Because of numerous inconsistencies with previous Fallout games, Fallout: Brotherhood of Steel is not considered part of the official Fallout canon, however some of its content could be used as "flavor" material. To create the game, Interplay used the "Snowblind" game engine also used in the console games Dark Allianceand the online-capable PS2 game Champions of Norrath. 480p and Dolby digital are supported.
The game takes place in Carbon, Texas in the year 2208. The player chooses to control one of three initial characters: Cain, Cyrus, or Nadia, all of whom have pledged their services to the Brotherhood of Steel and have become Initiates. The action in Fallout: Brotherhood of Steel takes place in only one zone per chapter. A zone is composed of many locations and a player can return to previously visited locations when they want until they entered into a new chapter and a new zone (Carbon, Los or Secret Vault). They can also sometimes not be able to visit a new location until the storyline advances. The whole system is similar to the fashion of Deus Ex or Vampire: The Masquerade - Redemption. There are 50 separate maps in the game.
Playable characters
The player chooses one of up to six playable characters to control as the player character. There are no party members. The last three unlockable characters on the following list each become available to control after the player completes a chapter in the game.Cain is a ghoul who decided to join the Brotherhood after super mutants destroyed his hometown. Of medium build, he is able to use heavy weapons and dual weapons, but not maneuver well with the former and cannot run while using the latter.
Cyrus was born in a tribal farming village, but he started roaming the wastes after his village was destroyed by super mutants. He later decided to join the Brotherhood as a soldier. Of heavy build, able to use and maneuver well with heavy weapons. Can not equip dual weapons. Can not run while firing any weapon.
Nadia spent her childhood as an orphan living on the streets. Although she adapted to life there, she decided to join the Brotherhood when she witnessed several of its members engaging in an act of philanthropy. Of light build, she is able to equip dual weapons. She cannot use heavy weapons. The weapons she can equip, she can fire while running.
Patty has the same access to and restrictions on weapons as Nadia. She has +10 to her Base Armor value, and bonuses to the following skills: +20% bonus to Bargaining, +80% to Gun Damage, +25% to Desert Soldier, and +25% to Future Woman.
Rhombus has no restrictions or bonuses to weapon class in regards to equipping or movement. Rhombus has a Base Armor bonus of +30. He has a +100% bonus to Melee Damage, and +50% bonuses to Explosive Damage and the skills Heavy Hitter and Wastelander.
Vault Dweller - This powerful player character can be selected for use only in a new game, and as with Rhombus, has no weapon class restrictions or bonuses. He has a stacking unarmored Base armor value of 20, and +100% bonuses to Melee Damage, Gun Damage, and Explosive Damage. Additionally, +20% bonuses to the Slayer and Fortune Finder skills, and +100% to the Heavy Hitter and Wastelander skills.
The Story
The game takes place in Carbon, Texas in the year 2208. The player chooses to control one of three initial characters: Cain, Cyrus, or Nadia, all of whom have pledged their services to the Brotherhood of Steel and have become Initiates.Chapter One
Brotherhood members have gone missing in Carbon, and the chosen initiate is tasked with searching for the paladins, starting with the nearby town. Armed thugs loiter in town, and are trying their best to make kindling of the furniture in the bar. The bartender is grateful if the Initiate breaks a few of them in return, and steers the Initiate in the direction of the shifty mayor of this lawless town.
The mayor might be due some choice words from the electorate for the state of his town; one in particular will give the player a discount as a reward for telling off the mayor. Even this outburst won't make the mayor reveal the location of the missing paladins. He insists the player clear out an infestation of radscorpions in the nearby warehouse. The Initiate can collect the scorpion tails and whatever contents of the warehouse aren't nailed down, which the barkeep is interested in buying. When all the giant, radioactive, and the more common mutated scorpions are all rendered lifeless, the Initiate returns to the mayor. The mayor reveals the missing paladins headed off in the direction of a massive crater outside of town.
Following the trail to the bottom, the Initiate finds that the mayor isn't one of those non-player characters that just stand around all day; not only that, but he has more explosives on him than anyone really ought to be able to carry, and seems determined to unload as much of it as possible in the Initiate's not-so-general vicinity. The end result of this for the mayor is a nice dirt nap, appropriately, beneath the rock slide his explosives caused. The player returns to the town.
The raiders have given up loitering in favor of looting. Many of the citizens of the town have fled; one who couldn't make it to their refuge in the recently cleared warehouse requests the Initiate's aid in saving them. But first: there are a total of 37 citizens scattered throughout the town areas. Should they be saved by the Initiate, the Wasteland Stranger will be very grateful indeed, to the tune of a Red Ryder LE BB gun (which wasn't all that shabby even in mid-game Fallout 2, and at this stage of BoS is even better). The bandits inside, and their leader, are doing what they do best; getting in the way. The Initiate finds ways to make them less obstructive.
Chapter Two
With the help of the Vault Dweller, the protagonist of Fallout, the player heads to the city of Los. There, he or she looks for mutants. The search leads to the Church of the Lost, a cult based inside the city. A Brotherhood Paladin, Rhombus, asks the player to kill the cult leader, Blake. Blake and the player fight, and after recovering a key from the dead cult leader, the player escorts Rhombus to a truck where he had hidden the key.
But when he tries to recover the key, it will be guarded by kamikaze ghouls. The player, warned of the danger, kills all the kamikaze ghouls in the area. Rhombus, seriously wounded, gives him the key card and entrusts the task of stopping the super mutants. The player asks the Los ghouls for information and one of them speaks of a Warehouse and a Secret Vault to be found not far from the current location. The player finds the warehouse and goes inside.
After fighting in the Warehouse, the initiate manages to revive an old generator and takes an elevator that overlooks the entrance to the Secret Vault. Here, two super mutants activate turrets, which the initiate must destroy. After all that, the player uses the key card to open the door of the armored Shelter and enter.
Chapter Three
During a battle with Attis, the mutant general, the player is knocked unconscious and left for dead. With help from the human residents of the vault, the initiate is revived and enters the ruins of the vault in a search of Attis. When the two meet again, Attis has mutated into a blob. The player fights through the blob in order to gain access to a computer terminal that can start the decontamination of the vault. The initiate then runs to a monorail car, narrowly escaping the now self-destructing vault.
Source: Fallout Wikia
See also: Canceled Fallout Games History
Read more about: Fallout Games History Overview