version of the pool cue. Beware of slavers, people with good karma.

Highwayman's Friend
In Canterbury Commons, located in the far middle east part of the world map, you will find a Tire Iron called the Highwayman's Friend. The weapon is on a shelf in the back room of Dominic and Machete's house.

Terrible Shotgun
In Evergreen Mills (NE of Girdershade) There you will discover a raider hangout including full bar and brothel. A fellow named Smiling Jack resides here and will not shoot you. Kill him for the Terrible Shotgun, a souped up Combat Shotgun.

Experimental MIRV
This gun is a unique variation of The Fat Man that shoots 8 mini nukes at once. It is the most powerful weapon in the game and can be found on a table in a secret room in the armory of the National Guard Depot. There is a computer that asks for a 4 digit passcode. The passcode can only be found by piecing together the Keller Family Holotapes. It comes with 5 mini nukes.

The Infiltrator
This high powered Sniper Rifle can only be found in The Pitt add-on. In the Arena, beat the final challenger and search his body for the Infiltrator.

See also:

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4