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PIP-BOY Icons
The following are unused alternate icons for some weapons, intended for some sort of HUD pop-up.
Throwing is a skill from the first two Fallout games, which in Fallout 3 was consolidated into the Explosives skill to simplify gameplay. There are Pip-Boy images in the game's texture file which reveal that it was planned to return at some point before ultimately being cut. The image intended for use as its skill icon was later used in Fallout: New Vegas for the Heave, Ho! perk.
Fallout 3 cut content refers to content in Fallout 3 which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of console commands.
Quests
a main quest in Fallout 3 which was cut from the final game. Its quest stages can still be found in the game files but beyond that there appears to be nothing left of it. In this quest, the player was supposed to enter Rivet City through an underwater hatch, acquire the energy source of "the prototype" and return it to Scribe Rothchild in the Citadel. The final objective was to meet Elder Lyons in his study.
Last Rites
Taking place after Take it Back!, its purpose is unknown, since all traces of its existence and form are deleted from the game files.
The Wasteland Survival Guide
At some stage in development, the Wasteland Survival Guide contained another quest stage. The player's objective would have been to print the books at Hubris Comics and return them to Moira (who at this point was apparently still called "Lea") as part of the work on the last chapter. This makes Moira's remark in the final game that it's cynical of the player to assume she would require such a dangerous task of him/her doubly ironic. Judging by its editor ID, the mirelurk bait grenade was also intended to be part of this quest. It was most likely to be used for the mission at Anchorage Memorial.
MS07
The quest, which involved Sarah Lyons, was completely removed from the game along with almost every trace of its existence - with the exception of a strange disk intended for use in the quest.
Radio Station
Tenpenny Tower radioA radio station cut from the final edition of Fallout 3 at an unknown point in the game's development. Several lines of dialogue that were recorded for the station still exist among the game files and can be accessed with the G.E.C.K. The DJ for Tenpenny Tower radio is described in the script notes as someone "trying to sound like a radio celebrity." Quotes:
- "Thank you for listening to Tenpenny Tower radio service. Brought to you by Allistair Tenpenny."
- "This is Tenpenny Tower radio!"
- "You're listening to Tenpenny Tower radio, the sound of progress!"
- "This is Tenpenny Tower radio, music and inspiring talk for forward thinking people."
Allistair Tenpenny recorded several proverbs and maxims for broadcast on Tenpenny Tower radio for a feature to be called "Tenpenny Truisms". The Truisms:
- "The poor man wishes for prosperity. The rich man makes his own."
- "We must turn our thoughts away from that which is imperfect and impure."
- "On that vast plain of dust we will raise new cities, and like the Phoenix spread the wings of new life and take flight!"
- "Never wonder for a moment if you are worthy of the benefits you possess. Rather wonder always if you have utilized them to their fullest."
- "All men were created equal. Not all men remain so."
- "The beggar must lay down his cup, for a man needs both hands to grasp the future."
- "Let us release our fears of the past into our hopes for the future!"
- "The poor man wonders why he is poor. The rich man knows why he is rich."
Characters
Tuck Johnson
Tuck & Karen Johnson |
was abandoned some time during development prior to the Andale-based unmarked quest Our Little Secret being completed. Little remains implemented with regards to the non-player character, but remaining AI packages and code snippets lend clues as to his intended role within Andale. The character was to be based primarily out of his house (location not specified) and would proceed about a normal routine. It is not clear if any special conversations were to be available between him and the Lone Wanderer, but remaining dialog and conversations in the associated packages for Andale residents have him responding to the Lone Wanderer in a friendly, welcoming manner.
Susie Mack (as a child)
While Susie doesn't appear during the birthday party in Growing Up Fast, her unused 10-year old model exists in the G.E.C.K.
Christine Kendall (as a child)
While Christine doesn't appear during the birthday party in Growing Up Fast, her unused 10-year old model exists in the G.E.C.K.
Karen Johnson
It appears that Karen Johnson was abandoned some time during development prior to the Andale-based unmarked quest Our Little Secret being completed. There is another cut character with a similar name in the game's files, Tuck Johnson, presumably her husband. Karen Johnson and her husband were most likely one of the other "families" living in Andale. This is because it is said that four families survived the great war in Andale but in game there are only two "families".
Little Toe
Little Toe is a barely functional man wearing metal armor. He was to be a part of the Replicated Man quest and had a connection with another character, Trigger. Along with Trigger, he was removed from the game.
Meat (non-player character version)
Meat is a friendly glowing one that can be found in The Chop Shop in 2277. There is still a non-feral, non-player character version of Meat in the game files.
Paladin Northup
Paladin Northup |
Little is known about Paladin Northup, other than he was going to be part of the Brotherhood of Steel and that he had a few unique lines of dialogue. His internal name places him in Chesterbrook, PA.
Rock Crick hunter
Rock Crick hunters can only be added by console commands on the PC. If placed in the game, Rock Crick hunters will talk about hunting yao guai with each other, and if spoken to by the Lone Wanderer will eventually mention that "there's a 'Guai den to the north." Which area they are referring to is not specified beyond this.
Their editor IDs (FFDRockCreekHunter01, FFDRockCreekHunter02, and FFDRockCreekHunter04 through FFDRockCreekHunter07) suggest that they may have been intended to be associated with Rock Creek Caverns in some way. Additionally, the above Editor IDs appear together in a Form List (FFDCRockCreekHuntersLIST) whose only other entry is for Grandma Sparkle. This likely indicates that these are her "boys" who are out "hunting 'lurks" before being cut from the game, with Grandma Sparkle's dialogue the only remaining bit.
Stacey
She is a character that was cut from the final release of Fallout 3, but the game files indicate that she would have appeared in Little Lamplight.
Trigger
He was to be a part of the Replicated Man quest and had a connection with another character, Little Toe. Along with Little Toe, he was removed from the game.
O'Grady
Nothing much is know about O'Grady, but it is known that he was supposed to be a guard carrying the unique police baton, O'Grady's Peacemaker. He was cut from the game.
Creatures
Clancy
Was a named centaur cut from the final release of the game. Although identical to normal centaurs stat-wise, Clancy's internal name associates him with the quest Wasteland Survival Guide. Although he cannot be found anywhere in the game, Clancy can be found in the game files. His reference id is 2d3be.
Manowar tendril floater
Needle Tooth Floater |
This new version of a floater possesses an eye in the place of a regular floater's mouth. Manowar tendril floater does not appear in the files of Fallout 3, but can be found in the book The Art of Fallout 3.
Needle tooth floater
This is a new version of a floater that is notably different from the basic version. It resembles a spider, but with a human head. Needle tooth floater does not appear in the files of Fallout 3, but can be found in the book The Art of Fallout 3.
Lamprey floater
This is a new version of floater much like the basic version but the mouth is only on one side and has teeth, and it possesses an eye above it. Lamprey floater does not appear in the files of Fallout 3, but can be found in the book The Art of Fallout 3.
Mister Mulberry
Mister Mulberry is a cut Mister Handy which was set to appear in Megaton. He is a non-hostile character, but he only has two generic dialog lines. Mister Mulberry can be found in Fallout 3's game files, with his reference id being 1d770.
Catfish mirelurk
A humanoid, mutated catfish known as a "catfish mirelurk" also appears in The Art of Fallout 3, the art book available with the collector's edition of Fallout 3.
Mutant wanamingo
Mutant wanamingo is a creature cut from the final version of Fallout 3. This is a wanamingo very mutated by radiation. Its mouth has been enlarged, it has been rendered sans tentacles and has taken a pinkish color. It appears wildly different than those encountered in Fallout 2.
Armor and clothing
All-purpose science suit
A unique version of the Enclave scientist outfit. Though unused, it was added to Fallout: New Vegas in a patch.
Apocalypse gladiator armor
They are identical with metal armor and metal helmet in terms of looks and stats except for an increased durability (75 instead of 50 item hitpoints for the helmet and 1200 instead of 500 for the armor).
Army power armor
It has a US Army band on each shoulder. There is no matching helmet for the Army power armor.
Composite recon armor
The armor is identical to recon armor in terms of stats and looks except for an increased durability (item health of 600 compared to 400 for the standard armor). The helmet is a recon armor helmet with increased durability (item health of 70 compared to 40 for the standard helmet) and an additional bonus of +1 to Perception. Composite recon armor and composite recon helmet can be found in the game files of Fallout 3 but are not used anywhere in the game.
Enclave Shocktrooper armor
Enclave Shocktrooper armor and the matching Enclave Shocktrooper helmet are a suit of power armor which, although present in the game files of Fallout 3 and Fallout: New Vegas, were not used in the final game. They are identical in appearance to Enclave power armor and helmet. In comparison with those, their stats are nearly identical except for increased item hitpoints and values as well as a decreased Damage Resistance on behalf of the Shocktrooper helmet.
Hat of the People
Unused in the base game of Fallout 3, but later used in The Pitt.
Raider armors and helmets
- Hand-me-down raider armor (visually identical with raider sadist armor)
- Highway scar armor (visually identical with raider blastmaster armor)
- Sharp-dressed raider's armor, gives +10 speech and 1 CH (visually identical with raider painspike armor)
- The Devil's pigtails (identical with raider psycho-tic helmet)
- Pyro helmet (identical with raider blastmaster helmet save for the missing bonuses)
Handyman jumpsuit
The handyman jumpsuit is tinted red and can only be repaired with the Red Racer variant.
Although only obtainable via console commands in Fallout 3, a version of this jumpsuit is added in the Point Lookout add-on, worn by the weapons dealer Haley. The Point Lookout version will repeatedly give the +5 bonus each time the area is reloaded, allowing for an non-player character's repair skill to be maxed out at 100.
Head wrap
Has a red and yellow texture, is later used in Point Lookout.
Highway scar armor
Similar to raider blastmaster armor, with lower DR (15 vs. 16).
Makeshift gas mask
The makeshift gas mask is an unused piece of equipment in Fallout 3 which would have been used in Vault 106. In appearance, it is identical to the raider blastmaster helmet; it can also be repaired with it.
Leather armors
Leather armor is an enhanced, one long sleeved, black leather jacket. The female version also lacks a left sleeve, and has football shoulder pads in place of the Road Warrior style pauldrons. |
Three cut versions of leather armor can be found in the game files. They are identical to leather armor in all but name and can only be obtained via console commands. They are:
- Commando armor
- Defender armor
- Road Rascal leather armor
Oasis exile hood
Similar to the Oasis druid hood, but with higher monetary value. (30 vs. 6).
Outcast recon armor
An Outcast variant of recon armor. Statistically similar, except the helmet gives +1 perception.
Police hat
Though unused, a children's version exists. The adult version is made available in expansions.
(Unique) Pre-War outfits
Indistinguishable from the regular version in-game, though they will appear as different items in the inventory. Their uniqueness is only apparent when looking at them in the editor, and they are likely just copied placeholders for until the developers could create differing names, stats and textures (which they never did).
Pre-War outfit and watch
Worn by the player character in Tranquility Lane. A regular version exists for child NPCs, but is unused.
"Robo-Thor" armor
"Robo-Thor" armor and "Robo-Thor" helmet are a suit of armor found in Fallout 3. While it looks the same as the Tesla armor, its stats more closely resemble the Enclave power armor. The only known way of obtaining this item is through console commands.
Shellshocked combat armor and helmet
- Shellshocked combat armor (identical with standard combat armor) base id: 000cb5ef.
- Shellshocked combat helmet (identical with standard combat helmet) base id: 000cb5f0.
Sleepwear
Sleepwear is a piece of cut clothing. It is identical to sexy sleepwear and can only be retrieved through the console. Sleepwear gives a +1 bonus to Charisma.
Surgical mask
Sleepwear is a piece of cut clothing. It is identical to sexy sleepwear and can only be retrieved through the console. Sleepwear gives a +1 bonus to Charisma.
Surgical mask
Its internal name ties it to the Wasteland Survival Guide quest. It has no world model or menu icon. A second version also exists, which is the version worn by James in the intro sequence. This version has no name when added to the inventory and does not affect the user's stats.
Talon combat armor
There are unique versions of both armor and helmet in the game files, with different base IDs and better stats. The unique variants have higher Damage Resistance and durability, but can only be obtained by using console commands.
Tesla resonance armor
The armor has stats that are identical to the regular Tesla armor. The Tesla resonance armor is a piece of armor which was cut from the final version of the Fallout 3 add-on Broken Steel. The Tesla resonance armor can only be added by console commands on the PC.
The Peepers
They are identical in appearance to the biker goggles. They provide a Damage Resistance of 1 as well as a scripted night vision effect. The Peepers are an armor item that was cut from the final version of the Fallout 3 add-on Operation: Anchorage.
Underwear
Uses the same skin as the Vault 101 jumpsuit for male characters, and as glued-on underwear for female characters. This may be a sign that underwear was independently equippable, or that the player would wear the Vault jumpsuit under any external armor like in the first and second Fallout games.
Vault 87 jumpsuit
These suits were worn by the ill-fated subjects of Vault 87's Evolutionary Experimentation Program. Although the Vault 87 jumpsuit was put into the game's files, the game itself offers no opportunity to obtain one, and the only ones seen throughout the game are worn by Fawkes and the failed FEV subjects, ripped to shreds by their larger, mutated bodies.
Vault 92 jumpsuit
The Vault 92 jumpsuit was worn by its ill-fated residents. It cannot be found anywhere in-game, as the residents are dead and their jumpsuits have decayed. It can only be obtained via the use of console commands.
Explorer's and Wastelander's gear
These armors can be found in Fallout 3's game files but are not actually used anywhere in the game. They can only be obtained by using console commands.
- Explorer's gear is identical in looks and stats with the merc troublemaker outfit except for being considerably lighter (weight of 3) and having 8 DR instead of 1.
- Wastelander's gear is also identical to the merc troublemaker outfit except for its weight. It's even lighter than the Explorer's gear at only 2 pounds.
Perks
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